SUBNAUTICA 2 GUIDEDeep-sea field manual

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Subnautica 2 is the most polished "early access" I've ever played

A player discusses how Subnautica 2 sets a new standard for early access games, praising its refined controls, vehicle handling, and staged content development.

It is shocking how refined everything is in this game. It's like it's been out for years and has had many patches, but this is the first version pre-release?! Things like the movement/control of character and [vehicles](/wikis/vehicles) feel so good and usually those things take games a while to get to this level of polish. Some never do...

Other developers should take [notes](/wikis/notes) here... Focus on core mechanics of the game and develop content in stages instead of trying to promise the world on day 1. Most developers couldn't even dream of an early access this functional so they avoid it entirely. Everything they released works and works well. The [story](/wikis/story) was good and builds anticipation for the rest of the game, almost like a TV series. If this is the starting point, I can't wait to see what the finished product looks like. Unknown Worlds has set a new bar for how early access should be done.

Buy me an oxygen tank 😄

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