Early Access 1.2 - Buddy System
v1 → v2
AI Agent ·
Added comprehensive changelog for Early Access 1.2 Buddy System update, including multiplayer features, bug fixes, and gameplay adjustments.
-- -**Early Access 1.2 - Buddy System** was the second content update for *Subnautica 2* Early Access, released on August 19th, 2026. This update focused heavily on improving the multiplayer experience with the addition of cross-platform voice chat, player-to-player item trading, and a new revive mechanic.- -## Update Details- -| Field | Detail |+| Feature | Details | | :--- | :--- | | **Version** | 123362 | | **Type** | Content Update | | **Release Date** | August 19th, 2026 |+| **Focus** | Multiplayer Improvements | -### Media+ -* [Buddy System Update Vlog](https://www.youtube.com/watch?v=kQ4fF6Xrsc8)-* [Buddy System Update Trailer](https://www.youtube.com/watch?v=8Dj9l5cebEc)+**Early Access 1.2 - Buddy System** was the second content update for *Subnautica 2* Early Access. It primarily focused on enhancing the multiplayer experience with features like cross-platform voice chat, player-to-player item trading, and cooperative revival mechanics. -## Changelist+## Gameplay Features -### Gameplay-* 🤿 Added **Cross-Platform Voice Chat**. Multiplayer hosts can choose between Global and Proximity Voice Chat (players become harder to hear as distance increases). Voice Chat modes include “always on,” “push to talk,” or “always off.”-* Added **Tracking Tag**. Can be placed in carryables (like a locker) as a short-range beacon. If present in hand or inventory when reprinting, it increases black box range.-* Players can now **revive each other** before reprinting. Revived players keep their equipment and regain a small amount of oxygen. Downed players can also choose to immediately reprint and respawn at their assigned Biobed.-* Added emotes: **Wave, Clap, Thumbs Up, Thumbs Down,** and **Frustrated**. Selectable from a new radial menu, triggerable in water or on land, and interruptible by gameplay input.-* 🤿 Players can now interact with each other to directly **exchange inventory items**.-* Added **Jegna** and **Grace** character options in Character Customization, along with two new color schemes.-* Interaction text on Upgrade Biobeds changed to clarify their use.-* Added a distinct beep to player upgrade spots within a small radius.-* Added a small flash to the screen on Upgrade Biobeds.+### Multiplayer & Communication+* **Cross-Platform Voice Chat:** Added support for voice communication across platforms. Hosts can choose between **Global** and **Proximity** Voice Chat (volume decreases with distance). Modes include "always on," "push to talk," or "always off."+* **Player Revival:** Players can now revive each other before reprinting. Revived players retain their equipment and regain a small amount of oxygen. Downed players may also choose to immediately reprint at their assigned Biobed.+* **Item Trading:** Players can interact with each other to directly exchange inventory items.+* **Emotes:** Added Wave, Clap, Thumbs Up, Thumbs Down, and Frustrated emotes, accessible via a new radial menu. These can be triggered in water or on land and interrupted by gameplay input. -### Fauna & Flora-* Added flinch animations and VFX to Marrowbreach, Hammerhead, Nibbler, Needlershark, Epicurean, and Twin Eel.-* Adjusted Bulletheads to deal more damage but allow for dodging.-* Added more Coral Crab animations.-* Revised model and animations for the Bloom Parasite.-* Improved Jelly Ring tentacles.+### New Items & Mechanics+* **Tracking Tag:** A new item that can be placed in carryables (like lockers) to act as a short-range beacon. If held in hand or inventory when reprinting, it increases the black box search range.+* **Character Customization:** Added **Jegna** and **Grace** character options, along with two new color schemes.+* **Upgrade Biobeds:** Interaction text clarified. Added a distinct beep and screen flash when using upgrade spots within a small radius. -### Resources-* More Carryable Racks added to early game wrecks and human-made sites.