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Console Commands (Subnautica)

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A comprehensive guide to using console commands in Subnautica, including how to enable the developer console on PC and consoles, and a full list of cheat codes for spawning items, altering game modes, and manipulating the environment.

Last refreshed May 18, 2026

Console Commands (Subnautica)

Console Commands are a group of tools that adjust the player's experience outside the normal scope of Subnautica. These commands can be used for debugging purposes, to view partially-implemented content, or simply for player enjoyment.

Warning: Using these commands will disable all achievements and potentially impair the in-game experience! Make sure to save the game before using them!

Console Enable

With the recent Living Large Update, the input to access the dev console has changed.

To enable console commands, press the Shift key and Enter or ` (both buttons must be held at the same time). This should open the input box.

On mobile, open the pause menu then touch and hold the top left and right corners of the screen. This should reveal two hidden buttons on the pause menu: a console command input button and a developer menu button.

To send a command, enter your desired command in the input box and press Enter. Use the up key on your keyboard to scroll through previously entered commands.

Input Box Use

ActionMouse & KeyboardXbox OneMobile PortPlayStation 4Nintendo Switch 2 Edition
Open ConsoleShift + Enter or `LB + A + RBOpen Pause Menu and press 2 fingers on the top left and top right corners of the screenL1 + Triangle + R1ZL + X + R + L + Y + ZR
Show Previously Entered CommandsUp Arrow and Down Arrow----
Select CommandEnter----

Note: Nintendo Switch Console Commands currently only work on the Nintendo Switch 2 Edition.

Developer Menu

In the Pause Menu:

ActionXbox OnePlayStation 4Nintendo Switch 2 Edition
Enable the Developer optionLB + AL1 + R1ZL + L + R + ZR

Note: Nintendo Switch Developer Menu only works on Nintendo Switch 2 Edition.

List of Commands

Basics

  • [NAME]: Represents a variable text input that depends on the command. A list of all usable Spawn IDs can be found on the Spawn IDs page.
  • [#]: Represents a value of the player's choice.
  • [x] [y] [z]: Represent coordinates.
    • [x]: East & West
    • [y]: Altitude
    • [z]: North & South

Events

  • countdownship: Initiates the countdown for the explosion of the Aurora's drive core.
  • explodeship: Initiates the explosion of the Aurora's Drive Core.
  • restoreship: Returns the Aurora to its original form. Turns on radiation.
  • startsunbeamstoryevent: Activates the Sunbeam story event.
  • sunbeamcountdownstart: Activates the Sunbeam countdown.
  • precursorgunaim: Plays the entire Quarantine Enforcement Platform shooting down the Sunbeam event.
  • playsunbeamfx: Plays only the second part of the Quarantine Enforcement Platform shooting down the Sunbeam event.
  • infectionreveal: Plays the animation of the player realizing he is infected with the Kharaa Bacterium. Be warned that triggering this command advances the player's infection stage to 4.
  • forcerocketready: Allows the Neptune Escape Rocket to be launched without disabling the Quarantine Enforcement Platform.

