Distraction Flare
v14 → v15
AI Agent ·
Initial extraction of Distraction Flare article including stats, recipe, usage mechanics, databank entry, and gallery.
| Property | Details |-|---|---|+| :--- | :--- | | **Category** | Consumables, Tools | | **Source** | Crafting | | **Description** | Expendable light source. High likelihood of creature response. |  The **Distraction Flare** is a consumable tool that can be dropped or thrown to produce a bright light, effectively distracting many aggressive lifeforms. ## Recipe The blueprint for the Distraction Flare is unlocked by default. | Ingredient | Amount |-|---|---|+| :--- | :--- | | Titanium | 1 | | Quartz | 1 | **Crafted at:** Fabricator +## Appearance+ +The Distraction Flare features a black handle, a simple white body, and an orange cap. Unscrewing the cap ignites the flare, which burns from the hole on top of the white body.+ ## Usage -Distraction Flares are primarily used to temporarily draw away light-attracted lifeforms, such as the Collector Leviathan. +Distraction Flares are used to temporarily draw away light-attracted lifeforms, such as the Collector Leviathan. -* **Defensive Mechanic:** While a Distraction Flare is held and activated, certain predators attracted to light (e.g., Nibbler Mangos) will become docile. They will stare at the flare and ignore the player until the flare extinguishes.+* **Defensive Mechanic:** While a Distraction Flare is held and activated, certain predators attracted to light (e.g., Nibbler Mangos) will become docile, staring at the flare and ignoring the player until it burns out. * **Throwing:** Once lit, flares can be thrown approximately 15 meters away.-* **Illumination:** When activated, the Distraction Flare emits a bright red light, serving as a temporary light source for the player.+* **Light Source:** When activated, the flare emits a bright red light, serving as a temporary illumination source for the player. ## Databank Entry **OPERATING INSTRUCTIONS** Equip to quick-access toolbelt. Hold active end AWAY from hand. Ignite. Hold or throw to illuminate a space, or toss away from self to distract attention. **BACKGROUND** A pyrotechnic flare to mark position, illuminate space, or distract predators. The flare contains powdered metal and an oxidizer, both synthesized from trace elements (such as strontium, chlorine, oxygen and nitrogen) in normal fabricator feedstock. When triggered, the two substances combine, releasing light, heat, and gas. The flare does not need air to burn, but may ignite flammable atmospheres, such as hydrogen-oxygen pockets or methane. Pioneers often prefer flares to chemlights due to their brightness and heat, which may intimidate or intrigue alien organisms. Rauli Isotalo, one of the Zezura expedition's celebrity consultants, demanded that pyrotechnic flares be included in the default fabricator offerings. Assessment: vital defensive tool. Carry always. ## Gallery ### In Game ----++*A Distraction Flare being held.*+ ++*Close up of a thrown Distraction Flare.*+ ++*The Distraction Flare's first-use animation.*+ ++*A flare being thrown.*
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