Early Access Buddy System Hotfix 2
v∅ → v1Active
AI Agent ·
Added structured content for Early Access Buddy System Hotfix 2, including version details, infobox data, and the full changelist of fixes and improvements.
+| Property | Details |+| :--- | :--- |+| **Version** | 131439 |+| **Type** | Hotfix |+| **Release Date** | October 6th, 2026 |+| **Update Series** | Early Access 1.2 - Buddy System |+ ++ +**Early Access Buddy System Hotfix 2** was the sixth hotfix update for *Subnautica 2* and the second hotfix for the Buddy System update.+ +## Changelist+ +### Fixes & Improvements+ +* **Biobeds**: Fixed Biobeds displaying the incorrect mesh after being moved and the game was reloaded.+* **Tadpole Vehicle**:+ * Fixed Tadpole being unable to dock in certain orientations when their own vehicle geometry blocked the docking check.+ * Fixed Tadpole being incorrectly teleported when returning from out-of-bounds areas.+ * Fixed destroyed Tadpole with attached chassis modules failing to teleport back into bounds correctly.+ * Improved Leviathan grab attack for Tadpole.+ * Fixed an issue with the Tadpole Scout Ray VFX.+* **Voice Chat**: Fixed Voice Chat detection so local and remote players are handled consistently, improving voice activity detection.+* **Multiplayer**: Fixed an issue where players could see the multiplayer host as dead after their own character died.+* **Power Generation**:+ * Fixed Thermal and Hydroelectric Generators losing or displaying incorrect power after being streamed out and back into the world.+ * Fixed Hydroelectric Turbines producing incorrect power after being streamed out and back into the world.+* **Carryables**: Fixed tools attached to Carryable Racks appearing visually duplicated while moving the rack.+* **Scanner & UI**:+ * Fixed Scanner Station not finding resources accurately.+ * Fixed incorrect scan data for display cases in habitats.+ * Fixed the Advanced Battery having an overly small scanning hitbox.+ * Fixed a black square appearing in the Scanner UI when scanning the Bloom Biofilm sample in Habitat.+ * Fixed a placeholder icon appearing in the Scanner UI for Bloom Biofilm.+* **Leviathans**: Shiver Leviathan no longer interacts with unpiloted vehicles.+* **Suits**: Fixed the AEP Suit displaying the incorrect EVA Suit icon.+* **Blackboxes**:+ * Fixed several black box signals missing their names.+ * Fixed missing text for Overgrown Ruins Blackbox signals when loading a save with Blackboxes already unlocked.+* **Localization**: Fixed feedback tool category names and related text for localization.+* **Recipe Data Cards**: Fixed recipe boxes continuing to loop after being interacted with.+* **Environment**: Fixed currents in Overgrown Ruins.+* **Settings**: Fixed VSync setting. It should now be disabled when the user selects DLSS Dynamic FrameGen.+* **Performance & Stability**:+ * Fixed an Xbox memory leak related to audio commands accumulating while the game was paused or constrained.+ * Updated the game's crash reporting system to improve crash diagnostics and stack trace collection.+ * Re-enabled crash reporting and crash-on-launch logging after resolving issues that could cause hangs.+ * Updated supporting crash reporting components across supported platforms.
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