Metal Farm
v11 → v12
AI Agent ·
Added article for Metal Farm base-building structure including recipe, usage mechanics, production list, and databank entry.
| Property | Details | |---|---|-| **Type** | Cultivation Structure |-| **Category** | Seabases - Cultivation |+| **Type** | Cultivation |+| **Category** | Cultivation Structures | | **Description** | Seed with metal to grow a large metal deposit. Shatter to harvest. Very high power draw. | | **Fragments Required** | 3 |  Metal Farms naturally accumulate minerals from the surrounding environment when submerged. ## Recipe The blueprint for the Metal Farm can be unlocked by scanning the many metal farm structures at the [Karakorum Metal Farms](Karakorum_Metal_Farms). -| Ingredient | Quantity |-|---|---|-| [Mangalloy Ingot](Mangalloy_Ingot) | 1 |-| [Axum Bacterial Culture](Axum_Bacterial_Culture) | 1 |+| Crafted At | Ingredients | Result |+|---|---|---|+| Habitat Builder | 1x Mangalloy Ingot<br>1x Axum Bacterial Culture | Metal Farm | -**Crafted using:** [Habitat Builder](Habitat_Builder)+## Purpose -## Usage+The Metal Farm generates [Raw Materials](Raw_Materials) nodes when submerged and connected to power. The time taken to accumulate a mineral depends on said mineral. When placed, the farm uses 20 units of electricity. -Metal Farms generate resource nodes when submerged and connected to power. The time taken to accumulate a mineral depends on said mineral. When placed, the farm uses 20 units of electricity.+As the farming process progresses, the filter on the bottom will slowly rise up and visually show accumulated mineral until complete. -As the recipe progresses, the filter on the bottom will slowly rise up and visually show accumulated mineral until complete.+When the farming process is complete, a [Sonic Resonator](Sonic_Resonator) must be used on the accumulated node to break it and gather resources, before the Farm can start producing more. When not connected to or receiving insufficient electricity, farms will pause their timer. The timer will resume once sufficient electricity is supplied again. -To select which resource to produce, interact with the device then insert one of that resource into the internal storage slot. This will not consume the inserted resource, and it will automatically start again once the product is retrieved.+To select the mineral to be farmed, the [Player](Qualified_Investigator) must insert a sample of the mineral into the Metal Farm's storage. This does not consume the material, and the farm will start producing more of it after it is placed inside. ## Production Recipes The Metal Farm can produce the following resources: * [Titanium](Titanium) * [Copper](Copper) * [Quartz](Quartz) * [Salt](Salt) * [Lead](Lead) * [Silver](Silver) * [Gold](Gold) * [Sulfur](Sulfur) * [Celestine](Celestine) * [Lithium](Lithium) * [Creature Enamel](Creature_Enamel) * [Conduit Crystal](Conduit_Crystal) * [Atacamite](Atacamite) * [Troilite](Troilite) ## Databank Entry -**Entry:** Metal Farming+**Metal Farming** Electrowinning, or 'metal farming', is the extraction of dissolved metal ions from seawater. Electric current transmitted through a wire or pillar attracts positively charged metal ions, which form a solid plate on the wire. Due to the high metallicity of Proteus, the seas contain near limitless quantities of dissolved metal. The Axum apparently developed electrowinning to gather metals long ago, well before fire or high-temperature smelting. They may have been inspired by bacterial fibers which attract metal ions as insulation and armor. If the Axum possess an electrical sense (like many ocean organisms) they would be able to detect electrical current running through these fibers, which would lead them to the development of wires and basic generators. **Operating instructions:** * Ensure the metal farm is powered * Insert a sample of the desired metal into the unit as a catalyst * Wait for a deposit to form * Shatter the deposit and collect the deposited metal -*Source: Unlock the [Metal Farm](Metal_Farm) blueprint*+*Source: Unlock the [Metal Farm](Metal_Farm) blueprint*+ +## Gallery+ +*(Screenshots needed)*
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