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Aurora

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Admin · 5/18/2026, 7:10:10 PM

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+# Aurora+ +![Poster Aurora Full](https://wiki.subnautica.com/sn/images/Poster_Aurora_Full.png?05555)+ +> The Aurora suffered orbital hull failure. Cause: unknown. Zero human life signs detected.+> ― PDA, Dialogue+ +The **Aurora** was a brand-new Alterra Long-Range Capital Ship (and possibly the first of its class) sent to the Ariadne Arm by the Alterra Corporation to build a phasegate. Its auxiliary mission to search for and possibly rescue the survivors of the Degasi crew was accepted in an effort to improve Alterran-Mongolian diplomatic relations. It was thought that the ship's advanced scanning suite, superior to any ship that had previously made a search effort, would have better luck in finding the crew, or finally confirm whatever fate had befallen them.+ +During a gravity slingshot maneuver around Planet 4546B, the Quarantine Enforcement Platform struck the Aurora with an energy pulse on the starboard (right) side, resulting in catastrophic hull failure and leading to it crash landing on the surface of the planet. All the starboard Lifepods were damaged, if not outright destroyed by the energy pulse; most of the port side Lifepods that did launch (pods 1 to 25), after landing, were either compromised or otherwise perished to the hostile ecosystem. The only exception is Lifepod 5, which contained Ryley Robinson. Moments after Lifepod 5 launched, Ryley heard the enforcement platform fire and witnessed a second energy pulse strike the already crippled ship.+ +Upon crashing, the Aurora plowed into the terrain, unearthing it and leaving small sand hills around the ship. The crash and subsequent explosion resulted in huge quantities of Metal Salvage and Supply Crates being dispersed within the vicinity of the ship, providing useful materials such as Food & Water, batteries, and Titanium. Nine Reaper Leviathans patrol the crash site.+ +By the time the player awakens and begins his exploration of the area, all of the other Lifepods have been destroyed and their occupants have vanished. The Aurora's Drive Core explodes a few days later, blowing a massive hole in the bow of the ship and consequently inundating the crash site with Radiation. Entering without a Radiation Suit is impossible until the Drive Room is repaired; furthermore, multiple tools are needed to thoroughly explore the ship's many sections. The Aurora's interior is inaccessible until post-detonation.+ +The Aurora is located on the far eastern edge of the map, with its bow facing north and its stern facing south. It is visible from the surface nearly anywhere on the map, making it a useful landmark, especially if the player lacks a compass. The ship is approximately 1,280 meters long from nose to thrusters. Including parts normally hidden by the terrain, it stands to be about 500 meters tall.+ +Of all crew members on board the Aurora, the only survivor was Ryley Robinson, who later managed to escape the planet. Alterra later admitted the ship's loss and informed about the rescue of its "survivors", but censored any details about how the ship had crashed and why.+ +## Crew Manifest+ +The Crew of the Aurora is made up 157 in total:+*   23 Members in the Command Team+*   85 Members in the Engineering Team+*   40 Members in the Support Crew+*   9 Passengers+ +### Notable Crew+ +*   **Captain:** Hollister+*   **Second Officer:** Keen+*   **Medical Officer:** Danby+*   **Chief Technology Officer:** Yu+*   **Engineer:** Berkeley+*   **Technician:** Hinkle+*   **Non-Essential Systems Maintenance Chief:** Ryley Robinson+*   **Prawn Bay Crew:** Huggins, Wilson, Elheim, Ozzy (Cafeteria Owner)+*   **Contractor:** Jo+ +### Important Passengers+ +*   Passenger 07 'Emissary' Jochi Khasar+ +### Machinery+ +*   Engineering Drone+*   Engineering Drone "Albert"+*   Camera Drones+*   Fabrication Drones+ +### Loaded Vehicles+ +*   Seamoth+*   PRAWN Suit Mk.III+*   Cyclops+*   Seaglide+*   Forklifts+ +## Mission+ +### Primary Mission: Alterra Launches the Aurora+ +PHASEGATE ANNOUNCED FOR THE ARIADNE ARM: ALTERRA LAUNCHES THE AURORA+ +The furthest reaches of inhabited space are due to expand, as Alterra Corp launches a newly-constructed capital ship, carrying a phasegate bound for the Ariadne Arm.+ +The Aurora will travel from spacedock on the edge of Alterra space, making hundreds of consecutive phasegate jumps through nine different trans-gov authorities, and arrive on the far side of the Ariadne Arm in three months' time. From there the command crew will pilot the ship beyond the final phasegate, arriving in the next solar system approximately 18 months later.