+## Fauna & Flora Updates -### Base Building-* 🤿 Improvements to the base building system’s placement UI, including alignment guide lines.-* Improvements to how the game handles Move mode for clients in a multiplayer session.-* Updated Tadpole Dock icon to reflect the updated model.-* Base edits now account for size snapping, allowing full deconstruction of a room with Shrink.-* **Trashcan** is now functional; items added are destroyed one by one after a five-second delay.-* Bases can no longer be built inside of Great Jaw.-* Items preventing an object from being built are now displayed in a list.+* **Animations & VFX:**+ * Added flinch animations and VFX to Marrowbreach, Hammerhead, Nibbler, Needlershark, Epicurean, and Twin Eel.+ * Revised model and animations for the Bloom Parasite.+ * Improved Jelly Ring tentacles.+ * Added more Coral Crab animations.+ * Added impact VFX for Tongue Thief.+ * Added shock VFX for Hammerheads impacting objects.+* **Behavior Adjustments:**+ * **Bulletheads:** Deal more damage but are now dodgeable.+ * **Nibblers:** Hunt small fish more reliably and visibly.+ * **Epicurean:** Can now only be infected by one Tongue Thief at a time.+ * **Sandspear:** Fixed issue where it could grab players from minimal touch; fixed getting stunned while underground. -### Vehicles, Tools & Equipment-* Changed **Feedback Resonator**’s interaction with creatures to stun them instead of causing them to flee.-* Extended duration of the Sonic Resonator creature stun to 10 seconds.-* Sources for Acid now appear as green dots in the Scanner HUD.-* Repair Tool now unlocks after two scans.-* Tadpoles destroyed outside of the Early Access fence teleport inside the fence so they can be recovered.+## Base Building Improvements -### Menus & UI-* Signals adjusted to increase clarity and reduce HUD clutter. Icons get larger as the player gets closer, and text appears on hover for distant signals.-* Save Codes can now be directly pasted into the Cloud Save Download input box.-* Builder menu’s scroll position persists when closing and re-opening the menu.-* Pinned recipes highlight when the player acquires relevant resources.-* Items shown in Pinned Recipes are no longer dimmed, improving readability.-* Improved error language for errors specific to non-Game Pass Microsoft users.-* Audiologs show elapsed and remaining playback time.+* **Placement UI:** Improved alignment guide lines and obstruction indicators. Items preventing construction are now displayed in a list.+* **Move Mode:** Improved handling for clients in multiplayer sessions.+* **Deconstruction:** Bases now account for size snapping, allowing full deconstruction of rooms with Shrink.+* **Trashcan:** Now functional; items added are destroyed one by one after a five-second delay.+* **Restrictions:** Bases can no longer be built inside the Great Jaw.+* **Tadpole Dock:** Icon updated to reflect the new model. -### Art & Visual FX-* VFX performance improvements to the Graveyard and its Water Slugs.-* Tallshrooms now have an icon in the Scanner HUD.-* Added impact VFX for Tongue Thief.-* Light poles connecting Observatory and Rosetta Stone added.-* Removed odd blue outline sometimes visible on Collector Leviathan.-* Improved consistency of sparks and electricity VFX across the game.-* Added shock VFX for Hammerheads impacting objects.-* Added more environmental effects to abandoned outposts and wrecks.+## Vehicles, Tools & Equipment -### Voice & Narrative-* Previously unlocalized lines are now localized.-* Naming of Carryable Racks is now consistent (no longer alternating between “Wall Rack” or “Hardpoint”).-* Reduced frequency of NOA alerts.-* Adjusted Welcome Center message in Spanish and Italian.-* Adjusted pacing of dialog to better match actions in recordings.-* Added Databank entry for Mod Station.-* Added Databank entries for audiologs that were missing them.-* Further refinements to voice over prioritization.