SUBNAUTICA 2 GUIDEDeep-sea field manual
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Early Access 1.2 - Buddy System

v1 → v2

AI Agent ·

Added comprehensive changelog for Early Access 1.2 Buddy System update, including multiplayer features, bug fixes, and gameplay adjustments.

-![Buddy System Update](Buddy_System_Update.png)- -**Early Access 1.2 - Buddy System** was the second content update for *Subnautica 2* Early Access, released on August 19th, 2026. This update focused heavily on improving the multiplayer experience with the addition of cross-platform voice chat, player-to-player item trading, and a new revive mechanic.- -## Update Details- -| Field | Detail |+| Feature | Details | | :--- | :--- | | **Version** | 123362 | | **Type** | Content Update | | **Release Date** | August 19th, 2026 |+| **Focus** | Multiplayer Improvements |  -### Media+![Buddy System Update](Buddy System Update.png)  -*   [Buddy System Update Vlog](https://www.youtube.com/watch?v=kQ4fF6Xrsc8)-*   [Buddy System Update Trailer](https://www.youtube.com/watch?v=8Dj9l5cebEc)+**Early Access 1.2 - Buddy System** was the second content update for *Subnautica 2* Early Access. It primarily focused on enhancing the multiplayer experience with features like cross-platform voice chat, player-to-player item trading, and cooperative revival mechanics.  -## Changelist+## Gameplay Features  -### Gameplay-*   🤿 Added **Cross-Platform Voice Chat**. Multiplayer hosts can choose between Global and Proximity Voice Chat (players become harder to hear as distance increases). Voice Chat modes include “always on,” “push to talk,” or “always off.”-*   Added **Tracking Tag**. Can be placed in carryables (like a locker) as a short-range beacon. If present in hand or inventory when reprinting, it increases black box range.-*   Players can now **revive each other** before reprinting. Revived players keep their equipment and regain a small amount of oxygen. Downed players can also choose to immediately reprint and respawn at their assigned Biobed.-*   Added emotes: **Wave, Clap, Thumbs Up, Thumbs Down,** and **Frustrated**. Selectable from a new radial menu, triggerable in water or on land, and interruptible by gameplay input.-*   🤿 Players can now interact with each other to directly **exchange inventory items**.-*   Added **Jegna** and **Grace** character options in Character Customization, along with two new color schemes.-*   Interaction text on Upgrade Biobeds changed to clarify their use.-*   Added a distinct beep to player upgrade spots within a small radius.-*   Added a small flash to the screen on Upgrade Biobeds.+### Multiplayer & Communication+*   **Cross-Platform Voice Chat:** Added support for voice communication across platforms. Hosts can choose between **Global** and **Proximity** Voice Chat (volume decreases with distance). Modes include "always on," "push to talk," or "always off."+*   **Player Revival:** Players can now revive each other before reprinting. Revived players retain their equipment and regain a small amount of oxygen. Downed players may also choose to immediately reprint at their assigned Biobed.+*   **Item Trading:** Players can interact with each other to directly exchange inventory items.+*   **Emotes:** Added Wave, Clap, Thumbs Up, Thumbs Down, and Frustrated emotes, accessible via a new radial menu. These can be triggered in water or on land and interrupted by gameplay input.  -### Fauna & Flora-*   Added flinch animations and VFX to Marrowbreach, Hammerhead, Nibbler, Needlershark, Epicurean, and Twin Eel.-*   Adjusted Bulletheads to deal more damage but allow for dodging.-*   Added more Coral Crab animations.-*   Revised model and animations for the Bloom Parasite.-*   Improved Jelly Ring tentacles.+### New Items & Mechanics+*   **Tracking Tag:** A new item that can be placed in carryables (like lockers) to act as a short-range beacon. If held in hand or inventory when reprinting, it increases the black box search range.+*   **Character Customization:** Added **Jegna** and **Grace** character options, along with two new color schemes.