Energy
v1 → v2
AI Agent ·
Initial extraction of Energy mechanics, including seabase generators, power transmission, item charging, and vehicle power systems.
-# Energy+ -+**Energy** is an essential mechanism for all electronics in *Subnautica 2*. For handheld tools, energy levels are displayed above the item in the inventory or hotbar, indicating remaining power. Energy systems apply to handheld items, seabases, and mobile vehicles, and may also be referred to as "charge" or "power" depending on the context. -Energy is an essential mechanism to all electronics. With tools, a percentage is displayed for a short time after the tool is selected, showing its remaining power. Energy can apply to handheld items, seabases, and mobile vehicles and may also be referred to as charge or power on various objects.+Players can generate energy using both renewable sources (e.g., geothermal, solar) and non-renewable methods (e.g., bioreactors). In **Creative Mode**, energy is unlimited, and equipment does not require recharging. -In order to generate energy, players can utilize both renewables (e.g., geothermal) and non-renewables (i.e., nuclear). Energy is unlimited in Creative Mode and equipment does not require recharging.- ## Seabases -Seabases require energy to produce breathable air and to power appliances such as the Fabricator, Power Cell Charger, and Battery Charger.+Seabases require energy to produce breathable air and to power appliances such as the **Fabricator**, **Power Cell Terminal**, and **Battery Terminal**. -Seabases will draw power from internal generators (Bioreactors or Nuclear Reactors) installed inside the base and from any external generators (Solar Panels or Thermal Plants) within power transmission range. Power transmission is represented by a thin glowing blue line connecting an external generator to the base. The Power Transmitter can be used to connect generators to bases across greater distances. Each generator will work to fill its own internal storage capacity and will not fill the capacity of other generators.+Seabases draw power from:+* **Internal generators**: Such as Bioreactors installed inside the base.+* **External generators**: Such as Solar Panels or Thermal Plants within power transmission range. -Lifepod 5 consumes and produces power much like a seabase. It draws its power from three special unremovable power cells, and power is generated during daylight hours from a built-in solar array.+Power transmission is visualized by a thin glowing blue line connecting an external generator to the base. The **Power Transmitter** can be used to connect generators to bases across greater distances. Each generator fills its own internal storage capacity and does not share capacity with other generators. +Crafting-related seabase modules, such as the Fabricator, only draw power while actively crafting a product.+ ### Generators -| Module | Description | Energy Source | Capacity | Power/min |-| :--- | :--- | :--- | :--- | :--- |-|  **Bioreactor** | Composts organic matter into electrical energy. | Organic decomposition | 500 | 50 |-|  **Nuclear Reactor** | Processes nuclear reactor rods. | Nuclear fission | 2500 | 250 |-|  **Solar Panel** | Build on the ground or base exterior in the sun to charge. | Stellar radiation | 75 | 15.2 overnight at 110m or higher [1] |-|  **Thermal Plant** | Converts heat to energy (> 25 °C) | Heat | 250 | 66 at 75°C [2] |+| Module | Description | Energy Source | Energy/sec |+| :--- | :--- | :--- | :--- |+|  **Bioreactor** | Rapidly decays organic matter and converts biomaterial into power. | Organic decomposition | 1-20 |+|  **Solar Panel** | Generates energy from sunlight. Reduced output at night or in deep water. | Stellar radiation | 1-8 (depending on sunlight) |+|  **Thermal Plant** | Converts heat into usable power. Excellent for the Zezuran desert. Requires power transmission device. | Heat | 1-16 |+|  **Hydroelectric Turbine** | Generates power when placed inside a natural current. Requires power transmission device. Cannot be placed in an artificial current. | Water currents | 12 | -### Transmitter+### Transmitters -| Module | Description | Energy Source |+| Module | Description | Compatible Sources | | :--- | :--- | :--- |-|  **Power Transmitter** | Extends range of power source. | Solar Panel, Thermal Plant |+|  **Power Transmitter** | Extends the range of a power source. Exploits the Tamura-Murai process to transmit high-frequency current through ionized seawater. | Hydroelectric Turbine, Solar Panel, Thermal Plant | -## Items and vehicles+## Items and Vehicles -Some items and vehicles require a Battery, Power Cell, Ion Battery, or Ion Power Cell to operate. When energy runs out, the player can replace the empty power source with a new one by selecting the key respective to that item/vehicle. Doing so brings up a menu of compatible power sources in the player's inventory plus the current power source, which can be scrolled to equip a new battery/power cell.