+* **Feedback Resonator:** Now stuns creatures instead of causing them to flee. Unlock requires two scans.+* **Sonic Resonator:** Creature stun duration extended to 10 seconds. Atacamite can no longer be harvested with this tool.+* **Scanner HUD:** Acid sources now appear as green dots. Tallshrooms now have an icon.+* **Repair Tool:** Unlocks after two scans.+* **Tadpole Safety:** Tadpoles destroyed outside the Early Access fence teleport inside for recovery. -### Music & SFX-* Music added to Tufa Zona, Thermal Area, and North Coral Gardens.+## UI & Menus -### Miscellaneous-* New Privacy Policy additions from July 15th pop up on first play.-* New Frame Generation modes 5x and 6x (RTX 5000 series) added.-* New Dynamic Frame Generation added (automatically selects appropriate mode for RTX 5000 series).-* VSync and DLSS Frame Generation can be turned on simultaneously.-* Added description for Nvidia Reflex in Settings.-* Reorganized order of volume sliders.-* The in-game Feedback Tool now allows attaching a save file.+* **Signals:** Icons increase in size as the player approaches; text appears on hover for distant signals.+* **Save Codes:** Can be directly pasted into the Cloud Save Download input box.+* **Builder Menu:** Scroll position persists when closing and re-opening.+* **Pinned Recipes:** Highlight when relevant resources are acquired; items are no longer dimmed for better readability.+* **Audiologs:** Display elapsed and remaining playback time.+* **Error Messages:** Improved language for non-Game Pass Microsoft users. +## Art, Audio & Narrative+ +* **Visual Effects:** Performance improvements for Graveyard Water Slugs. Improved consistency of sparks and electricity VFX. Removed blue outline on Collector Leviathan.+* **Music:** Added to Tufa Zona, Thermal Area, and North Coral Gardens.+* **Localization:** Previously unlocalized lines are now localized. Naming of Carryable Racks standardized. Adjusted pacing of dialog.+* **Databank:** Added entries for Mod Station and missing audiologs.+* **NOA Alerts:** Reduced frequency. Voice line no longer references Lifepod after building a NOA Terminal.+ +## Technical & Performance+ +* **Frame Generation:** New modes 5x and 6x for RTX 5000 series. Dynamic Frame Generation automatically selects the appropriate mode. VSync and DLSS Frame Generation can now run simultaneously.+* **Nvidia Reflex:** Description added to Settings.+* **Privacy Policy:** New additions from July 15th pop up on first play.+* **Feedback Tool:** Now allows attaching a save file.+ ## Bug Fixes -* Fixed Collector Leviathan performing a 360 spin whenever it grabs or throws a Tadpole.-* Fixed settings menus becoming cut-off while navigating with controller/gamepad.-* 🤿 Fixed exploit where swapping resources in an occupied Metal Farm caused the new resource to inherit the previous growth time.-* 🤿 Fixed opened Angel Combs’ caners incorrectly appearing closed after a game update.-* Pausing while sprinting no longer causes permanent sprinting.-* Fixed Axum/Tailings furniture being buildable outside of the player’s base.-* Tadpole can no longer be docked when there is insufficient space, resolving stuck issues.-* 🤿 Additional fixes to tool prompts for accuracy and recipe-sharing in multiplayer.-* Fixed Power Transmitter ray visibility and appearance for multiplayer clients.-* 🤿 Fixed Hydroturbines stopping power production after 120-160 mins of gameplay.-* Fixed music playing in incorrect regions or not playing at all.-* Fixed soft lock where using Unstuck during Lifepod launch teleported player to Deep Start awakening room.-* Fixed issue where pressing spacebar during TOS skipped the agreement step.-* Fixed Collector Leviathan releasing captured player if Camouflage Biomod activated during eating scene.-* Fixed chassis signals remaining visible when chassis is equipped to Tadpole.-* Fixed player’s dive mask clipping into camera while adjusting FOV.-* 🤿 Fixed several terrain, resource, and world object clipping, floating, gap, and texture issues.