+ +There the elite team of engineers will begin a 6 month construction project on the new phasegate, a multi-trillion credit investment. In the absence of existing infrastructure in the region, the vessel is equipped with advanced thermal and nuclear power facilities.+ +Alterra Corp. currently operates 9% of all phasegates in the galaxy. If the Aurora's mission is successful Alterra will have outmaneuvered a cabal of Mongolian corporations, operating a range of outposts and mines in the region.+ +Source: Pick up Abandoned PDA in the Aurora.+ +### Auxiliary Mission: Aurora Auxiliary Mission Orders+ +*   **Mission:** Search & Rescue+*   **Target:** Crew of the Mongolian vessel 'Degasi'+*   **Last known position:** Vicinity of planet 4546B, Ariadne Arm+*   **Contact:** Mongolian Emissary Jochi Khasar, Aurora Passenger Quarters+ +**Mission brief:**+A Mongolian vessel, the 'Degasi', disappeared almost a decade ago, carrying with it a high ranking Mongolian chief. Corporate insurance has purchased passage aboard the Aurora for Emissary Khasar, and your orders are to make every reasonable effort to locate and retrieve the Degasi crewmembers, without compromising the primary mission. Confirming the fate of the crew will aid Alterra's diplomatic efforts with the Mongolian councils.+ +**Mission Details:**+*   Aurora is due to perform a slingshot maneuver around 4546B (category 3 ocean planet) approximately 13 months post-launch+*   This will bring the ship within range of the Degasi's last known position+*   Additional aquatic and all-terrain vehicles have been included in the Aurora's cargo package for this mission+*   Degasi crew manifesto has been distributed to senior employees in a separate message+ +Source: Pick up Abandoned PDA in the Aurora.+ +## PDA Speech+ +The PDA reports Aurora's state and information about the environment to the player as they survive. During the exploration of the Aurora, it will explain the state of the ship around you.+ +| Trigger | Dialogue |+| :--- | :--- |+| **Starting The Game** | "Attention. Hull failure imminent. All personnel abandon ship. Launch in 3...2...1..." |+| **Exiting Lifepod 5 / Entering The Safe Shallows** | "The Aurora suffered orbital hull failure. Cause: unknown. Zero human life signs detected." |+| **Day 1** | "Detecting increased local radiation levels. Trend is consistent with damage to the Aurora's drive core, sustained during planetfall." |+| **Day 2** | "Caution. Continued degradation of the Aurora's drive core may result in a quantum detonation. Continuing to monitor." |+| **Day 3** | "Warning. Local radiation readings suggest the Aurora's drive core has reached critical state. Quantum detonation will occur within 2 hours." |+| **Day 4** | "Emergency: A quantum detonation has occurred in the Aurora's drive core. The reactor will reach a super critical state in T- 10, 9, 8, 7, 6, 5, 4 [repeated], 3 [repeated], 2 [repeated to fade], 1 [not said]–" |+ +![The Aurora exploding](https://wiki.subnautica.com/sn/images/Aurora_Explode.gif?877a1)+The Aurora exploding+ +### Exploration Dialogue+ +| Location | Dialogue |+| :--- | :--- |+| **Entering the Crash Zone** | "Lifeform readings in this region are sparse. The Aurora's radioactive fallout will have devastating effects on the alien ecosystem if not contained within the next 24 hours." |+| **Aurora Entry** | "Warning: ship's structural integrity is low. Fire suppression equipment and laser cutters may be required. Exploration is conducted at your own risk." |+| **Aurora, further in** | "Caution: scans show the digestive tracts of nearby lifeforms contain human tissues." |+| **Aurora Interior** | "Aurora systems are running on local reserve power. Unable to remotely download black box data." |+| **Aurora Hallway** | "Scans of damage to the Aurora do not match any known offensive technologies." |+| **Aurora Prawn Bay** | "Picking up a faint blackbox signature, originating on the other side of the hull breach in this room." |+| **Aurora Drive Entry** | "The drive core shielding sustained internal damage during collision. Do not attempt repair without appropriate qualifications." |+| **Aurora Drive Interior** | "Warning: local radiation at maximum tolerable level." |+ +## Exploration+ +The PDA updates the player on the condition of the Aurora's drive core degradation throughout the course of several in-game days, up until its eventual explosion.