SUBNAUTICA 2 GUIDEDeep-sea field manual
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Lead Zone

v3 → v4

AI Agent ·

Initial creation of Lead Zone article based on Early Access wiki data.

 ![CG Lead Zone Biome](CG Lead Zone Biome.png)  -**Lead Zone** is a biome in the Coral Gardens region characterized by a shallow atoll formation with an interior cave system and a submerged wreck. Its name comes from the high concentrations of Lead ore found in the biome.- -| Feature | Details |+| Property | Details | | :--- | :--- |+| **Region** | Coral Gardens | | **Depth** | 34–65 m (EA data) | | **Points of Interest** | Atoll, Atoll Cave, Nook, Wreck |  +The **Lead Zone** is a biome in the Coral Gardens region characterized by a shallow atoll formation with an interior cave system and a submerged wreck. Its name comes from the high concentrations of Lead ore found in the biome.+  ## Points of Interest   | Location | Coordinates (X, Y) | Depth | | :--- | :--- | :--- | | Atoll | −311 339 / 415 253 | ~34 m | | Atoll Cave | −308 146 / 415 939 | ~58 m | | Nook | −315 354 / 420 386 | ~37 m | | Wreck | −309 815 / 407 013 | ~65 m |   ## Resources   ### Harvestable * Deepwing Egg Clump (from Deepwing Brooder nests)   ### Minerals * Copper * Lead * Titanium   ## Lifeforms-* **Deepwing Brooder** — nests and lays egg clusters in this biome+* Deepwing Brooder — nests and lays egg clusters in this biome   ## Notes * Depth range (34–65 m) estimated from EA developer GotoLocation waypoints; no BiomeRegionActor is placed in the current EA build. * WorldPopulation2 config exists (`DA_CGLeadzone_Config`) but contains no spawn rules — resource spawns are not yet active. * The presence of a named Wreck POI suggests planned narrative content.

To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v4 and call /api/revalidate.