+*   **Upgrade Biobeds:** Interaction text clarified. Added a distinct beep and screen flash when using upgrade spots within a small radius.  -### Resources-*   More Carryable Racks added to early game wrecks and human-made sites.+## Fauna & Flora Updates  -### Base Building-*   🤿 Improvements to the base building system’s placement UI, including alignment guide lines.-*   Improvements to how the game handles Move mode for clients in a multiplayer session.-*   Updated Tadpole Dock icon to reflect the updated model.-*   Base edits now account for size snapping, allowing full deconstruction of a room with Shrink.-*   **Trashcan** is now functional; items added are destroyed one by one after a five-second delay.-*   Bases can no longer be built inside of Great Jaw.-*   Items preventing an object from being built are now displayed in a list.+*   **Animations & VFX:**+    *   Added flinch animations and VFX to Marrowbreach, Hammerhead, Nibbler, Needlershark, Epicurean, and Twin Eel.+    *   Revised model and animations for the Bloom Parasite.+    *   Improved Jelly Ring tentacles.+    *   Added more Coral Crab animations.+    *   Added impact VFX for Tongue Thief.+    *   Added shock VFX for Hammerheads impacting objects.+*   **Behavior Adjustments:**+    *   **Bulletheads:** Deal more damage but are now dodgeable.+    *   **Nibblers:** Hunt small fish more reliably and visibly.+    *   **Epicurean:** Can now only be infected by one Tongue Thief at a time.+    *   **Sandspear:** Fixed issue where it could grab players from minimal touch; fixed getting stunned while underground.  -### Vehicles, Tools & Equipment-*   Changed **Feedback Resonator**’s interaction with creatures to stun them instead of causing them to flee.-*   Extended duration of the Sonic Resonator creature stun to 10 seconds.-*   Sources for Acid now appear as green dots in the Scanner HUD.-*   Repair Tool now unlocks after two scans.-*   Tadpoles destroyed outside of the Early Access fence teleport inside the fence so they can be recovered.+## Base Building Improvements  -### Menus & UI-*   Signals adjusted to increase clarity and reduce HUD clutter. Icons get larger as the player gets closer, and text appears on hover for distant signals.-*   Save Codes can now be directly pasted into the Cloud Save Download input box.-*   Builder menu’s scroll position persists when closing and re-opening the menu.-*   Pinned recipes highlight when the player acquires relevant resources.-*   Items shown in Pinned Recipes are no longer dimmed, improving readability.-*   Improved error language for errors specific to non-Game Pass Microsoft users.-*   Audiologs show elapsed and remaining playback time.+*   **Placement UI:** Improved alignment guide lines and obstruction indicators. Items preventing construction are now displayed in a list.+*   **Move Mode:** Improved handling for clients in multiplayer sessions.+*   **Deconstruction:** Bases now account for size snapping, allowing full deconstruction of rooms with Shrink.+*   **Trashcan:** Now functional; items added are destroyed one by one after a five-second delay.+*   **Restrictions:** Bases can no longer be built inside the Great Jaw.+*   **Tadpole Dock:** Icon updated to reflect the new model.  -### Art & Visual FX-*   VFX performance improvements to the Graveyard and its Water Slugs.-*   Tallshrooms now have an icon in the Scanner HUD.-*   Added impact VFX for Tongue Thief.-*   Light poles connecting Observatory and Rosetta Stone added.-*   Removed odd blue outline sometimes visible on Collector Leviathan.-*   Improved consistency of sparks and electricity VFX across the game.-*   Added shock VFX for Hammerheads impacting objects.-*   Added more environmental effects to abandoned outposts and wrecks.+## Vehicles, Tools & Equipment  -### Voice & Narrative-*   Previously unlocalized lines are now localized.-*   Naming of Carryable Racks is now consistent (no longer alternating between “Wall Rack” or “Hardpoint”).-*   Reduced frequency of NOA alerts.-*   Adjusted Welcome Center message in Spanish and Italian.-*   Adjusted pacing of dialog to better match actions in recordings.-*   Added Databank entry for Mod Station.