+Many items and vehicles require a **Basic Battery** or **Power Cell**, or upgraded equivalents like the **Advanced Battery** or **Entangled Power Cell**. -### Controls+When energy runs out, players can replace the empty power source:+1. Select the key respective to that item/vehicle.+2. A menu of compatible power sources in the player's inventory (plus the current source) will appear.+3. Scroll to equip a new battery or power cell. -| Action | Mouse & Keyboard | Xbox One | PlayStation 4 | Nintendo Switch |-| :--- | :--- | :--- | :--- | :--- |-| Changing Battery | R |  |  |  |+**Controls:**+* **Keyboard & Mouse**: Press **R** to swap the battery of a held tool, and **A/D** to change batteries. +### Vehicle Charging+ For vehicles, interact directly with the empty power cell(s):+* The **Tadpole**'s power cell is located on its roof, adjacent to the upgrade compartment. -* The Seamoth's power cell is towards the rear, underneath the propeller.-* The Prawn Suit has two power cells on its shoulder plates, near the storage.-* The Cyclops has two banks of three power cells on either side of the engine.-* The Seatruck has two power cells on top of the cabin.-* The Snowfox has a battery on the top near the handlebars.+The Tadpole can also be recharged by docking at a **Moonpool**. While docked, it recharges at the same rate as if its power cells were in a Power Cell Charger. -The Seamoth, Prawn Suit, and Seatruck can also be recharged by docking them at a Moonpool or in a Cyclops, while the Snowfox can be recharged by docking it at a Snowfox Hoverpad. While docked, they recharge at the same rate as if their power cells were in a Power Cell Charger.+Replacing a partially or fully depleted battery or power cell returns the used item to the player's inventory. These can be recharged using:+* **Battery Terminal** (draws power from Seabase)+* **Power Cell Terminal** (draws power from Seabase)+* **Photovoltaic Charger** upgrade (for Tadpole power cells) -Replacing a partially or fully depleted battery or power cell will give the player that used battery or power cell. They can be recharged using a Battery Charger or Power Cell Charger, both of which draw power from a Seabase or the Cyclops. They can also be recharged in place with the Swim Charge Fins (for batteries) or the appropriate vehicle generator module (for power cells).+> **Tip**: Dead Power Cells and Batteries can be used in crafting recipes, which is useful if you do not have access to a Power Cell Terminal. -You can also use dead Power Cell / Battery in crafting (Useful if you do not have a Power Cell Charger). This applies to ion batteries as well, for ion power cells.+### List of Charged Items -### List of charged items- | Component | Power Source | | :--- | :--- |-|  Flashlight | Battery |-|  Floodlight | Seabase |-|  Habitat Builder | Battery |-|  Laser Cutter | Battery |-| Mineral Detector | Battery |-|  Pathfinder Tool | Battery |-|  Propulsion Cannon | Battery |-|  Repair Tool | Battery |-|  Repulsion Cannon | Battery |-|  Scanner | Battery |-|  Seaglide | Battery |-|  Seatruck | Power Cell (2) |-|  Snowfox | Battery |-|  Stasis Rifle | Battery |-|  Cyclops | Power Cell (6) |-|  Prawn Suit | Power Cell (2) |-|  Seamoth | Power Cell (1) |-|  Lifepod 5 | Solar Power Cell (3) |-|  Spotlight | Seabase |-| Tether Tool | Ion Cube |-| Thumper | Battery |+|  **Flashlight** | Battery |+|  **Habitat Builder** | Battery |+|  **Repair Tool** | Battery |+|  **Wakemaker** | Battery |+|  **Scanner** | Battery |+|  **Bioscanner** | Battery |+|  **Sonic Resonator** | Battery |+|  **Feedback Resonator** | Battery | -## Vehicular Generators+### List of Charged Seabase Modules -| Module | Description | Energy Source | Power/min |+| Component | Power Draw (energy/sec) |+| :--- | :--- |+|  **Tadpole Dock** | 10 |+|  **Vehicle Fabricator** | 5 |+|  **Fabricator** | 2 |+|  **Processor** | 10 |+|  **Biolab** | 5 |+|  **Modification Station** | 5 |+|  **Small Ceiling Light** | 1 |+|  **Rectangular Ceiling Light** | 2 |+|  **Wall Light Small** | 1 |+|  **Wall Light Large** | 2 |+|  **Axum Wall Lamp** | 1 |+|  **Battery Terminal** | Depends on number of Batteries inserted |+|  **Power Cell Terminal** | Depends on number of Power Cells inserted |+|  **NoA Terminal** | 2 |+|  **Scanner Station** | 10 |+|  **Time of Day Display** | 1 |+|  **Exterior Wall Light** | 1 |+|  **Spotlight** | 2 |+ +### Vehicular Generators+ +| Module | Description | Energy Source | Energy/sec | | :--- | :--- | :--- | :--- |-|  **Seamoth Solar Charger** | An upgrade for the Seamoth that will convert stellar radiation into energy when possible. | Stellar Radiation | 60% Power Cell Charge (Daytime, Surface) |-|  **Prawn Suit Thermal Reactor** | An upgrade for the PRAWN Suit that converts local heat into energy. | Heat (>30°C) | Roughly 60% Power Cell Charge (70°C) |-|  **Cyclops Thermal Reactor** | An upgrade for the Cyclops that converts local heat into energy. | Heat (>35°C) | Roughly 45 energy or 25% Power Cell Charge (50°C) |+|  **Photovoltaic Charger** | Charges the Tadpole's power cell in shallow waters during the day. | Stellar Radiation | *Varies* |
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v2 and call /api/revalidate.