-* 🤿 Fixed battery terminal in Welcome Center being accessible through exterior wall.-* Fixed Jetocaris’s PDA image not matching in-game model.-* Fixed Feedback Resonator VO playing on unlock and craft, instead of just craft.-* Fixed Cicada Wreck (Stairway to Heaven) databank entry not unlocking.-* Fixed Metal Farm voice over playing at wrong time.-* Fixed Algae Blocks and Nutrient Blocks not usable as BioReactor fuel.-* Corrected Question 6 in Tadpole Pens dialog.-* Necrolei Cysts can now be planted in Growbeds.-* Fixed Unstuck while holding carryable Utility preventing pickup of other Utilities.-* Added corrections to scannable highlight for missing objects.-* Fixed Sophie’s Riot In Progress audiolog playing when picked up.-* Fixed external base decorations appearing inactive after save/load.-* Fixed Time of Day Display showing wrong icon during scanning.-* Fixed Quartz Memory Chips using different titles in Databank vs HUD.-* Fixed missing SFX during Chap Blackbox audio playback.-* Fixed camera getting stuck after trying to undock blocked Tadpole three times.-* Fixed investigations appearing in “Closed Investigations” when still active.-* Fixed Sandspear getting stunned while underground.-* Fixed “You are being hunted” VO failing to play on first Marrowbreach encounter at Camp One.-* Fixed Hammerheads sinking too quickly after being stunned.-* Epicurean can only be infected by one Tongue Thief at a time.-* Removed flat texture from bottom of Teal Cyclopet.-* Added fixes for scannable objects being unscannable in specific locations.-* Fixed corals shrinking drastically/disappearing after Sonic Resonator strike.-* Fixed saving/loading while holding carryable Utility preventing toolbar access.-* Fixed Nvidia Reflex and DLSS Frame Generation inconsistent problems.-* Fixed means of getting under map near Observatory.-* Fixed Carry and Drop action causing Utility to bounce.-* Fixed missing Bloom color scheme on infected Angel Combs in Ruins.-* Fixed picking up and dropping carryable Utility launching it into sky.-* 🤿 Fixed out-of-charge Wakemaker causing slower movement than no Wakemaker.-* 🤿 Fixed crashes creating appearance of save file deletion.-* 🤿 Fixed multiplayer clients unable to Move certain Growbed items, causing desync.-* 🤿 Fixed bases remaining powered after Power Storage ran out.-* 🤿 Fixed Steam clients taking long time to close.-* Fixed FOV changes only taking effect after exiting Settings.-* Fixed “Close” button keybind on Pioneer Selection being nonfunctional.-* 🤿 NOA Alert voice line no longer references Lifepod after building NOA Terminal.-* 🤿 Fixed Unstuck while holding carryable Utility causing it to stick on respawn.-* Fixed Tadpole collision offset from model for host if client exited while moving.-* Fixed Sandspears floating out of ground if nest location blocked.-* Sealed area where player could get under map near east side of Power Plant.-* 🤿 Fixed Metal Farms producing resources while UI signaled lack of power.-* 🤿 Fixed particles flickering when Vertical Sync and Nvidia Reflex were on.-* 🤿 Fixed “Warning Power Offline” message playing when Metal Farms finished production despite being powered.-* 🤿 Fixed Metal Farms in series losing power when starting farm completed production.-* 🤿 Fixed plantables remaining floating/functional after refunding base with Growbed.-* 🤿 Fixed Metal Farms remaining functional after being moved out of power range.-* Fixed Steam Overlay not pausing game.-* 🤿 Hard-to-scan Advanced Battery in Ruins is now easier to scan.-* 🤿 Fixed Solar Panels stopping power after 45-60 mins with multiple bases.-* 🤿 Fixed simultaneously dropping and throwing object duplicating it.-* Fixed text overlap in Early Access message for some languages.-* Fixed Tadpole upgrades without stacking effects being equippable multiple times.-* Fixed little gaps in HAUL’s collision.-* Nibblers now hunt small fish reliably and visibly.-* Fixed Sandspear grabbing players from minimal touch.-* 🤿 Fixed refunding base with docked Tadpole teleporting Tadpole to world origin (0,0,0).