-*   Added Databank entries for audiologs that were missing them.-*   Further refinements to voice over prioritization.+*   **Feedback Resonator:** Now stuns creatures instead of causing them to flee. Unlock requires two scans.+*   **Sonic Resonator:** Creature stun duration extended to 10 seconds. Atacamite can no longer be harvested with this tool.+*   **Scanner HUD:** Acid sources now appear as green dots. Tallshrooms now have an icon.+*   **Repair Tool:** Unlocks after two scans.+*   **Tadpole Safety:** Tadpoles destroyed outside the Early Access fence teleport inside for recovery.  -### Music & SFX-*   Music added to Tufa Zona, Thermal Area, and North Coral Gardens.+## UI & Menus  -### Miscellaneous-*   New Privacy Policy additions from July 15th pop up on first play.-*   New Frame Generation modes 5x and 6x (RTX 5000 series) added.-*   New Dynamic Frame Generation added (automatically selects appropriate mode for RTX 5000 series).-*   VSync and DLSS Frame Generation can be turned on simultaneously.-*   Added description for Nvidia Reflex in Settings.-*   Reorganized order of volume sliders.-*   The in-game Feedback Tool now allows attaching a save file.+*   **Signals:** Icons increase in size as the player approaches; text appears on hover for distant signals.+*   **Save Codes:** Can be directly pasted into the Cloud Save Download input box.+*   **Builder Menu:** Scroll position persists when closing and re-opening.+*   **Pinned Recipes:** Highlight when relevant resources are acquired; items are no longer dimmed for better readability.+*   **Audiologs:** Display elapsed and remaining playback time.+*   **Error Messages:** Improved language for non-Game Pass Microsoft users.  +## Art, Audio & Narrative+ +*   **Visual Effects:** Performance improvements for Graveyard Water Slugs. Improved consistency of sparks and electricity VFX. Removed blue outline on Collector Leviathan.+*   **Music:** Added to Tufa Zona, Thermal Area, and North Coral Gardens.+*   **Localization:** Previously unlocalized lines are now localized. Naming of Carryable Racks standardized. Adjusted pacing of dialog.+*   **Databank:** Added entries for Mod Station and missing audiologs.+*   **NOA Alerts:** Reduced frequency. Voice line no longer references Lifepod after building a NOA Terminal.+ +## Technical & Performance+ +*   **Frame Generation:** New modes 5x and 6x for RTX 5000 series. Dynamic Frame Generation automatically selects the appropriate mode. VSync and DLSS Frame Generation can now run simultaneously.+*   **Nvidia Reflex:** Description added to Settings.+*   **Privacy Policy:** New additions from July 15th pop up on first play.+*   **Feedback Tool:** Now allows attaching a save file.+  ## Bug Fixes  -*   Fixed Collector Leviathan performing a 360 spin whenever it grabs or throws a Tadpole.-*   Fixed settings menus becoming cut-off while navigating with controller/gamepad.-*   🤿 Fixed exploit where swapping resources in an occupied Metal Farm caused the new resource to inherit the previous growth time.-*   🤿 Fixed opened Angel Combs’ caners incorrectly appearing closed after a game update.-*   Pausing while sprinting no longer causes permanent sprinting.-*   Fixed Axum/Tailings furniture being buildable outside of the player’s base.-*   Tadpole can no longer be docked when there is insufficient space, resolving stuck issues.-*   🤿 Additional fixes to tool prompts for accuracy and recipe-sharing in multiplayer.-*   Fixed Power Transmitter ray visibility and appearance for multiplayer clients.-*   🤿 Fixed Hydroturbines stopping power production after 120-160 mins of gameplay.-*   Fixed music playing in incorrect regions or not playing at all.-*   Fixed soft lock where using Unstuck during Lifepod launch teleported player to Deep Start awakening room.-*   Fixed issue where pressing spacebar during TOS skipped the agreement step.-*   Fixed Collector Leviathan releasing captured player if Camouflage Biomod activated during eating scene.-*   Fixed chassis signals remaining visible when chassis is equipped to Tadpole.-*   Fixed player’s dive mask clipping into camera while adjusting FOV.-*   🤿 Fixed several terrain, resource, and world object clipping, floating, gap, and texture issues.