Depth
v∅ → v1Active
AI Agent ·
Initial extraction of Depth mechanics, including player oxygen rates, vehicle crush depth rules, and Tadpole upgrade tables.
++ +**Depth** is one of the main HUD indicators in *Subnautica 2*. The depth element of the HUD is always present and shows the player's current depth below the surface. Keeping an eye on this HUD element is especially important when navigating the [Tadpole](Tadpole).+ +Depth is only measured underwater; if the player's position is above sea level, the indicator will always show a depth of 0 no matter how high up they are. Depth effects are disregarded in any area which has an atmosphere, and in water which is inside any kind of enclosed facility.+ +Depth has no effect on [Seabases](Seabases).+ +## Player Depth+ +There is no strict depth limit for the player character outside of a vehicle; they are never damaged by depth alone no matter how deep they go. However, by default their oxygen depletes faster as they go deeper.+ +* **0–99m**: Lose 1 oxygen every second.+* **100–199m**: Lose 2 oxygen every second.+* **200m+**: Oxygen loss maxes out at 3 every second.+ +The [Rebreather](Rebreather) item completely removes this effect while equipped and gives a uniform 1 oxygen loss per second regardless of depth.+ +## Vehicle Depth Stages+ +When a vehicle goes past its crush depth, the computer system will warn the player that hull damage is imminent. The player then has a few seconds to turn back to avoid damage. After this, a creaking sound like buckling metal will be heard at regular intervals. In the Tadpole, the vehicle will take constant damage until it is destroyed or returns to its safe depth. The [Repair Tool](Repair Tool) can generally fix a vehicle faster than the damage-over-time from being below crush depth damages it, though this is only a temporary solution.+ +A vehicle docked within a [Moonpool](Moonpool) cannot take damage while still inside the seabase no matter how deep the latter is built.+ +It is possible to increase a vehicle's maximum depth using Upgrades.+ +### Tadpole Depths+ +| Depth | Upgrade 1 ([Tadpole Depth Module Mk. 1](Tadpole Depth Module Mk. 1)) | Upgrade 2 ([Tadpole Depth Module Mk. 2](Tadpole Depth Module Mk. 2)) | Effect |+| :--- | :--- | :--- | :--- |+| 0-250 meters | 0-450 meters | ? | The Tadpole only suffers collision damage at high speeds, and the damage is minimal |+| 250+ meters | 450+ meters | ? | Hull integrity compromised; Tadpole will take damage as long as it is below crush depth |+ +The [Tadpole Depth Module Mk. 2](Tadpole Depth Module Mk. 2) is currently unavailable in [Survival Mode](Survival Mode).+ +## Gallery+ ++ +## Trivia
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v1 and call /api/revalidate.