+ +The explosion is focused towards the front section of the ship. The player can be killed by the explosion if it is in the crash zone biome when the event occurs. Only after the explosion is the player able to venture inside the Aurora, but if they are not equipped with a radiation suit they will suffer damage over time. All three parts of the suit must be equipped to completely negate the radiation damage. Upon entering the Aurora, the player is forewarned by the PDA that nearby creatures contain traces of human tissue in their digestive tracts, indicating that some or all of the bodies have been devoured by Bleeders and Cave Crawlers. Also, fire and falling debris can injure the player, and the ship periodically shakes, causing disorientation. Reaper Leviathans that spawn around the Aurora, Cave Crawlers that swarm the ship's entry, and Bleeders in the flooded areas all present additional threats.+ +For avoiding the Reapers, there is usually one patrolling between the basin west of the Aurora, and the deep chasm beneath its bow. A Seamoth can safely sneak past by approaching from the Safe Shallows nearest to the Aurora and hugging the ship's side, until reaching a gap large enough for the Seamoth to squeeze through. It is recommended to disembark in shallow water so that the ramp beneath you will protect you from a Reaper attack, though the Reaper doesn't normally swim that close to the entrance.+ +The following equipment is recommended and/or required for exploring the Aurora:+ +*   **Radiation Suit** is required to approach the Aurora after the drive core explodes without taking damage from radiation.+*   **Stasis Rifle**, recommended for self-defense against Cave Crawlers, Bleeders, and possibly Reaper Leviathans.+*   **Repair Tool** is required for repairing the Drive Room and mending broken doors (nearby panels labelled as "Damaged Wiring").+*   **Propulsion Cannon** / **Repulsion Cannon**, for removing crate barriers at both the main hallway and Laboratory entrance. They can also remove the Bleeders from the player's arms.+*   **Fire Extinguisher**, for various fires (some can be found on site)+*   **Laser Cutter**, required to open "Sealed Doors" in order to enter various rooms, including the Prawn Bay and Aurora Black Box Terminal.+*   **Seaglide** for quick navigation through the submerged sections.+*   **Survival Knife** / **Thermoblade** to kill the Bleeders.+*   **Grav Trap** can be used quickly to contain the Bleeders in the Drive Room.+*   **Vehicle**, preferably a Seamoth to travel to the Aurora.+ +It's not possible to build a Seabase inside the Aurora; Base Pieces cannot be placed anywhere inside the ship, even if there is room. By extension, no interior modules can be placed either. It is possible to place Exterior Modules in the Aurora, notably the Exterior Growbed.+ +There are two routes to the inside of the ship. The first route is on the right side of the shore area of the torn upfront section and constitutes a doorway behind a Floodlight blocked off by various crates. Behind the crates are a Fire Extinguisher and a fire to put out, after which the player will find themselves in the Laboratory. The second route requires going up a ramp in the torn upfront section of the Aurora. On the way up, the player can find several Supply Crates with crafted items inside of them. The doorway leading to the T-section is partially blocked off by a fire. Fortunately, a Fire Extinguisher can be found on the floor several meters away from the doorway. When the player enters, there will be a sign to the left that reads "Airlock".+ +To the right of the T-section, there is a door that is blocked off by a fire. The left corridor leads to "Cargo Bay 3". The right door leads to "Administration". These rooms are indicated by signs on the Aurora itself.+ +### Administration Office+ +The Administration Office has a Data Terminal with a downloadable log titled "Alterra Launches the Aurora". The office also contains shelves, a Desk, a Trash Can, and a Prawn Suit Poster - Land which can be taken. It also contains an Abandoned PDA with a Data Download under the headline "Notes to self", which will give the player the code "1454". You can also collect batteries on the shelf behind the main desk.+ +### Cargo Bay+ +The flooring of the hallway leading to "Cargo Bay 3" is collapsed, forcing the player to head down into the exposed hallway below.+ +The player can find an Abandoned PDA named "Aurora Engineering Drone - Log" next to a single Propulsion Cannon Fragment, right at the start of the ramp leading to the hallway. The blockage can be gotten around by dropping down from above from the collapsed hallway floor or by using the Propulsion Cannon or Repulsion Cannon to move the Cargo Crates out of the way. Alternatively, the player can jump and sprint from the slope to the first large Cargo Crate, and then from there to the top of the pile. Note that in doing so, there is a fire that cannot be put out easily.

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