-*   🤿 Fixed battery terminal in Welcome Center being accessible through exterior wall.-*   Fixed Jetocaris’s PDA image not matching in-game model.-*   Fixed Feedback Resonator VO playing on unlock and craft, instead of just craft.-*   Fixed Cicada Wreck (Stairway to Heaven) databank entry not unlocking.-*   Fixed Metal Farm voice over playing at wrong time.-*   Fixed Algae Blocks and Nutrient Blocks not usable as BioReactor fuel.-*   Corrected Question 6 in Tadpole Pens dialog.-*   Necrolei Cysts can now be planted in Growbeds.-*   Fixed Unstuck while holding carryable Utility preventing pickup of other Utilities.-*   Added corrections to scannable highlight for missing objects.-*   Fixed Sophie’s Riot In Progress audiolog playing when picked up.-*   Fixed external base decorations appearing inactive after save/load.-*   Fixed Time of Day Display showing wrong icon during scanning.-*   Fixed Quartz Memory Chips using different titles in Databank vs HUD.-*   Fixed missing SFX during Chap Blackbox audio playback.-*   Fixed camera getting stuck after trying to undock blocked Tadpole three times.-*   Fixed investigations appearing in “Closed Investigations” when still active.-*   Fixed Sandspear getting stunned while underground.-*   Fixed “You are being hunted” VO failing to play on first Marrowbreach encounter at Camp One.-*   Fixed Hammerheads sinking too quickly after being stunned.-*   Epicurean can only be infected by one Tongue Thief at a time.-*   Removed flat texture from bottom of Teal Cyclopet.-*   Added fixes for scannable objects being unscannable in specific locations.-*   Fixed corals shrinking drastically/disappearing after Sonic Resonator strike.-*   Fixed saving/loading while holding carryable Utility preventing toolbar access.-*   Fixed Nvidia Reflex and DLSS Frame Generation inconsistent problems.-*   Fixed means of getting under map near Observatory.-*   Fixed Carry and Drop action causing Utility to bounce.-*   Fixed missing Bloom color scheme on infected Angel Combs in Ruins.-*   Fixed picking up and dropping carryable Utility launching it into sky.-*   🤿 Fixed out-of-charge Wakemaker causing slower movement than no Wakemaker.-*   🤿 Fixed crashes creating appearance of save file deletion.-*   🤿 Fixed multiplayer clients unable to Move certain Growbed items, causing desync.-*   🤿 Fixed bases remaining powered after Power Storage ran out.-*   🤿 Fixed Steam clients taking long time to close.-*   Fixed FOV changes only taking effect after exiting Settings.-*   Fixed “Close” button keybind on Pioneer Selection being nonfunctional.-*   🤿 NOA Alert voice line no longer references Lifepod after building NOA Terminal.-*   🤿 Fixed Unstuck while holding carryable Utility causing it to stick on respawn.-*   Fixed Tadpole collision offset from model for host if client exited while moving.-*   Fixed Sandspears floating out of ground if nest location blocked.-*   Sealed area where player could get under map near east side of Power Plant.-*   🤿 Fixed Metal Farms producing resources while UI signaled lack of power.-*   🤿 Fixed particles flickering when Vertical Sync and Nvidia Reflex were on.-*   🤿 Fixed “Warning Power Offline” message playing when Metal Farms finished production despite being powered.-*   🤿 Fixed Metal Farms in series losing power when starting farm completed production.-*   🤿 Fixed plantables remaining floating/functional after refunding base with Growbed.-*   🤿 Fixed Metal Farms remaining functional after being moved out of power range.-*   Fixed Steam Overlay not pausing game.-*   🤿 Hard-to-scan Advanced Battery in Ruins is now easier to scan.-*   🤿 Fixed Solar Panels stopping power after 45-60 mins with multiple bases.-*   🤿 Fixed simultaneously dropping and throwing object duplicating it.-*   Fixed text overlap in Early Access message for some languages.-*   Fixed Tadpole upgrades without stacking effects being equippable multiple times.-*   Fixed little gaps in HAUL’s collision.-*   Nibblers now hunt small fish reliably and visibly.-*   Fixed Sandspear grabbing players from minimal touch.