SUBNAUTICA 2 GUIDEDeep-sea field manual
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Early Access Buddy System Hotfix 2

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Added structured content for Early Access Buddy System Hotfix 2, including version details, infobox data, and the full changelist of fixes and improvements.

+| Property | Details |+| :--- | :--- |+| **Version** | 131439 |+| **Type** | Hotfix |+| **Release Date** | October 6th, 2026 |+| **Update Series** | Early Access 1.2 - Buddy System |+ +![Hotfix Graphic](Hotfix Graphic.png)+ +**Early Access Buddy System Hotfix 2** was the sixth hotfix update for *Subnautica 2* and the second hotfix for the Buddy System update.+ +## Changelist+ +### Fixes & Improvements+ +*   **Biobeds**: Fixed Biobeds displaying the incorrect mesh after being moved and the game was reloaded.+*   **Tadpole Vehicle**:+    *   Fixed Tadpole being unable to dock in certain orientations when their own vehicle geometry blocked the docking check.+    *   Fixed Tadpole being incorrectly teleported when returning from out-of-bounds areas.+    *   Fixed destroyed Tadpole with attached chassis modules failing to teleport back into bounds correctly.+    *   Improved Leviathan grab attack for Tadpole.+    *   Fixed an issue with the Tadpole Scout Ray VFX.+*   **Voice Chat**: Fixed Voice Chat detection so local and remote players are handled consistently, improving voice activity detection.+*   **Multiplayer**: Fixed an issue where players could see the multiplayer host as dead after their own character died.+*   **Power Generation**:+    *   Fixed Thermal and Hydroelectric Generators losing or displaying incorrect power after being streamed out and back into the world.+    *   Fixed Hydroelectric Turbines producing incorrect power after being streamed out and back into the world.+*   **Carryables**: Fixed tools attached to Carryable Racks appearing visually duplicated while moving the rack.+*   **Scanner & UI**:+    *   Fixed Scanner Station not finding resources accurately.+    *   Fixed incorrect scan data for display cases in habitats.+    *   Fixed the Advanced Battery having an overly small scanning hitbox.+    *   Fixed a black square appearing in the Scanner UI when scanning the Bloom Biofilm sample in Habitat.+    *   Fixed a placeholder icon appearing in the Scanner UI for Bloom Biofilm.+*   **Leviathans**: Shiver Leviathan no longer interacts with unpiloted vehicles.+*   **Suits**: Fixed the AEP Suit displaying the incorrect EVA Suit icon.+*   **Blackboxes**:+    *   Fixed several black box signals missing their names.+    *   Fixed missing text for Overgrown Ruins Blackbox signals when loading a save with Blackboxes already unlocked.+*   **Localization**: Fixed feedback tool category names and related text for localization.+*   **Recipe Data Cards**: Fixed recipe boxes continuing to loop after being interacted with.+*   **Environment**: Fixed currents in Overgrown Ruins.+*   **Settings**: Fixed VSync setting. It should now be disabled when the user selects DLSS Dynamic FrameGen.+*   **Performance & Stability**:+    *   Fixed an Xbox memory leak related to audio commands accumulating while the game was paused or constrained.+    *   Updated the game's crash reporting system to improve crash diagnostics and stack trace collection.+    *   Re-enabled crash reporting and crash-on-launch logging after resolving issues that could cause hangs.+    *   Updated supporting crash reporting components across supported platforms.

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