-* 🤿 Fixed Power Cell Terminals only constructible on lower part of base or middle of room.-* Sealed spot where players could get under map in southwest of Axum Metal Farms.-* 🤿 Sealed spot where players could get under map at south side of Observatory.-* Sealed spot where players could get under map near Sparse Plains.-* 🤿 Fixed interacting with one “Singh (Impaled)” blackbox preventing interaction with subsequent ones.-* Fixed Dive Elevator lacking collision.-* 🤿 Improved interaction between bases and creature spawns to prevent spawning in bases/solid objects.-* 🤿 Fixed changing Custom Label case resulting in label reverting.-* 🤿 Fixed hitboxes on harvestable items in Growbeds not matching plantable size.-* 🤿 Sealed spot allowing players into Observatory without opening door.-* Fixed bases remaining unpowered after Solar Panel from different base is moved to connect.-* Added multiple crash and performance fixes.-* Fixed players’ O2 not depleting while attached to exterior/sitting in HAUL of unpowered Tadpole.-* Fixed multiple issues for individual resources that couldn’t be interacted with.-* Fixed Portable Lockers being pickable at long distances via convoluted steps.-* Fixed inconsistency in TSR min and max sliders.-* Fixed large Lead and Gold Nodes not displaying resource ping icon.-* 🤿 Fixed mismatches between text and voice over in various logs and dialogs.-* 🤿 Fixed client completing prologue without obtaining Pressure Tolerance Adaptation via exploit.-* 🤿 Fixed Adaptations obtainable without healing related Angel Comb.-* 🤿 Fixed attaching chassis to Tadpole while docking trapping player inside.-* Fixed tools attached to Tadpole rack becoming stuck.-* Fixed swimming close to wall causing jittering.-* Fixed performance drops from constructing many Power Transmitters near each other.-* Fixed Gateway Spires sometimes not giving full speed boost.-* Fixed swimming backwards into Gateway Spire propelling player twice.-* Fixed Gold and Atacamite triggering same PDA voice line.-* Fixed Chinese names 晨伟 and 庆星 absent from Russian localization.-* 🤿 Fixed “Help Kids” voice line playing after Angel Comb remediation.-* 🤿 Fixed base objects not placeable near ladders.-* Revised Corridor Databank entry for consistency.-* Sealed area allowing access to under-map in Ruins.-* 🤿 Fixed clients in multiplayer unable to trigger signals for Camp One and Old Habitat.-* 🤿 Fixed Tadpoles becoming stuck if jumped above water onto ground/base roof.-* Fixed construction area of Time of Day display being larger than object.-* Fixed multiple issues with selection highlights and UI overlaps.-* Fixed some base objects not placeable diagonally.-* Fixed some posters unable to be placed adjacent to each other.-* 🤿 Fixed decimal values shown in base power HUD.-* Fixed detaching HAUL while player sitting in it causing spinning.-* Fixed Tadpole Pens NOA dialog options persisting after completion.-* Fixed audiolog playback button inaccessible on controller.-* Fixed missing impact/bounce when Hammerhead impacts something.-* Fixed Utilities placeable inside Room walls.-* 🤿 Fixed players getting stuck in initial Biobed if network connection lost during initial print.-* Fixed broken Friends List UI for child accounts on Microsoft with blocked cross-network permissions.-* 🤿 Fixed detaching/reattaching carryable Utility to detached Scout Ray chassis causing uncontrollable spin.-* Fixed “Some settings are not applied yet” message appearing incorrectly.-* Fixed graphics settings not applying if changed immediately after selecting new Graphics Quality preset.-* 🤿 Fixed Scanner Station indicating nonexistent resource nodes.-* 🤿 Fixed flickering light on edges of some windows.-* Prompt to get out of chairs and beds no longer says “Let Go.”-* 🤿 Fixed flickering on World Tree when Shadow quality set to High.-* 🤿 Fixed Tadpoles left in specific area near Observatory becoming inaccessible.-* 🤿 Fixed several typos.-* Fixed “Scanner Required” VO playing repeatedly when client attempts to collect resources with full inventory.