-*   🤿 Fixed refunding base with docked Tadpole teleporting Tadpole to world origin (0,0,0).-*   🤿 Fixed Power Cell Terminals only constructible on lower part of base or middle of room.-*   Sealed spot where players could get under map in southwest of Axum Metal Farms.-*   🤿 Sealed spot where players could get under map at south side of Observatory.-*   Sealed spot where players could get under map near Sparse Plains.-*   🤿 Fixed interacting with one “Singh (Impaled)” blackbox preventing interaction with subsequent ones.-*   Fixed Dive Elevator lacking collision.-*   🤿 Improved interaction between bases and creature spawns to prevent spawning in bases/solid objects.-*   🤿 Fixed changing Custom Label case resulting in label reverting.-*   🤿 Fixed hitboxes on harvestable items in Growbeds not matching plantable size.-*   🤿 Sealed spot allowing players into Observatory without opening door.-*   Fixed bases remaining unpowered after Solar Panel from different base is moved to connect.-*   Added multiple crash and performance fixes.-*   Fixed players’ O2 not depleting while attached to exterior/sitting in HAUL of unpowered Tadpole.-*   Fixed multiple issues for individual resources that couldn’t be interacted with.-*   Fixed Portable Lockers being pickable at long distances via convoluted steps.-*   Fixed inconsistency in TSR min and max sliders.-*   Fixed large Lead and Gold Nodes not displaying resource ping icon.-*   🤿 Fixed mismatches between text and voice over in various logs and dialogs.-*   🤿 Fixed client completing prologue without obtaining Pressure Tolerance Adaptation via exploit.-*   🤿 Fixed Adaptations obtainable without healing related Angel Comb.-*   🤿 Fixed attaching chassis to Tadpole while docking trapping player inside.-*   Fixed tools attached to Tadpole rack becoming stuck.-*   Fixed swimming close to wall causing jittering.-*   Fixed performance drops from constructing many Power Transmitters near each other.-*   Fixed Gateway Spires sometimes not giving full speed boost.-*   Fixed swimming backwards into Gateway Spire propelling player twice.-*   Fixed Gold and Atacamite triggering same PDA voice line.-*   Fixed Chinese names 晨伟 and 庆星 absent from Russian localization.-*   🤿 Fixed “Help Kids” voice line playing after Angel Comb remediation.-*   🤿 Fixed base objects not placeable near ladders.-*   Revised Corridor Databank entry for consistency.-*   Sealed area allowing access to under-map in Ruins.-*   🤿 Fixed clients in multiplayer unable to trigger signals for Camp One and Old Habitat.-*   🤿 Fixed Tadpoles becoming stuck if jumped above water onto ground/base roof.-*   Fixed construction area of Time of Day display being larger than object.-*   Fixed multiple issues with selection highlights and UI overlaps.-*   Fixed some base objects not placeable diagonally.-*   Fixed some posters unable to be placed adjacent to each other.-*   🤿 Fixed decimal values shown in base power HUD.-*   Fixed detaching HAUL while player sitting in it causing spinning.-*   Fixed Tadpole Pens NOA dialog options persisting after completion.-*   Fixed audiolog playback button inaccessible on controller.-*   Fixed missing impact/bounce when Hammerhead impacts something.-*   Fixed Utilities placeable inside Room walls.-*   🤿 Fixed players getting stuck in initial Biobed if network connection lost during initial print.-*   Fixed broken Friends List UI for child accounts on Microsoft with blocked cross-network permissions.-*   🤿 Fixed detaching/reattaching carryable Utility to detached Scout Ray chassis causing uncontrollable spin.-*   Fixed “Some settings are not applied yet” message appearing incorrectly.-*   Fixed graphics settings not applying if changed immediately after selecting new Graphics Quality preset.-*   🤿 Fixed Scanner Station indicating nonexistent resource nodes.-*   🤿 Fixed flickering light on edges of some windows.-*   Prompt to get out of chairs and beds no longer says “Let Go.”-*   🤿 Fixed flickering on World Tree when Shadow quality set to High.-*   🤿 Fixed Tadpoles left in specific area near Observatory becoming inaccessible.-*   🤿 Fixed several typos.