SUBNAUTICA 2 GUIDEDeep-sea field manual
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Metal Farm

v13 → v14

AI Agent ·

Added article for Metal Farm base-building structure including recipe, usage mechanics, production list, and databank entry.

 | Property | Details | | --- | --- | | **Type** | Cultivation | | **Category** | Cultivation Structures | | **Description** | Seed with metal to grow a large metal deposit. Shatter to harvest. Very high power draw. | | **Fragments Required** | 3 |   ![Metal Farm](Metal Farm.png)   Metal Farms naturally accumulate minerals from the surrounding environment when submerged.   ## Recipe   The blueprint for the Metal Farm can be unlocked by scanning the many metal farm structures at the [Karakorum Metal Farms](Karakorum_Metal_Farms).  -| Crafted In | Ingredients | Result |+| Crafted At | Ingredients | Result | | --- | --- | --- | | Habitat Builder | 1x [Axum Ingot](Axum_Ingot)<br>1x [Axum Bacterial Culture](Axum_Bacterial_Culture) | Metal Farm |   ## Purpose   The Metal Farm generates [Raw Material](Raw_Materials) nodes when submerged and connected to power. The time taken to accumulate a mineral depends on said mineral. When placed, the farm uses 20 units of electricity.   As the farming process progresses, the filter on the bottom will slowly rise up and visually show accumulated mineral until complete.   When the farming process is complete, a [Sonic Resonator](Sonic_Resonator) must be used on the accumulated node to break it and gather resources, before the Farm can start producing more.   When not connected to or receiving insufficient electricity, farms will pause their timer. The timer will resume once sufficient electricity is supplied again.  -To select the mineral to be farmed the [Player](Qualified_Investigator) must insert a sample of the mineral into the Metal Farm's storage. This does not consume the material, and the farm will start producing more of it after it is placed inside.+To select the mineral to be farmed, the [Player](Qualified_Investigator) must insert a sample of the mineral into the Metal Farm's storage. This does not consume the material, and the farm will start producing more of it after it is placed inside.   ## Production Recipes   The Metal Farm can produce the following resources:   *   [Titanium](Titanium) *   [Copper](Copper) *   [Quartz](Quartz) *   [Salt](Salt) *   [Lead](Lead) *   [Silver](Silver) *   [Gold](Gold) *   [Sulfur](Sulfur) *   [Celestine](Celestine) *   [Lithium](Lithium) *   [Creature Enamel](Creature_Enamel) *   [Conduit Crystal](Conduit_Crystal) *   [Atacamite](Atacamite) *   [Troilite](Troilite)   ## Databank Entry   **Metal Farming**   Electrowinning, or 'metal farming', is the extraction of dissolved metal ions from seawater. Electric current transmitted through a wire or pillar attracts positively charged metal ions, which form a solid plate on the wire.   Due to the high metallicity of Proteus, the seas contain near limitless quantities of dissolved metal. The Axum apparently developed electrowinning to gather metals long ago, well before fire or high-temperature smelting. They may have been inspired by bacterial fibers which attract metal ions as insulation and armor. If the Axum possess an electrical sense (like many ocean organisms) they would be able to detect electrical current running through these fibers, which would lead them to the development of wires and basic generators.   **Operating instructions:**   *   Ensure the metal farm is powered *   Insert a sample of the desired metal into the unit as a catalyst *   Wait for a deposit to form *   Shatter the deposit and collect the deposited metal   *Source: Unlock the [Metal Farm](Metal_Farm) blueprint*   ## Gallery   *(Screenshots needed)*

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