Cut Content (Subnautica)
This page serves to chronicle any significant content that was cut from the final version of Subnautica. It features multiple cut tools, base structures, creatures, and items. All content is either unused and spawnable or removed.
Alien Tech
Alien Data Terminal (Unused Variant)
An unused version of the Alien Data Terminal with a more cyan hue. Where this would have been located is unknown, although it can be assumed that it would have functioned identically to the Orange and Green Terminals.
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Ion Cube Matrix
Description: Ion cube matrix.
Size: 1
Debug Spawn: precursorioncrystalmatrix
An Ion Cube Matrix is a piece of technology that was originally planned to be used in the construction of the Neptune Escape Rocket. However, it was replaced with Ion Power Cells. It can still be found with a scanner room when spawned.
An Ion Cube Matrix would be crafted with five Ion Cubes.
While it can't be crafted, it can still be spawned with the command item precursorioncrystalmatrix.
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Red Tablet
Description: Ancient alien tablet. Glows red.
Size: 1
Debug Spawn: precursorkey_red
The Red Tablet or Red Precursor Key is an unused Alien Tablet that was going to presumably deactivate forcefields. It visually depicts an R-shaped letter. It can be spawned using the command item precursorkey_red. It is also not scannable.
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White Tablet
Description: Ancient alien tablet. Glows white.
Size: 4 (2×2)
Debug Spawn: precursorkey_white
The White Tablet or White Precursor Key is an unused Alien Tablet that was previously intended to unlock the Alien Thermal Plant. The white tablet was a 4 (2×2) slot item, rather than a 1 slot item like all the other keys. It visually depicted a T-shaped or P-shaped letter. If one summons precursor keys in the developer menu, they will get a White Tablet and a Red Tablet. It can be spawned using the command item precursorkey_white.
The White Tablet was intended to be used as an integral story item for Subnautica's sequel, Subnautica: Below Zero, but it was cut due to a story change.
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Biomes
Arctic
The Arctic biome was never actually implemented into the game but was labeled and even put onto the maps found in the game's folder during early development. The biome stayed through development for a long time before it was eventually replaced and scrapped. Very few leftovers of this biome exist.
Inside the game files are multiple references to this biome, including old textures, biome ids, and even a cut Cold Water effect.
If the biome is hacked into the game, a strange horn ambiance can be heard, which also appeared in other biomes in development at times. This was possibly just a placeholder ambiance. It also had a few music pieces attached to it. Under the Ice (later renamed to Maneuvers) was one of those tracks.
This biome likely inspired Subnautica: Below Zero's location.
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Crater Edge (OLD)
The original version of the Crater Edge in the early access versions of Subnautica was very different from the final game. It was a mix of strange geometry to prevent the player from going further. However, it was replaced by the Crater Edge in later updates of the game.
From the Earliest Access Phase of development, all the way up to the December 2014 Update, these anomalous walls were present around 2000 meters away from the center of the map, reaching up far too high to climb over, and upon teleporting past these walls there was nothing but empty ocean. Upon reaching the walls, a unique, trumpet/horn-like ambiance will begin to play. This possibly might have been related to something Charlie Cleveland said during GDC, that when coming up with ideas on how to prevent the player from escaping the boundaries of the world, one of the ideas was creating a giant wall of terrain to create a basin around the map. This might have been a prototype of that. After the January 2015 Update these were later replaced by completely empty ocean.
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Grand Reef (OLD)
Though it is still in the game, some older cut content from the Grand Reef included terrain changes. Previously, massive spikes similar to those now found within the Crag Field. Also found in the biome were large crystals, which look highly similar to the large Mercury Crystal found in the Entity Gallery. It is possible the crystals in the biome acted as block-outs for future placement of Mercury Crystals.
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Lilypad Islands
Floating in the water, the Lilypad Islands appears to be a biome of large lilypad structures rooted in medium-sized chunks of land. These Lilypads likely held the rocks in the water, keeping them afloat. This biome was likely replaced with the Underwater Islands biome, as it has the same properties as the Lilypad Islands.
The Lilypad Islands later went on to appear in Subnautica: Below Zero under the same name.
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Twisty Bridges
The Twisty Bridges was a biome originally planned to be found in Subnautica. Development started as early as before the first early access release. Although some flora was made for the biome, it was left unfinished and eventually was cut from the game.
The biome was set to contain multiple cut items as well. The Mohawk plant was one of the cut Flora found dotting the landscape. The Blue Barnacles, which are still currently used in-game, were intended to line the bottoms of all the bridges. Both could be found in the Entity Gallery. The biome appeared to have been very similar to the Safe Shallows in design, Fauna, and Flora.
The biome was considered possible post 1.0 or expansion content but was instead included in Subnautica: Below Zero.
It was the planned spawn of the Cuddlefish, back when they were planned to be like Crashfish.
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Commands
Entity Gallery
The Entity Gallery was a series of textureless, white boxes that could be spawned by typing "entgal" into the console. On top of each box, an entity from the world of Subnautica could be found. Of the various things found here, the models of the scrapped "Sandworm" and "Grab Crab" creatures were perhaps the most notable.
The Entity Gallery's removal may have been due to the multiple occasions in which Precursor objects were mistakenly added to the gallery; This resulted in Precursor objects and bases being revealed to the public long before they were intended to be. The most wellknown example of this was Experimental Update Version 46346, the "Skittles Update," in which many of the game's textures were converted to multicolored squares. This was because the game had gone over the limit of textures by the accidental addition of the Quarantine Enforcement Platform model and several other Precursor props to the gallery.
Running the command entgal would spawn in the Entity Gallery near the center of the map and teleport the player to it.
Some Blue Barnacles.
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Leak
The Leak command was originally intended to create new leaks in a Cyclops. However, as Cyclops Flooding was removed from the game, it no longer does anything.