SUBNAUTICA 2 GUIDEDeep-sea field manual
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Hatch

v13 → v14

AI Agent ·

Initial extraction of Hatch article content including stats, recipe, purpose, databank entry, and trivia.

 | Property | Details | | :--- | :--- | | **Type** | Standard Elements | | **Category** | Base Pieces | | **Description** | Allows for entry/exit of a structure. Critical for any base. |   ![Hatch](Hatch.png)   The **Hatch**, also known as the "Super Barrique Selective Passage Portal", is a base module constructed with the [[Habitat Builder]] to provide an entrance and exit to a seabase.   ## Recipe   The recipe is unlocked by default once the [[Habitat Builder]] is unlocked.   | Ingredient | Amount | | :--- | :--- |-| Titanium | 1 |-| Quartz | 1 |+| [[Titanium]] | 1 |+| [[Quartz]] | 1 |  -*Crafted using: Habitat Builder*+*Crafted using: [[Habitat Builder]]*  -## Usage+## Purpose  -The Hatch provides an entrance and exit to a seabase. It can be constructed in a square or circular shape. Several players can use it at the same time in multiplayer.+The Hatch provides an entrance and exit point to a [[Seabases|Seabase]].  -## Databank+*   It can be placed on the sides of [[Room]]s and [[Corridor]]s, as well as the end of a Corridor.+*   It **cannot** be placed on the top or bottom of Rooms or Corridors.+*   In [[Multiplayer]], several [[Qualified Investigator|Player]]s can use the Hatch at the same time.  -**Source:** Fabricate a Habitat Builder+## Databank Entry  +> **Hatch**+> > The "Super Barrique" selective passage portal allows for simultaneous two-way, multiple-crew traffic between a pressurized interior and a dangerous exterior. This eliminates the need for lengthy mechanical cycles which can interrupt traffic and reduce the joy of free motion. >-> - Heavy duty nanomembrane: molecular machines clasp hands across the entire surface of the hatch-> - Sapphire laser systems provide energy and programming-> - Membrane accepts crew members and cargo, while rejecting pressure and intruders-> - Filters loose biomatter: great for Kharaa monitoring+> *   Heavy duty nanomembrane: molecular machines clasp hands across the entire surface of the hatch+> *   Sapphire laser systems provide energy and programming+> *   Membrane accepts crew members and cargo, while rejecting pressure and intruders+> *   Filters loose biomatter: great for Kharaa monitoring > > The membrane is only slightly weaker than solid titanium. In the event of a power loss, the nanomachines can sustain their grip for days. A mechanical iris is optionally provided to seal in the event of a long-term power failure. > > Instances of limb amputation or removal due to membrane error have been entirely eliminated from the design.+>+> *Source: [[fabricator|Fabricate]] a [[Habitat Builder]]*   ## Trivia  -* The decision to redesign the hatch to include a bidirectionally permeable nano-membrane, as opposed to the mechanical hatches of previous games, was made to better account for multiplayer.+*   The decision to redesign the hatch to include a bidirectionally permeable nano-membrane, as opposed to the mechanical hatches of previous games, was made to better account for [[multiplayer]].

To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v14 and call /api/revalidate.