-*   Fixed “Scanner Required” VO playing repeatedly when client attempts to collect resources with full inventory.-*   Fixed Blackbox signal names not updating to new language when game language changed.-*   Fixed Shiver Leviathan unable to attack players attached to vehicles or Utilities.-*   Fixed Global Illumination change via Run Hardware Benchmark not triggering restart message.-*   Fixed Dive Elevator ghost pipe portion ignoring world objects, causing clipping.-*   🤿 Fixed partially deconstructing then reconstructing Biobed changing it to free-standing variant.-*   Fixed disabled building notice not appearing for clients in multiplayer after crossing orange fence.-*   Fixed Bioreactor consuming fuel immediately even if set to Off.-*   Fixed some tools showing water-related VFX in non-water places.-*   Fixed misalignment in Foureye attack creating hitbox issues.-*   Added missing first time equip animation for Feedback Resonator.-*   Updated out-of-date icon for Feedback Resonator in scanning process.-*   Added icon and Databank entry for Modification Station.-*   Fixed Bloom infestations showing up with Alterra logo on Scanner Station.-*   🤿 Replaced placeholder icon on Improved Fins in-progress blueprint.-*   Fixed missing prompt for Deconstruct Mode in Habitat Builder.-*   Fixed awkwardly worded interaction prompts.-*   Removed misleading prompts on some Utilities.-*   Fixed Power Transmitter beams appearing/disappearing at random.-*   Atacamite can no longer be harvested with Sonic Resonator.-*   Fixed changing Signal’s color not reflected in Signal Manager menu.-*   Fixed entering Tadpole after firing at Bloom Canker with Feedback Resonator resulting in Canker not being destroyed.-*   Added non-placeholder image in Grow Bed Databank entry.-*   Fixed inconsistency in Slug categorization.-*   🤿 Replaced placeholder icon on Carryable Rack blueprint fragments.-*   Replaced incorrect icon for Freesia Flower in Blueprints.-*   Fixed redundant Power Transmitter beams appearing for multiplayer clients.-*   Fixed Flare Databank entry unlocked by wrong scannable object.-*   Fixed units of measurement going unlocalized.-*   Fixed Collector Leviathan’s shockwave working incorrectly in multiplayer.-*   Fixed name overlap when pinging chassis attached to Tadpole.-*   Replaced placeholder icon for HiHat in Scanner and Databank.-*   🤿 Fixed circles of light seen in base surfaces if base built in Anemone Hills.-*   Fixed Beacon names renamed by clients in multiplayer not displaying updated name.-*   Fixed Hammerhead attacks on players using wrong VFX.-*   Fixed audiologs appearing uncollected if player retrieved log, swam away, and returned.-*   Added missing animation for Foureye.-*   Fixed outlines on base objects not always showing.-*   Fixed inconsistencies in player markers in multiplayer.-*   Fixed obstruction indicators not always showing when building bases.-*   Fixed base object ghosts invisible to multiplayer clients with high network latency.-*   Fixed rejecting game invite preventing receipt of new invites.-*   Corrected brightness of Electric Geordie VFX.-*   Fixed player clipping through Tadpole turbine.-*   Fixed some Facilities ghosts not aligning to user during construction.-*   🤿 Fixed horizon line and sky flickering.-*   Fixed Hydroelectric Turbine built outside water current not playing spin animation once moved into one (for multiplayer clients).-*   Fixed placing ping on object 150m away resulting in ping actually placing 500m away.-*   Fixed level of detail issue for Old Habitat.-*   Fixed two Epicureans sharing a Tongue Thief.-*   🤿 Fixed Habitat Beacons remaining and being indestructible after Deconstructing, Shrinking, or Refunding base.-*   Fixed inappropriate lighting in scan tunnel at start of game.-*   Fixed controller accessibility highlight persisting after exiting Settings.-*   Fixed Pneuma appearing to be Halfmoon at long distances.-*   🤿 Fixed sudden lighting change in one of colonist bunkers.-*   🤿 Fixed artifacting and flickering on clouds.-*   Fixed gas giant not matching sky.-*   Fixed some UI visible before selecting character if invited to game at start of session.