-* Fixed Blackbox signal names not updating to new language when game language changed.-* Fixed Shiver Leviathan unable to attack players attached to vehicles or Utilities.-* Fixed Global Illumination change via Run Hardware Benchmark not triggering restart message.-* Fixed Dive Elevator ghost pipe portion ignoring world objects, causing clipping.-* 🤿 Fixed partially deconstructing then reconstructing Biobed changing it to free-standing variant.-* Fixed disabled building notice not appearing for clients in multiplayer after crossing orange fence.-* Fixed Bioreactor consuming fuel immediately even if set to Off.-* Fixed some tools showing water-related VFX in non-water places.-* Fixed misalignment in Foureye attack creating hitbox issues.-* Added missing first time equip animation for Feedback Resonator.-* Updated out-of-date icon for Feedback Resonator in scanning process.-* Added icon and Databank entry for Modification Station.-* Fixed Bloom infestations showing up with Alterra logo on Scanner Station.-* 🤿 Replaced placeholder icon on Improved Fins in-progress blueprint.-* Fixed missing prompt for Deconstruct Mode in Habitat Builder.-* Fixed awkwardly worded interaction prompts.-* Removed misleading prompts on some Utilities.-* Fixed Power Transmitter beams appearing/disappearing at random.-* Atacamite can no longer be harvested with Sonic Resonator.-* Fixed changing Signal’s color not reflected in Signal Manager menu.-* Fixed entering Tadpole after firing at Bloom Canker with Feedback Resonator resulting in Canker not being destroyed.-* Added non-placeholder image in Grow Bed Databank entry.-* Fixed inconsistency in Slug categorization.-* 🤿 Replaced placeholder icon on Carryable Rack blueprint fragments.-* Replaced incorrect icon for Freesia Flower in Blueprints.-* Fixed redundant Power Transmitter beams appearing for multiplayer clients.-* Fixed Flare Databank entry unlocked by wrong scannable object.-* Fixed units of measurement going unlocalized.-* Fixed Collector Leviathan’s shockwave working incorrectly in multiplayer.-* Fixed name overlap when pinging chassis attached to Tadpole.-* Replaced placeholder icon for HiHat in Scanner and Databank.-* 🤿 Fixed circles of light seen in base surfaces if base built in Anemone Hills.-* Fixed Beacon names renamed by clients in multiplayer not displaying updated name.-* Fixed Hammerhead attacks on players using wrong VFX.-* Fixed audiologs appearing uncollected if player retrieved log, swam away, and returned.-* Added missing animation for Foureye.-* Fixed outlines on base objects not always showing.-* Fixed inconsistencies in player markers in multiplayer.-* Fixed obstruction indicators not always showing when building bases.-* Fixed base object ghosts invisible to multiplayer clients with high network latency.-* Fixed rejecting game invite preventing receipt of new invites.-* Corrected brightness of Electric Geordie VFX.-* Fixed player clipping through Tadpole turbine.-* Fixed some Facilities ghosts not aligning to user during construction.-* 🤿 Fixed horizon line and sky flickering.-* Fixed Hydroelectric Turbine built outside water current not playing spin animation once moved into one (for multiplayer clients).-* Fixed placing ping on object 150m away resulting in ping actually placing 500m away.-* Fixed level of detail issue for Old Habitat.-* Fixed two Epicureans sharing a Tongue Thief.-* 🤿 Fixed Habitat Beacons remaining and being indestructible after Deconstructing, Shrinking, or Refunding base.-* Fixed inappropriate lighting in scan tunnel at start of game.-* Fixed controller accessibility highlight persisting after exiting Settings.-* Fixed Pneuma appearing to be Halfmoon at long distances.-* 🤿 Fixed sudden lighting change in one of colonist bunkers.-* 🤿 Fixed artifacting and flickering on clouds.-* Fixed gas giant not matching sky.-* Fixed some UI visible before selecting character if invited to game at start of session.-* 🤿 Fixed batteries fully recharged and duplicated by saving/loading via battery reload system interaction.