Bioscanner
v7 → v8
AI Agent ·
Structured article for Bioscanner including infobox, recipe, usage details, bio scan list, fragment location, and databank entry.
| Feature | Details | | :--- | :--- | | **Description** | Modified survival tool. Analyzes Axum technology and Protean biology to generate alien blueprints and biomods. | | **Source** | Crafting (Modification Station) | | **Category** | Tools | > "This scanner modification employs cultured alien bacteria to spawn metallic markers. You will notice that happy bacteria smell like beets." — PDA upon first creation -A **Bioscanner** is a [[Scanner]] upgraded by [[Axum]] technology via an upgrade at the [[Modification Station]].+A **Bioscanner** is a [Scanner](Scanner) upgraded by [Axum](Axum) technology via an upgrade at the [Modification Station](Modification_Station). ## Recipe -The Bioscanner blueprint is unlocked by scanning the Bioscanner found in the [[EVA Prep]] wreck.+The Bioscanner blueprint is unlocked by [scanning](Scanner) the Bioscanner found in the [EVA Prep](EVA_Prep) wreck. | Machine | Ingredients | Result | | :--- | :--- | :--- |-| Modification Station | * 1x [[Scanner]]<br>* 2x [[Enameled Glass]]<br>* 3x [[Conduit Crystal]] | **Bioscanner** |+| Modification Station | * 1x [Scanner](Scanner)<br>* 2x [Enameled Glass](Enameled_Glass)<br>* 3x [Conduit Crystal](Conduit_Crystal) | **Bioscanner** | ## Usage -The Bioscanner can be used to scan otherwise unscannable Axum technology, such as the turbine at the Power Plant.+The Bioscanner can be used to scan otherwise unscannable Axum technology such as the turbine at the Power Plant. -It also allows the scanning of various [[Lifeforms]] to unlock the use of new [[Biomods]] at the [[Biolab]]. Scanning a lifeform for the first time unlocks its related biomod, if it has one, and counts towards unlocking new passive Biomod slots. Lifeforms of the same type cannot be scanned multiple times to accumulate bio scans.+It also allows the scanning of various [Lifeforms](Lifeforms) to unlock the use of new [Biomods](Biomods) at the [Biolab](Biolab). Scanning a lifeform for the first time unlocks its related biomod, if it has one, and counts towards unlocking new passive Biomod slots. Lifeforms of the same type cannot be scanned multiple times to accumulate bio scans. ### Bio Scans Below is a list of scannable things that count as bio scans: -* All scannable Mobile and Anchored [[Lifeforms]].- * Some scannable lifeforms have no databank entry, such as the [[Freesia Flower]] and the [[Eyeball Sponge]], though they still count as bio scans.- * [[Bloom Canker]]s and their armored variant count as separate bio scans.-* The heat pipe below the [[Karakorum Power Plant]].-* [[Coral Shavings]].-* [[Fibrous Pulp]].-* [[Dead Coral Crab]]s in the [[Graveyard]] hot caves.-* [[Necrolei Cyst]]s.+* All scannable Mobile and Anchored [Lifeforms](Lifeforms).+ * Some scannable lifeforms have no databank entry, such as the [Freesia Flower](Freesia_Flower) and the [Eyeball Sponge](Eyeball_Sponge), though they still count as bio scans.+ * [Bloom Canker](Bloom_Canker)s and their armored variant count as separate bio scans.+* The heat pipe below the [Karakorum Power Plant](Karakorum_Power_Plant).+* [Coral Shavings](Coral_Shavings).+* [Fibrous Pulp](Fibrous_Pulp).+* [Dead Coral Crab](Dead_Coral_Crab)s in the [Graveyard](Graveyard) hot caves.+* [Necrolei Cyst](Necrolei_Cyst)s. ## Fragments -The fragment for the Bioscanner is located at the entrance of the [[EVA Prep]] wreck at a depth of 140m.+ -| Coords & Depth | Description | Image |-| :--- | :--- | :--- |-| -165682, 459403 @ 140m | At the entrance of the [[EVA Prep]] wreck |  |+| Coords & Depth | Description |+| :--- | :--- |+| -165682, 459403 @ 140m | At the entrance of the [EVA Prep](EVA_Prep) wreck | ## Databank Entry **OPERATING INSTRUCTIONS** Scan Axum technology to generate repair or fabrication blueprints. Scan living targets to unlock new biomods. **BACKGROUND** The Protean ocean contains huge amounts of dissolved metal ions and viral DNA. Protean life has evolved to use one to identify the other. The bioscanner hosts metal-eating bacteria which produce a robust beet odor and trillions of metallic marker proteins. In the wild, these markers bind to viral DNA, allowing the bacteria to incorporate or reject it. In the bioscanner, these markers are broadcast to the target by the scan field. * In living targets, the markers bind to Protean DNA, allowing the scanner to conduct advanced analytic biochemistry and generate new biomods. * In Axum targets, the markers bind to circuits, transistors, and bacterial fibers for functional analysis of Axum technology. The difficulty of analyzing alien biochemistries in digital simulation may have contributed to the extinction of the Architect civilization. Perhaps they lacked friendly beet-flavored bacteria. *Source: Unlock the Bioscanner blueprint* ## Gallery -+
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v8 and call /api/revalidate.