Bioreactor (Below Zero)
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+# Bioreactor (Below Zero)+ ++ +| Category | Details |+| :--- | :--- |+| **Type** | Seabase Module / Interior Piece |+| **Description** | Composts organic matter into electrical energy. |+| **Blueprint Source** | Unlock the Habitat Builder |+| **Acquired From** | Habitat Builder |+| **Debug ID** | `basebioreactor` |+ +The **Bioreactor** is constructed with the Habitat Builder and composts organic matter into Energy. It is one of the default power generators available (the other being the Solar Panel). It features a 4×4 inventory grid to place organic items into; once placed, items cannot be removed. The Bioreactor breaks down any organic matter into reliable energy for Seabases.+ +It produces 1 energy every 1.2 seconds (50 per minute) with a maximum capacity of 500 units per Bioreactor. It can only be placed inside a Multipurpose Room or Large Room. It does not affect power in creative mode.+ +## Overview+ +Bioreactors work well in biomes where organic matter is plentiful or where Solar Panels may be less efficient. It is also easy to supply a Bioreactor with fuel if one keeps an Exterior Growbed, Indoor Growbed, or Alien Containment full of fish nearby. It is also useful for disposing of any excess or spoiled flora and fauna that the player has no more need of. Egg-hatched fish in particular provide the most energy.+ +Thanks to its low costs and easily renewable fuel, it is perfectly suited to power outposts with low power devices like a Battery Charger or Power Cell Charger, especially if the area lacks the requirements for both Solar Panels and Thermal Plants. But even if better sources are available, it still provides easy additional energy for heavy power consuming seabases.+ +## Recipe+ +The blueprint for this module is acquired by unlocking the Habitat Builder. It is crafted with the Habitat Builder.+ +* Titanium x3+* Wiring Kit x1+* Lubricant x1+ +## Bioreactor Values+ +Items placed in the bioreactor will continue to generate energy up to the value listed for that item per slot that item takes up. For example, an Arctic Peeper takes up one slot, so it will generate its value of energy and no more, but a Fevered Pepper takes up two slots, so it will generate its value times 2.+ +### Fauna+ +| Icon | Item | Value | Size | Total Value |+| :---: | :--- | :---: | :---: | :---: |+| | Arctic Peeper | 350 | 1×1 | 350 |+| | Arctic Ray | 105 | 2×2 | 420 |+| | Arrow Ray | 315 | 1×1 | 315 |+| | Bladderfish | 175 | 1×1 | 175 |+| | Boomerang | 175 | 1×1 | 175 |+| | Brinewing | 70 | 2×2 | 280 |+| | Brute Shark | 70 | 3×3 | 630 |+| | Crashfish | 140 | 2×2 | 560 |+| | Cryptosuchus | 77.7 | 3×3 | 700 |+| | Discus Fish | 280 | 1×1 | 280 |+| | Feather Fish | 210 | 1×1 | 210 |+| | Feather Fish (Red) | 245 | 1×1 | 245 |+| | Glow Whale | 52.5 | 4×4 | 840 |+| | Hoopfish | 210 | 1×1 | 210 |+| | Eye Jelly | 70 | 3×3 | 630 |+| | Lily Paddler | 93.3 | 2×3 | 560 |+| | Noot Fish | 315 | 1×1 | 315 |+| | Pengling | 210 | 1×1 | 210 |+| | Pengwing | 140 | 2×2 | 560 |+| | Pinnacarid | 105 | 2×2 | 420 |+| | Rockgrub | 105 | 1×1 | 105 |+| | Rock Puncher | 77.7 | 3×3 | 700 |+| | Sea Monkey | 93.3 | 2×3 | 560 |+| | Sea Monkey Baby | 240 | 1×1 | 240 |+| | Spinefish | 210 | 1×1 | 210 |+| | Spinner Fish | 280 | 1×1 | 280 |+| | Squidshark | 77.7 | 3×3 | 700 |+| | Symbiote | 210 | 1×1 | 210 |+| | Titan Holefish | 85.5 | 3×3 | 770 |+| | Triops | 350 | 1×1 | 350 |+ +### Flora+ +| Icon | Item | Value | Size | Total Value |+| :---: | :--- | :---: | :---: | :---: |+| | Antennae Fruit | 140 | 1×2 | 280 |+| | Fevered Pepper | 175 | 1×2 | 350 |+| | Flowering Spore | 75 | 1×1 | 75 |+| | Frost Anemone Heart | 280 | 1×1 | 280 |+| | Frost Vase Plant | 140 | 1×1 | 140 |+| | Gel Sack | 245 | 1×1 | 245 |+| | Lantern Fruit | 52.5 | 2×2 | 210 |+| | Marblemelon | 105 | 2×2 | 280 |+| | Preston's Delight | 210 | 1×1 | 210 |+| | Preston's Plant Leaf | 70 | 1×1 | 70 |+| | Ribbon Plant | 210 | 1×1 | 210 |+| | Root Globule | 700 | 1×1 | 700 |+| | Shrub Nut | 61.25 | 2×2 | 245 |+| | Small Marblemelon | 280 | 1×1 | 280 |+| | Young Cotton Anemone | 210 | 1×1 | 210 |+ +### Seeds+ +| Icon | Item | Value | Size | Total Value |+| :---: | :--- | :---: | :---: | :---: |+| | Antennae Seed | 70 | 1×1 | 70 |+| | Bullseye Shroom Chunk | 70 | 1×1 | 70 |+| | Cave Bush Seed | 17.5 | 2×2 | 70 |+| | Chinese Potato | 35 | 2×2 | 140 |+| | Creepvine Seed Cluster | 17.5 | 2×2 | 70 |+| | Creepvine Sample | 52.5 | 2×2 | 210 |+| | Young Cotton Anemone Seed | 35 | 1×1 | 35 |+| | Frost Vase Plant Seed | 35 | 1×1 | 35 |+| | Gel Sack Spores | 7 | 1×1 | 7 |+| | Marblemelon Seed | 70 | 1×1 | 70 |+| | Redwort Seed | 17.5 | 2×2 | 70 |+| | Ribbon Plant Seed | 35 | 1×1 | 35 |+| | Spiral Plant Clipping | 70 | 1×1 | 70 |+| | Spotted Dockleaf Seed | 17.5 | 2×2 | 70 |+| | Violet Beau Seed | 17.5 | 2×2 | 70 |+| | Root Globule Seed | 7 | 1×1 | 7 |+ +### Cooked/Cured Fauna+ +| Icon | Item | Value | Size | Total Value |+| :---: | :--- | :---: | :---: | :---: |+| | Spicy Fruit Salad | 40 | 1×1 | 40 |+| | Cooked Arctic Peeper | 262.5 | 1×1 | 262.5 |+| | Cooked Arrow Ray | 236.5 | 1×1 | 236.5 |+| | Cooked Bladderfish | 131.25 | 1×1 | 131.25 |+| | Cooked Boomerang | 131.25 | 1×1 | 131.25 |+| | Cooked Discus Fish | 210 | 1×1 | 210 |+| | Cooked Feather Fish | 157.5 | 1×1 | 157.5 |+| | Cooked Feather Fish (Red) | 183.75 | 1×1 | 183.75 |+| | Cooked Hoopfish | 157.5 | 1×1 | 157.5 |+| | Cooked Noot Fish | 262.5 | 1×1 | 262.5 |+| | Cooked Spinefish | 157.5 | 1×1 | 157.5 |+| | Cooked Spinner Fish | 210 | 1×1 | 210 |+| | Cooked Symbiote | 157.5 | 1×1 | 157.5 |+| | Cooked Triops | 236.25 | 1×1 | 236.25 |+| | Cured Arctic Peeper | 196.7 | 1×1 | 196.7 |+| | Cured Arrow Ray | 177.1 | 1×1 | 177.1 |+| | Cured Bladderfish | 98.7 | 1×1 | 98.7 |+| | Cured Boomerang | 98.7 | 1×1 | 98.7 |+| | Cured Discus Fish | 157.5 | 1×1 | 157.5 |+| | Cured Feather Fish | 118.3 | 1×1 | 118.3 |+| | Cured Feather Fish (Red) | 137.9 | 1×1 | 137.9 |+| | Cured Hoopfish | 118.3 | 1×1 | 118.3 |+| | Cured Noot Fish | 196.7 | 1×1 | 196.7 |+| | Cured Spinefish | 118.3 | 1×1 | 118.3 |+| | Cured Spinner Fish | 157.5 | 1×1 | 157.5 |+| | Cured Symbiote | 118.3 | 1×1 | 118.3 |+| | Cured Triops | 177.1 | 1×1 | 177.1 |+ +### Eggs+ +| Icon | Item | Value | Size | Total Value |+| :---: | :--- | :---: | :---: | :---: |+| | Arctic Ray Egg | 189 | 1×1 | 189 |+| | Brinewing Egg | 105 | 1×1 | 105 |+| | Brute Shark Egg | 57.75 | 2×2 | 231 |+| | Cryptosuchus Egg | 64.75 | 2×2 | 259 |+| | Crashfish Egg | 189 | 1×1 | 189 |+| | Glow Whale Egg | 31.11 | 3×3 | 280 |+| | Eye Jelly Egg | 59.50 | 1×2 | 119 |+| | Lily Paddler Egg | 231 | 1×1 | 231 |+| | Pengwing Egg | 119 | 1×1 | 119 |+| | Pinnacarid Egg | 189 | 1×1 | 189 |+| | Rock Puncher Egg | 61.25 | 2×2 | 245 |+| | Sea Monkey Egg | 210 | 1×1 | 210 |+| | Squidshark Egg | 64.75 | 2×2 | 259 |+| | Titan Holefish Egg | 64.75 | 2×2 | 259 |+| | Blue Trivalve Egg | 210 | 1×1 | 210 |+| | Yellow Trivalve Egg | 210 | 1×1 | 210 |+ +### Materials+ +| Icon | Item | Value | Size | Total Value |+| :---: | :--- | :---: | :---: | :---: |+| | Lubricant | 20 | 1×1 | 20 |+| | Table Coral Sample | 70 | 1×1 | 70 |+ +## Databank Entry+ ++ +On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.+ +- May be installed in any multipurpose habitat room+- Chemically composts organic materials, converting them into energy over time+- Accepts all plant matter, from seeds and spores to moldy fruits and vegetables+- Can also process animal matter (fat, muscle, eggs, etc) and some organic waste products+- Energy production is proportionate to the calories in the organic matter+ +'The Bioreactor: Totally organic.'+ +Source: Unlock the Bioreactor+ +## Gallery+ ++Bioreactor in Multipurpose Room with normal ceiling.+ ++Bioreactor in Multipurpose Room with Glass Dome.+ ++Bioreactor in Multipurpose Room with Glass Dome - viewed from outside.
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