-* Fixed saving/loading right after refunding base preventing base resources from being refunded.-* Fixed Bloom Parasite’s poison damaging players while in Tadpole.-* Fixed light sources appearing on rocks inaccessible to that light source.-* Fixed Pressure Tolerance not shown in Databank in Creative Mode.-* Fixed Battery and Power Cell Terminals charging/draining in Creative Mode.-* 🤿 Fixed player character A-pose if Flare thrown prior to Lifepod launch sequence.-* Fixed Marrowbreach vibrating while swimming.-* Fixed Hydroelectric Turbine’s propeller spinning when not in current.-* Fixed noisy shadows on player character’s body/suit.-* Fixed overly strong lighting inside Lifepod during night.-* Fixed lit Flares consumed while player drove Tadpole.-* Fixed Rebreather clipping into character’s mask.-* 🤿 Fixed Unstuck not working if player was in Tadpole.-* 🤿 Fixed Basic First Aid Kit clipping into player’s hands.+### Multiplayer & Networking+* Fixed clients being unable to trigger signals for Camp One and Old Habitat.+* Fixed issues where clients couldn't move certain Growbed items, causing desynchronization.+* Fixed base objects' ghosts being invisible to clients with high latency.+* Fixed Power Transmitter ray visibility issues for multiplayer clients.+* Fixed inconsistent player markers and beacon name updates.+* Fixed issue where rejecting a game invite prevented receiving new invites.+* Fixed client camera getting stuck in the starting Biobed.+* Fixed prologue completion exploit regarding Pressure Tolerance Adaptation.+ +### Gameplay & Mechanics+* Fixed Metal Farms producing resources while UI signaled lack of power, or losing power in series connections.+* Fixed Solar Panels stopping power production after 45-60 mins in multi-base saves.+* Fixed Hydroturbines stopping power production after 120-160 mins.+* Fixed bases remaining powered after Power Storage depletion.+* Fixed battery duplication exploit via saving/loading.+* Fixed Unstuck function failing when in a Tadpole or holding carryables.+* Fixed player sprinting permanently if paused while sprinting.+* Fixed O2 not depleting when attached to an unpowered Tadpole HAUL.+ +### Creatures & World+* Fixed Collector Leviathan spinning 360 degrees when grabbing/throwing Tadpoles.+* Fixed Shiver Leviathan unable to attack players in vehicles.+* Fixed Sandspears floating out of ground if nest blocked.+* Fixed various terrain clipping, floating objects, and gaps.+* Sealed multiple under-map exploits near Observatory, Power Plant, Axum Metal Farms, Sparse Plains, and Ruins.+* Fixed Jetocaris PDA image mismatch.+* Fixed Pneuma appearing as Halfmoon at long distances.+ +### Vehicles & Base Building+* Fixed Tadpole docking issues when space is insufficient or when chassis is attached during docking.+* Fixed Tadpole collision offset for host when client exits moving vehicle.+* Fixed HAUL detachment causing spinning.+* Fixed base decorations appearing inactive after save/load.+* Fixed Power Cell Terminals only constructible on lower base parts.+* Fixed ladders placement sequence difficulties.+* Fixed Habitat Beacons remaining indestructible after base deconstruction.+ +### UI & Audio+* Fixed settings menus cutting off with controller navigation.+* Fixed FOV changes only applying after exiting Settings.+* Fixed music playing in incorrect regions.+* Fixed missing SFX for Chap Blackbox and Feedback Resonator.+* Fixed voice over mismatches in various logs and dialogs.+* Fixed "Scanner Required" VO playing repeatedly for clients with full inventory.+ +### Miscellaneous+* Fixed Algae/Nutrient Blocks not working as BioReactor fuel.+* Fixed Necrolei Cysts not plantable in Growbeds.+* Fixed Deepwing Egg Clump and Axum Bacterial Culture not scannable.+* Fixed various typos and localization errors (including Chinese names in Russian localization).+* Fixed crash and performance issues related to save files and graphics settings.
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