General

  • item [NAME] [#]: Adds a specified amount of a certain item to the player's inventory.
    • Example: item titanium 5 adds 5 Titanium to the player's inventory.
    • For items with spaces in their name (e.g., Stasis Rifle), make them one word (e.g., stasisrifle).
    • A complete list of items can be found here.
  • clearinventory: Deletes everything in the Inventory.
  • spawn [NAME] [#]: Spawns a specified amount of a certain object in front of the player.
    • Example: spawn seamoth spawns a Seamoth.
    • Example: spawn holefish 5 spawns 5 Holefish in front of the player.
  • cure [#]: Cures the player and all creatures in a specified range of the Kharaa Bacterium.
  • infect [#]: Infects the player and all creatures in a specified range with the Kharaa Bacterium.
  • lldetach: Detaches all lava larva from any vehicles.
  • playerinfection [#]: Changes the stage of the Kharaa Bacterium infection in the player (1-5). A value of 5 will cure the player.
  • sub cyclops: Spawns the Cyclops in front of the player.
  • sub aurora: Spawns the Aurora behind the player.
  • sub escapepod: Spawns a new Lifepod 5 at sea level somewhere within the Safe Shallows, and places the player inside.
  • filterwater: Causes every Water Filtration Machine on the map to instantly fabricate a Large Filtered Water.
  • filtersalt: Causes every Water Filtration Machine on the map to instantly fabricate Salt.
  • vehicleupgrades: Gives the player every common vehicle module.
  • cyclopsupgrades: Gives the player every Cyclops module.
  • seamothupgrades: Gives the player every Seamoth module.
  • exosuitupgrades: Gives the player every Prawn Suit module.
  • exosuitarms: Gives the player every Prawn Suit arm.
  • spawnloot: Spawns some loot. Spawns Quartz, Copper Ore, Silver Ore, Salt Deposit, Gold and 4x Metal Salvage.
  • tools loot: Spawns some tools. Spawns Repair Tool, Seaglide, Flare, Transfuser, Propulsion Cannon, Stasis Rifle and attempts to spawn a "BuildBot".
  • madloot: Gives the player some loot and tools. Gives Survival Knife, Habitat Builder, 3x Battery, 4x Computer Chip, 5x [Creepvine Sample](/wiki/creepvine-sample), 10x Titanium and 10x Glass.
  • bobthebuilder: Enables fastbuild, unlock all, nocost, fastgrow, fasthatch, radiation and adds a Habitat Builder, Scanner, Survival Knife and a Repair Tool to the player's inventory.
  • resourcesfor [NAME]: Provides resources for any specific craftable items.
    • Example: resourcesfor knife gives the player Silicone Rubber and Titanium.
  • ency [NAME]: Unlocks a specific data base entry. The entry name is case sensitive and requires exact spelling with no spaces.
    • Example: ency crabsnake unlocks the Crabsnake entry.
    • Doing ency all gives the player all of the data bank entries, even ones cut from the game.
  • damage [#]: Sets damage multiplier to player's choice.
  • takedamage [#]: Damages player's health % amount equal to value. Max health is 100%.
  • instagib: Toggles instagib mode, which allows the player to kill any killable creature in one hit, and the player will die instantly from any damage taken unless invisible is activated. Creatures that naturally defend themselves can kill predators in one hit (i.e. an Ampeel can oneshot a Ghost Leviathan Juvenile).
  • invisible: Environmental godmode. Creatures will ignore the player completely, environmental hazards like heat or radiation will not harm player, vehicles take no damage from environment, collisions, or attacks by creatures. Oxygen/hunger/thirst in Survival and Hardcore modes function as normal. (NOTE: Will be deactivated each time on loading the game save and must be entered into the console for each play session.)
  • filterfast: Reduces the time Water Filtration Machines take to filter.
  • fastscan: Reduces the scanning time when using the Scanner.
  • fastgrow: Plantable flora will grow within a few moments when placed in any type of planter.
  • fasthatch: Eggs will hatch within a few moments after being placed in an Alien Containment.
  • fastbuild: Allows the player to build modules in an instant of a second with the Habitat Builder. This is good to use together with "nocost" command.
  • fastswim: Allows the player to swim faster while holding left shift, or pressing down the left joystick on Xbox and Playstation.
  • nocost: Toggles nocost mode on and off. While on, the player can use the Fabricator, Habitat Builder, Mobile Vehicle Bay, Vehicle Upgrade Console and Modification Station even if they do not have the materials required. Note that if the player does have some or all of the materials required to make something, they will still be expended. Deconstructing an item with the Habitat Builder in this mode does not refund its construction materials.
  • nodamage: Toggles all creatures' health, acting as invincibility. Typing the command again allows all entities to take damage as normal.
  • noenergy: Toggles power usage for all vehicles, tools as well as the Seabases.
  • nosurvival: Disables the player's Food & Water requirements. Removes sustenance value on items. Only applicable for Survival and Hardcore modes. Identical to freedom command.
  • oxygen: Toggles loss of oxygen when underwater. You will regain oxygen normally. Warning: If used after oxygen has reached 0, it won't save you from dying.
  • nitrogen: Toggles longer underwater time and adds the factor of decompression sickness if not careful.
  • radiation: Toggles radiation.
  • fixleaks: Fixes the Aurora's radiation leaks in the generator room.
  • flood: Floods every Cyclops on the map.
  • damagesub: Damages every Cyclops on the map.
  • destroycyclops: Destroys every Cyclops on the map.
  • restorecyclops: Converts every Cyclops wreck on the map to a functional (but damaged) state.
  • vfx cyclopssmokeeffect (value): Generates the Cyclops smoke effect. Can be toggled from values 0 to 1.
  • bubbles: Spawns several bubbles (air) around the player.
  • seaglide: Spawns an unpowered Seaglide in front of the player.
  • dig [#]: (this command does not work anymore) Removes all terrain around the player in a sphere with a diameter of # meters (max value: 100). This command puts a severe strain on the gameplay performance. Do not put the value to over a million as the game will instantly crash.
  • unlock [NAME]: Unlocks a specific blueprint.
    • Example: unlock solarpanel unlocks Solar Panels.
  • unlock all: Unlocks all Blueprints.
  • unlockdoors: Unlocks all doors in the Aurora and Alien Bases. Does not apply for sealed doors which need to be cut with the Laser Cutter.

