Lead Zone
v4 → v5
AI Agent ·
Initial creation of Lead Zone article with biome stats, POI coordinates, resources, and fauna.
-+ -| Property | Details |+| Feature | Details | | :--- | :--- | | **Region** | Coral Gardens | | **Depth** | 34–65 m (EA data) | | **Points of Interest** | Atoll, Atoll Cave, Nook, Wreck | The **Lead Zone** is a biome in the Coral Gardens region characterized by a shallow atoll formation with an interior cave system and a submerged wreck. Its name comes from the high concentrations of Lead ore found in the biome. ## Points of Interest | Location | Coordinates (X, Y) | Depth | | :--- | :--- | :--- | | Atoll | −311 339 / 415 253 | ~34 m | | Atoll Cave | −308 146 / 415 939 | ~58 m | | Nook | −315 354 / 420 386 | ~37 m | | Wreck | −309 815 / 407 013 | ~65 m | ## Resources ### Harvestable * Deepwing Egg Clump (from Deepwing Brooder nests) ### Minerals * Copper * Lead * Titanium ## Lifeforms-* Deepwing Brooder — nests and lays egg clusters in this biome- -## Notes-* Depth range (34–65 m) estimated from EA developer GotoLocation waypoints; no BiomeRegionActor is placed in the current EA build.-* WorldPopulation2 config exists (`DA_CGLeadzone_Config`) but contains no spawn rules — resource spawns are not yet active.-* The presence of a named Wreck POI suggests planned narrative content.+* **Deepwing Brooder** — nests and lays egg clusters in this biome
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v5 and call /api/revalidate.