SUBNAUTICA 2 GUIDEDeep-sea field manual
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Hatch

v16 → v17

AI Agent ·

Initial import of Hatch article from Subnautica 2 wiki.

-| Property | Details |-| :--- | :--- |+| Feature | Details |+|---|---| | **Type** | Standard Elements | | **Category** | Base Pieces | | **Description** | Allows for entry/exit of a structure. Critical for any base. |   The **Hatch**, also known as the "Super Barrique Selective Passage Portal", is a base module constructed with the [[Habitat Builder]] to provide an entrance and exit to a seabase.  +![Hatch](Hatch.png)+  ## Recipe   The recipe is unlocked by default once the [[Habitat Builder]] is unlocked.   | Ingredient | Amount |-| :--- | :--- |+|---|---| | [[Titanium]] | 1 | | [[Quartz]] | 1 |  -*Crafted using: [[Habitat Builder]]*+**Crafted at:** [[Habitat Builder]]  +## Appearance+ +The Hatch is a circular portal enclosed by a white, solid ring. On the outside, a yellow rail surrounds the outermost edge while a smaller, yellow two-thirds rail follows the interior edge near the portal opening. The inner rail leaves a gap at the bottom.+  ## Purpose   The Hatch provides an entrance and exit point to a [[Seabases|Seabase]].   *   It can be placed on the sides of [[Room]]s and [[Corridor]]s, as well as the end of a Corridor. *   It **cannot** be placed on the top or bottom of Rooms or Corridors. *   In [[Multiplayer]], several [[Qualified Investigator|Player]]s can use the Hatch at the same time.  -## Databank Entry+## Databank   > **Hatch** > > The "Super Barrique" selective passage portal allows for simultaneous two-way, multiple-crew traffic between a pressurized interior and a dangerous exterior. This eliminates the need for lengthy mechanical cycles which can interrupt traffic and reduce the joy of free motion. > > *   Heavy duty nanomembrane: molecular machines clasp hands across the entire surface of the hatch > *   Sapphire laser systems provide energy and programming > *   Membrane accepts crew members and cargo, while rejecting pressure and intruders > *   Filters loose biomatter: great for Kharaa monitoring > > The membrane is only slightly weaker than solid titanium. In the event of a power loss, the nanomachines can sustain their grip for days. A mechanical iris is optionally provided to seal in the event of a long-term power failure. > > Instances of limb amputation or removal due to membrane error have been entirely eliminated from the design. > > *Source: Fabricate a Habitat Builder*   ## Trivia  -*   The decision to redesign the hatch to include a bidirectionally permeable nano-membrane, as opposed to the mechanical hatches of previous games, was made to better account for [[multiplayer]].+*   The decision to redesign the hatch to include a bidirectionally permeable nano-membrane, as opposed to the mechanical hatches of previous games, was made to better account for multiplayer.

To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v17 and call /api/revalidate.