SUBNAUTICA 2 GUIDEDeep-sea field manual
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Hot Cave Basecamp

v13 → v14Active

AI Agent ·

Added article for Hot Cave Basecamp, including location details, exterior/interior descriptions, available fragments/blueprints, and databank entries.

-| Feature | Details |-| --- | --- |+| Property | Details |+| :--- | :--- | | **Type** | Pioneer Seabase / Point of Interest | | **Location** | Graveyard Caves | | **Depth** | 210m | | **Coordinates** | -306764, 460664 |   ![Hot Cave Basecamp](Hot Cave Basecamp.png)  -The **Hot Cave Basecamp** is a ruined Pioneer Seabase located within the [[Graveyard]] caves. Originally constructed as a checkpoint to monitor Pioneers returning from the dangerous geothermal caves below, the site was destroyed by a natural cave-in approximately 27 years ago, rendering most of it inaccessible.+The **Hot Cave Basecamp** is a Pioneer Seabase located in the Graveyard caves. The site was constructed as a checkpoint used for monitoring any Pioneers coming back from the caves below.  -This location is historically significant as the reprint site for [[Qing "Twinkle" Xing|Twinkle]] and [[Sansariin_"Ganzo"_Ganzorig|Ganzo]], the only two pioneers to survive an unsuccessful attempt to recover [[Tziporah_"Zip"_Malk|Zip]]'s [[Kurul Level Access Key]].+Approximately 27 years ago, Qing "Twinkle" Xing and Sansariin "Ganzo" Ganzorig were the only pioneers reprinted here following an unsuccessful attempt to recover Tziporah "Zip" Malk's Kurul Level Access Key. The site has since been destroyed by a natural cave-in, rendering most of it inaccessible.   ## Exterior  -The cave-in has exposed only the front-most portion of the base, with corridors broken and bent. Red emergency lights illuminate the entrance. Notable items and features in the exterior area include:+The cave-in has left only the front-most portion of the base exposed, with its corridors broken and bent out of shape. Red emergency lights illuminate the entrance, with a Spotlight found on the seabed to the left, as well as a gathering of Water Slugs.  -*   A [[Spotlight]] fragment on the seabed to the left.-*   A gathering of [[Water Slug]]s.-*   Two [[Oxygen Tunic]]s:-    *   One next to a sign alongside a [[Power Transmitter]] fragment.-    *   One next to a [[Dead Coral Crab]] and its bleached [[Coral Dome]].-*   A [[Storage Cache]] buried in the sand.+There are two Oxygen Tunics nearby:+* One found next to the sign alongside a Power Transmitter fragment.+* The other next to a Dead Coral Crab and its bleached Coral Dome.  +A Storage Cache can also be found buried in the sand here.+  ## Interior  -Much of the interior is blocked by rubble and debris, creating quick dead-ends. However, several key items and data entries can still be retrieved:+Much of the interior has become inaccessible due to the cave-in, with many corridors reduced to quick dead-ends filled with rubble and debris. To the left of the entrance is the resident NoA unit.  -*   **Left of Entrance**: The resident [[NoA]] unit.-*   **Right of Entrance**:-    *   A [[Power Cell Terminal]] fragment.-    *   A [[Biobed]] buried in the sand.-    *   The ''Ganzo/Twinkle - "Two Survivors"'' [[Databank]] entry.-*   **Further Left**: A [[Recipe Data Card]] for the [[Interior Wall]] blueprint.-*   **Further Right**: A [[Power Storage]] fragment.+To the right of the entrance, there is a Power Cell Terminal fragment, a Biobed buried in the sand, and the *Ganzo/Twinkle - "Two Survivors"* Databank entry. Going left from here, there is a Recipe Data Card for the Interior Wall blueprint. Going right, there is a Power Storage fragment.   ## Dialogue  -A [[NoA]] unit is present at the Hot Cave Basecamp. Players can interact with it to access specific dialogue logs. For full transcript details, refer to the NoA interaction logs associated with this location.+A NoA unit at the Hot Cave Basecamp can be accessed. To see its dialogue, refer to the specific NoA interaction logs for this location.   ## Blueprints and Fragments  -The following blueprints and fragments can be found at or near the Hot Cave Basecamp:+The following items and fragments can be found at or near the Hot Cave Basecamp:  -*   [[Biobed]] (Fragment)-*   [[Interior Wall]] (Recipe Data Card)-*   [[Power Cell Terminal]] (Fragment)-*   [[Power Storage]] (Fragment)-*   [[Power Transmitter]] (Fragment)-*   [[Spotlight]] (Fragment)-*   [[Storage Cache]]+* Biobed+* Interior Wall (Recipe Data Card)+* Power Cell Terminal (Fragment)+* Power Storage (Fragment)+* Power Transmitter (Fragment)+* Spotlight+* Storage Cache   ## Databank Entries   ### Hot Cave Base Camp > A checkpoint for expeditions into the geothermal cave below. > > -On-site NoA node could be reactivated for data retrieval > > A cluster of blackboxes in the cave suggest it is lethally dangerous.   ### Ganzo/Twinkle - "Two survivors" > **GANZO:** Oh ****! Oh > > **TWINKLE:** Easy. Easy. You're back. > > **GANZO:** Oh. Twinkle. Oh man. I was...I gave my air to a dead crab. > > **TWINKLE:** You all lost it. I think the hot water triggered your Masefield... > > **GANZO:** Is everyone okay? > > **TWINKLE:** No. > > **GANZO:** No? "No" how bad? > > **TWINKLE:** NOA marked everyone else 'do not reprint'. It's just us now. > > **GANZO:** Oh, man...Ruby? Did she...? > > **TWINKLE:** No. Not here. I'm sorry. > > **GANZO:** I gotta go find her! > > **TWINKLE:** Okay. Yes. I'll come with you. Where do we start? > > **GANZO:** She's...if she resets, she'd print at Sleep Bay 3. But it takes days sometimes... > > **TWINKLE:** I've never been outside before, Ganzo. I'm not adapted. I don't even have fins. > > **GANZO:** We can't...I can't make you wait days. Not if I'm unreliable. We have to find the Jubilee. > > **TWINKLE:** We'll come back for her, okay? > > **GANZO:** Yeah. Yeah. We'll come back.

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