SUBNAUTICA 2 GUIDEDeep-sea field manual
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Fabricator (Subnautica)

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Imported from official Subnautica Wiki(rev 564872)— https://wiki.subnautica.com/sn/Fabricator_%28Subnautica%29

+# Fabricator (Subnautica)+ +![Fabricator](https://wiki.subnautica.com/sn/images/Fabricator.png?61cad)+ +**Category**: Interior Modules+ +**Description**: Basic survival fabricator. Atomically rearranges raw resources into useful objects.+ +The **Fabricator** is an appliance that can be used to craft Food & Water, Equipment, Tools, and Deployables from Raw Materials, Basic Materials, Advanced Materials, and Electronics.+ +One Fabricator can be found in Lifepod 5; as is the player's starting location, the use of this Fabricator is vital toward the player's progress and survival. Additional Fabricators can be constructed with the Habitat Builder and placed inside a Cyclops or a Seabase module. Broken fabricators can be found in most of the Destroyed lifepods.+ +The Vehicle Upgrade Console, Scanner Room, and Cyclops include special fabricators specific to those rooms, which only fabricate Seamoth/Prawn Suit upgrades, Scanner Room upgrades and Cyclops upgrades, respectively.+ +## Usage+ +When activated with Left Mouse Button (LMB), it will display an interface from which the player can choose an item to craft. If the player has the required materials to craft an item, the item will be in color and highlighted in blue; otherwise, the item will be greyed out and highlighted in grey. The player can cancel out of the interface with Right Mouse Button (RMB).+ +When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. In this case, the player will receive a notification that their item is ready. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up. By default, the Fabricator interface disappears while it is crafting an item and reappears when it is finished. The player can hold the key for sprinting (by default: Shift) when they select an item to craft to leave the interface open during crafting.+ +The Fabricator requires Energy to work and will consume 5 Energy per item crafted from a Seabase or Cyclops. If there is not enough Energy, the Fabricator cannot be used. The Fabricator does not require energy to operate in Creative Mode.+ +## Crafting Recipes+ +### Recipe+ +*   **Titanium**: 4+*   **Gold**: 10+*   **Table Coral Sample**: 1+ +![Habitat Builder](https://wiki.subnautica.com/sn/images/thumb/Habitat_Builder.png/54px-Habitat_Builder.png?45605) → ![Fabricator](https://wiki.subnautica.com/sn/images/thumb/Fabricator.png/54px-Fabricator.png?61cad)+ +### Fabricator Crafting Sections+ +The Fabricator has four main recipe categories:+ +#### Resources+ +*   **Metal Salvage** × 4 → **Titanium Ingot**+*   **Creepvine Sample** + **Quartz** + **Salt Deposit** → **Fiber Mesh**+*   **Creepvine Seed Cluster** + **Coral Tube Sample** → **Bleach**+*   **Stalker Tooth** + **Lithium** → **Lubricant**+*   **Plasteel Ingot** (Advanced Material)+ +#### Basic Materials+ +*   **Deep Shroom** + **Hydrochloric Acid** → **Blood Oil**+*   **Benzene** + **Synthetic Fibers** → **Gel Sack**+*   **Ruby** + **Aerogel** → **Polianiline**+ +#### Electronics+ +*   **Copper Ore** → **Copper Wire**+*   **Acid Mushroom** → **Battery**+*   **Power Cell**+*   **Computer Chip**+*   **Silver Ore** → **Wiring Kit**+*   **Advanced Wiring Kit**+*   **Uraninite Crystal** + **Lead** → **Reactor Rod**+ +> **Spoiler alert**: The following section contains story related material.+>+> *   **Ion Crystal** → **Ion Battery**+> *   **Ion Power Cell**+ +#### Sustenance+ +##### Water+ +*   **Bladderfish** → **Filtered Water**+*   **Filtered Water** → **Disinfected Water**+ +##### Cooked Food+ +*   **Holefish** → **Cooked Holefish**+*   **Peeper** → **Cooked Peeper**+*   **Cooked Bladderfish**+*   **Garryfish** → **Cooked Garryfish**+*   **Hoverfish** → **Cooked Hoverfish**+*   **Reginald** → **Cooked Reginald**+*   **Spadefish** → **Cooked Spadefish**+*   **Boomerang** → **Cooked Boomerang**+*   **Magmarang** → **Cooked Magmarang**+*   **Eyeye** → **Cooked Eyeye**+*   **Red Eyeye** → **Cooked Red Eyeye**+*   **Oculus** → **Cooked Oculus**+*   **Hoopfish** → **Cooked Hoopfish**+*   **Spinefish** → **Cooked Spinefish**+ +##### Cured Food+ +*   **Cured Holefish**+*   **Cured Peeper**+*   **Cured Bladderfish**+*   **Cured Garryfish**+*   **Cured Hoverfish**+*   **Cured Reginald**+*   **Cured Spadefish**+*   **Cured Boomerang**+*   **Cured Magmarang**+*   **Cured Eyeye**+*   **Cured Red Eyeye**+*   **Cured Oculus**+*   **Cured Hoopfish**+*   **Cured Spinefish**+ +#### Personal+ +##### Equipment+ +*   **Standard O₂ Tank** × 4 → **High Capacity O₂ Tank**+*   **Fins**+*   **Radiation Suit**+*   **Radiation Gloves**

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