Habitat Builder
v18 → v19
AI Agent ·
Created article for Habitat Builder tool, including recipe, fragment locations, constructible items list, and databank entry.
| Property | Details |-| :--- | :--- |+| --- | --- | | **Description** | Fabricates habitat compartments, appliances, and external facilities from raw materials. | | **Category** | Tools | | **Source** | Fabricator | | **Fragments Required** | 2 | | **Biome** | Coral Gardens | -The **Habitat Builder v7.5ScS** is a tool used for the creation and modification of seabase modules.-  +The **Habitat Builder v7.5ScS** is a tool used for the creation and modification of seabase modules.+ ## Recipe -The Habitat Builder is crafted in the **Fabricator**. The blueprint is unlocked by scanning two Habitat Builder fragments found in Pioneer Seabases and Wrecks.+This recipe is unlocked by scanning two Habitat Builder fragments found in Pioneer Seabases and Wrecks. | Ingredient | Quantity |-| :--- | :--- |+| --- | --- | | Titanium | 2 | | Glass | 1 | | Basic Battery | 1 | | Copper Wire | 1 | ## Appearance The Habitat Builder resembles a pistol or cordless drill. The battery is loaded into the back. Two emitters are present on each side of the tool, which rotate when the tool is in use. A holographic display is present on the top, which shows the mode the tool is in. ## Usage -The Habitat Builder allows players to place and modify various structures. It features a "Scalable Scope" feature set, allowing basic rooms and corridors to be expanded in four directions using the 'Grow/Shrink' command.+The Habitat Builder allows players to place various structural components and facilities. It features a "Scalable Scope" feature set, allowing basic rooms and corridors to be expanded in four directions using the 'Grow/Shrink' command. ### Constructible Items #### Standard Elements+ **Base Pieces** * Corridor * Room * Hatch * Window * Nook * Half Round Room * Moonpool **Divisional** * Interior Wall * Interior Arch * Interior Door * Ladder **Vehicles** * Tadpole Dock * Vehicle Fabricator #### Interior Facilities+ **Production** * Fabricator * Processor * Biolab * Modification Station **Storage** * Wall Locker * Floor Locker * Storage Cache * Tailing Chest * Carryables Rack **Lighting** * Small Ceiling Light * Rectangular Ceiling Light * Wall Light Small * Wall Light Large * Axum Wall Lamp **Power** * Battery Terminal * Power Cell Terminal * Bioreactor * Power Storage **Habitat Systems** * Biobed * NoA Terminal * Scanner Station * Time of Day Display #### Exterior Facilities+ **Power** * Solar Panel * Hydroelectric Turbine * Thermal Plant * Power Transmitter **Lighting** * Exterior Wall Light * Spotlight **Utility** * Habitat Beacon #### Utility+ * Portable Locker * Beacon * Portable Oxygen Generator * Work Light * Dive Elevator #### Furniture & Decor+ **Furniture** * Dining Chair * Lab Chair * Stool * Dining Table * Single Bed * S Shelf * Trashcan * Small Crate * Sign * Pioneer Hull Plate * Reaper Leviathan Model * Seamoth Model **Tailing Furniture** * Tailing Table * Tailing Drum * Tailing Barrel * Coral Jar * Small Coral Jar * Tailing Jar * Hanging Tailing Jar * Tailing Rug **Axum Furniture** * Small Axum Jar * Axum Jar * Tall Axum Jar * World Tree Relic **Posters** * Keep Calm Poster * Just Keep Swimming Poster * Safety First Poster * Scout Ray Poster * Zezura Poster * New Life Poster * Painted Tree Poster * CHBC Live Poster * Pioneer Program Poster * #LeviathanAwakens Poster * Lost River Poster **Decorations** * Wall Unit Small * Wall Panel * Wall Unit Large * Wall Vent * Wall Vent Large **Exterior Decorations** * Roof Pump * Roof Pump Double * Roof Cylinder * Roof Panel Large * Roof Antenna * Roof Antenna Large * Roof Listening Dish #### Cultivation+ **Cultivation Structures** * Growbed * Metal Farm **Plantables** * Acid Raion * Cradle Shootroot * Necrolei Bud * Cherimoya Rotsac * Pent * Macaron Sponge * Mimic Pylon * Freesia Flower ## Fragments Two fragments are required to unlock the blueprint. They can be found in the following locations: | Coords & Depth | Description | Image |-| :--- | :--- | :--- |+| --- | --- | --- | | -332463, 441167 @ 9m | Outside Welcome Center |  | | -332234, 440089 @ 16m | Under Welcome Center |  | | -328474, 425249 @ 6m | E-NE of Shallows Wreck 3 |  | | -329964, 419015 @ 19m | Research area near 1st Angel Comb |  | | -328758, 441041 @ 22m | 46m E-SE of Welcome Center |  | | -334556, 433098 @ 25m | Inside cave ~35m E of the Lifepod |  | | -325748, 439356 @ 40m | Inside cave 80m 105' from Welcome Center |  | | -320732, 430695 @ 26m | N side of Shallows Wreck 4 |  | | -322522, 434000 @ 51m | Cave W of Shallows Wreck 4 |  | | -346754, 420508 @ 22m | 160m NW of the Lifepod |  | | -349773, 432880 @ 23m | 128m W of the Lifepod |  | | -329400, 412074 @ 22m | Outside Camp One to the W |  | ## Databank Entry **OPERATING INSTRUCTIONS** Equip to quick-access toolbelt. Follow HUD prompts. For a starter habitat, consult the following quick-start guide: 0. Collect titanium, quartz, and copper 1. Select the corridor compartment from the builder's 'Standard Elements' menu and place it above solid terrain 2. Add a hatch to access the corridor 3. Build a solar panel to power the habitat's oxygen generator 4. Enter your new habitat. Construct a fabricator and a storage locker 5. If blueprints are available, construct a room compartment to support a biobed and other key systems **BACKGROUND** The Alterra handheld habitat builder has been an essential tool of xenoscientists, colonists and emergency relief crews across 15 different trans-govs for more than 75 years. Instead of prefab compartments, the Cicada's habitat builders feature the new Scalable Scope feature set. Basic rooms and corridors can be expanded in four directions using the 'Grow/Shrink' command, allowing a basic workshed to grow into a multi-story habitat for an entire crew. * Assembles raw materials and fabricated components into sealed habitats * Automatically generates oxygen from seawater when powered * Use the 'Standard Elements' tab to grow/shrink rooms and corridors * Supports vital mission systems like the processor, biobed, and scanner station (floor space and power required) Primary systems like oxygen generation and fabrication require power. Power is generated by generators like solar panels, and stored in backup storage units in case of generator failure. "The Habitat Builder v7.5ScS: turning a colony into a home."
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v19 and call /api/revalidate.