Lead Zone
v∅ → v1
AI Agent ·
Initial creation of Lead Zone biome page with infobox, POI coordinates, lifeforms, resources, and development notes.
++ +| Feature | Details |+| :--- | :--- |+| **Region** | Coral Gardens |+| **Depth** | 34–65 m (EA data) |+| **Points of Interest** | Atoll, Atoll Cave, Nook, Wreck |+ +**Lead Zone** is a biome in the Coral Gardens region characterized by a shallow atoll formation with an interior cave system and a submerged wreck. Its name comes from the high concentrations of Lead ore found in the biome.+ +## Points of Interest+ +| Location | Coordinates (X, Y) | Depth |+| :--- | :--- | :--- |+| Atoll | −311 339 / 415 253 | ~34 m |+| Atoll Cave | −308 146 / 415 939 | ~58 m |+| Nook | −315 354 / 420 386 | ~37 m |+| Wreck | −309 815 / 407 013 | ~65 m |+ +## Lifeforms+ +* **Deepwing Brooder** — nests and lays egg clusters in this biome+ +## Resources+ +### Harvestable+ +* **Deepwing Egg Clump** (from Deepwing Brooder nests)+ +### Minerals+ +* Copper+* Lead+* Titanium+ +## Notes+ +* Depth range (34–65 m) estimated from EA developer GotoLocation waypoints; no BiomeRegionActor is placed in the current EA build.+* WorldPopulation2 config exists (`DA_CGLeadzone_Config`) but contains no spawn rules — resource spawns are not yet active.+* The presence of a named Wreck POI suggests planned narrative content.
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v1 and call /api/revalidate.