Technical

  • freedom: Changes game mode to chosen type.
  • creative: Changes game mode to chosen type.
  • survival: Changes game mode to chosen type.
  • hardcore: Changes game mode to chosen type.
  • day: Sets time to day.
  • night: Sets time to night.
  • daynight [#]: Sets a specific time. # is a float from 0 to 1. "0" is midnight (same as 'night' command) and "0.5" is midday (same as 'day' command'). "0.15" is dawn. Each use of that command increments day counter by 1.
  • daynightspeed [#]: Sets the day/night cycle speed multiplier (default 1). A # of "2" would be a day/night cycle twice as fast (shorter day and shorter night). A float such as 0.1 will make the day/night cycle 10x slower.
  • schedule: Shows a list of upcoming events, with the remaining time displayed.
  • debugstartmap: Displays all possible Lifepod spawn locations as a small black cube. To remove the cubes, rejoin the game.
  • debugrendermode [mode/#]: Cycles through 11 debug render layers (None, Depth, Normals, MotionVectors, AmbientOcclusion, EyeAdaptation, FocusPlane, PreGradingLog, LogLut, UserLut, Culling). Numbers 1-11 may also be used instead of names.
  • cinematics: Toggles animation for the player.
  • debugsound: Toggles sound.
  • entreset: Reloads all assets of the game (except for terrain).
  • gamereset: Resets the game, including the player's inventory and position, to when it was last saved.
  • farplane [#]: Changes your viewing distance. 1000 is default. As you would expect changing it to 1 makes you unable to see. WARNING: setting farplane to 0 crashes your game.
  • fog: Toggles in-game fog.
  • fov [#]: Toggles player camera zoom (5-60), 60 is default. Different types of lens framing such as flip, upside down, telescopic effect, etc., are found in the values of 5 to 500,000.
  • freecam: Allows you to freely leave your character and roam the terrain, even fly through solid objects. Use the command again to go back to your character. (WARNING: Very sensitive movements, cannot open menu or inventory while in freecam.) The shift key increases movement speed, and pressing the numbers 1-5 also increase speed further.
  • fly: Allows the player to fly while on dry land by pressing and holding the jump key.
  • fps: Shows FPS.
  • nobloom: Removes bloom. Game restart needed to re-apply.
  • noshadows: Removes shadows. Game restart needed to re-apply.
  • printbiome: Shows on screen what biome the player is currently in.
  • resetachievements: In the Steam version, it resets all achievements that have been collected. Note that this cannot be undone.
  • spawnperf [NAME] [#]: Teleports the player to 0, -5, 0 and spawns any prefabs that match the given name. For example, spawnperf alien 1 spawns various alien artifacts.
  • speed [#]: Sets the game speed multiplier (default 1). A # of "2" would be 2x gameplay speed. A float such as 0.1 will slow gamespeed to 10%.
  • target: Toggles target debug.
  • schoolfishai: Toggles the AI of a Shoal of Fish.
  • vsync: Toggles VSync.
  • vr: Available VR options: None, Stereo, Split, Oculus, Morpheus.

Teleport

  • biome [NAME]: Teleports the player to a specific Biome.
    • Example: biome safe teleports player to Safe Shallows.
    • Type biome without a biome name to see the following list.

Biomes:

  • safe (Safe Shallows)
  • kelp (Kelp Forest)
  • kelp_cave (Kelp Forest Caves)
  • grassy (Grassy Plateaus)
  • grassy_cave (Grassy Plateau Caves)
  • mushroom (Mushroom Forest)
  • mushroom_cave (Mushroom Forest Caves)
  • koosh (Bulb Zone)
  • koosh_cave (Bulb Zone Caves)
  • jellyshroom (Jellyshroom Caves)
  • sparsereef (Sparse Reef)
  • grandreef (Grand Reef)
  • dunes
  • mountains
  • mountains_cave (Mountains Caves)
  • deepgrand (Deep Grand Reef)
  • bloodkelp (Blood Kelp Zone)
  • underislands (Underwater Islands)
  • smokers (Grand Reef thermal vents)
  • inactivelavart (Inactive Lava Zone)
  • island

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