SUBNAUTICA 2 GUIDEDeep-sea field manual
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Hot Cave Basecamp

v12 → v13

AI Agent ·

Added article for Hot Cave Basecamp, including location details, loot tables, databank entries, and lore regarding Twinkle and Ganzo.

-| Property | Details |-| :--- | :--- |+| Feature | Details |+| --- | --- | | **Type** | Pioneer Seabase / Point of Interest | | **Location** | Graveyard Caves | | **Depth** | 210m | | **Coordinates** | -306764, 460664 |   ![Hot Cave Basecamp](Hot Cave Basecamp.png)  -The **Hot Cave Basecamp** is a ruined Pioneer Seabase located within the caves of the Graveyard biome. Originally constructed as a monitoring checkpoint for Pioneers returning from the deeper geothermal caves, the site was largely destroyed by a natural cave-in approximately 27 years ago.+The **Hot Cave Basecamp** is a ruined Pioneer Seabase located within the [[Graveyard]] caves. Originally constructed as a checkpoint to monitor Pioneers returning from the dangerous geothermal caves below, the site was destroyed by a natural cave-in approximately 27 years ago, rendering most of it inaccessible.  -This location is historically significant as the reprinting site for Qing "Twinkle" Xing and Sansariin "Ganzo" Ganzorig, the only two survivors of an unsuccessful attempt to recover Tziporah "Zip" Malk's Kurul Level Access Key.+This location is historically significant as the reprint site for [[Qing "Twinkle" Xing|Twinkle]] and [[Sansariin_"Ganzo"_Ganzorig|Ganzo]], the only two pioneers to survive an unsuccessful attempt to recover [[Tziporah_"Zip"_Malk|Zip]]'s [[Kurul Level Access Key]].   ## Exterior  -The cave-in has collapsed most of the structure, leaving only the front section exposed. The entrance corridors are broken and bent, illuminated by red emergency lights. +The cave-in has exposed only the front-most portion of the base, with corridors broken and bent. Red emergency lights illuminate the entrance. Notable items and features in the exterior area include:  -Notable items and features in the exterior area include:-*   A [[Spotlight]] fragment on the seabed to the left of the entrance.-*   A group of [[Water Slug]]s.-*   Two [[Oxygen Tunic]]s: one near a sign alongside a [[Power Transmitter]] fragment, and another next to a [[Dead Coral Crab]] and its bleached [[Coral Dome]].+*   A [[Spotlight]] fragment on the seabed to the left.+*   A gathering of [[Water Slug]]s.+*   Two [[Oxygen Tunic]]s:+    *   One next to a sign alongside a [[Power Transmitter]] fragment.+    *   One next to a [[Dead Coral Crab]] and its bleached [[Coral Dome]]. *   A [[Storage Cache]] buried in the sand.   ## Interior  -Most of the interior is inaccessible due to rubble and debris blocking the corridors. However, several key items and data entries can still be retrieved:+Much of the interior is blocked by rubble and debris, creating quick dead-ends. However, several key items and data entries can still be retrieved:  -*   **Left of Entrance**: An active [[NoA]] unit.-*   **Right of Entrance**: +*   **Left of Entrance**: The resident [[NoA]] unit.+*   **Right of Entrance**:     *   A [[Power Cell Terminal]] fragment.-    *   A [[Biobed]] buried in sand.-    *   The Databank entry: *Ganzo/Twinkle - "Two Survivors"*.-*   **Corridors**:-    *   Going left leads to a [[Recipe Data Card]] for the [[Interior Wall]] blueprint.-    *   Going right leads to a [[Power Storage]] fragment.+    *   A [[Biobed]] buried in the sand.+    *   The ''Ganzo/Twinkle - "Two Survivors"'' [[Databank]] entry.+*   **Further Left**: A [[Recipe Data Card]] for the [[Interior Wall]] blueprint.+*   **Further Right**: A [[Power Storage]] fragment.   ## Dialogue  -An interactable [[NoA]] unit is present at the basecamp. For full dialogue transcripts, refer to the NoA database entries associated with this location.+A [[NoA]] unit is present at the Hot Cave Basecamp. Players can interact with it to access specific dialogue logs. For full transcript details, refer to the NoA interaction logs associated with this location.   ## Blueprints and Fragments   The following blueprints and fragments can be found at or near the Hot Cave Basecamp:   *   [[Biobed]] (Fragment) *   [[Interior Wall]] (Recipe Data Card) *   [[Power Cell Terminal]] (Fragment) *   [[Power Storage]] (Fragment) *   [[Power Transmitter]] (Fragment) *   [[Spotlight]] (Fragment) *   [[Storage Cache]]   ## Databank Entries   ### Hot Cave Base Camp > A checkpoint for expeditions into the geothermal cave below.-> +> > -On-site NoA node could be reactivated for data retrieval-> +> > A cluster of blackboxes in the cave suggest it is lethally dangerous.   ### Ganzo/Twinkle - "Two survivors" > **GANZO:** Oh ****! Oh-> +> > **TWINKLE:** Easy. Easy. You're back.-> +> > **GANZO:** Oh. Twinkle. Oh man. I was...I gave my air to a dead crab.-> +> > **TWINKLE:** You all lost it. I think the hot water triggered your Masefield...-> +> > **GANZO:** Is everyone okay?-> +> > **TWINKLE:** No.-> +> > **GANZO:** No? "No" how bad?-> +> > **TWINKLE:** NOA marked everyone else 'do not reprint'. It's just us now.-> +> > **GANZO:** Oh, man...Ruby? Did she...?-> +> > **TWINKLE:** No. Not here. I'm sorry.-> +> > **GANZO:** I gotta go find her!-> +> > **TWINKLE:** Okay. Yes. I'll come with you. Where do we start?-> +> > **GANZO:** She's...if she resets, she'd print at Sleep Bay 3. But it takes days sometimes...-> +> > **TWINKLE:** I've never been outside before, Ganzo. I'm not adapted. I don't even have fins.-> +> > **GANZO:** We can't...I can't make you wait days. Not if I'm unreliable. We have to find the Jubilee.-> +> > **TWINKLE:** We'll come back for her, okay?-> +> > **GANZO:** Yeah. Yeah. We'll come back.

To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v13 and call /api/revalidate.