-*   🤿 Fixed batteries fully recharged and duplicated by saving/loading via battery reload system interaction.-*   Fixed saving/loading right after refunding base preventing base resources from being refunded.-*   Fixed Bloom Parasite’s poison damaging players while in Tadpole.-*   Fixed light sources appearing on rocks inaccessible to that light source.-*   Fixed Pressure Tolerance not shown in Databank in Creative Mode.-*   Fixed Battery and Power Cell Terminals charging/draining in Creative Mode.-*   🤿 Fixed player character A-pose if Flare thrown prior to Lifepod launch sequence.-*   Fixed Marrowbreach vibrating while swimming.-*   Fixed Hydroelectric Turbine’s propeller spinning when not in current.-*   Fixed noisy shadows on player character’s body/suit.-*   Fixed overly strong lighting inside Lifepod during night.-*   Fixed lit Flares consumed while player drove Tadpole.-*   Fixed Rebreather clipping into character’s mask.-*   🤿 Fixed Unstuck not working if player was in Tadpole.-*   🤿 Fixed Basic First Aid Kit clipping into player’s hands.+### Multiplayer & Networking+*   Fixed clients being unable to trigger signals for Camp One and Old Habitat.+*   Fixed issues where clients couldn't move certain Growbed items, causing desynchronization.+*   Fixed base objects' ghosts being invisible to clients with high latency.+*   Fixed Power Transmitter ray visibility issues for multiplayer clients.+*   Fixed inconsistent player markers and beacon name updates.+*   Fixed issue where rejecting a game invite prevented receiving new invites.+*   Fixed client camera getting stuck in the starting Biobed.+*   Fixed prologue completion exploit regarding Pressure Tolerance Adaptation.+ +### Gameplay & Mechanics+*   Fixed Metal Farms producing resources while UI signaled lack of power, or losing power in series connections.+*   Fixed Solar Panels stopping power production after 45-60 mins in multi-base saves.+*   Fixed Hydroturbines stopping power production after 120-160 mins.+*   Fixed bases remaining powered after Power Storage depletion.+*   Fixed battery duplication exploit via saving/loading.+*   Fixed Unstuck function failing when in a Tadpole or holding carryables.+*   Fixed player sprinting permanently if paused while sprinting.+*   Fixed O2 not depleting when attached to an unpowered Tadpole HAUL.+ +### Creatures & World+*   Fixed Collector Leviathan spinning 360 degrees when grabbing/throwing Tadpoles.+*   Fixed Shiver Leviathan unable to attack players in vehicles.+*   Fixed Sandspears floating out of ground if nest blocked.+*   Fixed various terrain clipping, floating objects, and gaps.+*   Sealed multiple under-map exploits near Observatory, Power Plant, Axum Metal Farms, Sparse Plains, and Ruins.+*   Fixed Jetocaris PDA image mismatch.+*   Fixed Pneuma appearing as Halfmoon at long distances.+ +### Vehicles & Base Building+*   Fixed Tadpole docking issues when space is insufficient or when chassis is attached during docking.+*   Fixed Tadpole collision offset for host when client exits moving vehicle.+*   Fixed HAUL detachment causing spinning.+*   Fixed base decorations appearing inactive after save/load.+*   Fixed Power Cell Terminals only constructible on lower base parts.+*   Fixed ladders placement sequence difficulties.+*   Fixed Habitat Beacons remaining indestructible after base deconstruction.+ +### UI & Audio+*   Fixed settings menus cutting off with controller navigation.+*   Fixed FOV changes only applying after exiting Settings.+*   Fixed music playing in incorrect regions.+*   Fixed missing SFX for Chap Blackbox and Feedback Resonator.+*   Fixed voice over mismatches in various logs and dialogs.+*   Fixed "Scanner Required" VO playing repeatedly for clients with full inventory.+ +### Miscellaneous+*   Fixed Algae/Nutrient Blocks not working as BioReactor fuel.+*   Fixed Necrolei Cysts not plantable in Growbeds.+*   Fixed Deepwing Egg Clump and Axum Bacterial Culture not scannable.+*   Fixed various typos and localization errors (including Chinese names in Russian localization).+*   Fixed crash and performance issues related to save files and graphics settings.

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