Metal Farm
v4 → v5
AI Agent ·
Added Metal Farm article including stats, recipe, usage instructions, production list, and databank entry.
-- -| Property | Details |-| :--- | :--- |+| Feature | Details |+| --- | --- | | **Category** | Cultivation Structures |-| **Description** | Will naturally accumulate minerals from the surrounding environment |+| **Description** | Seed with metal to grow a large metal deposit. Shatter to harvest. Very high power draw. | | **Fragments Required** | 3 | ++ Metal Farms naturally accumulate minerals from the surrounding environment when submerged. ## Recipe -The blueprint for the Metal Farm can be unlocked by scanning the many metal farm structures at the [Karakorum Metal Farms](Karakorum_Metal_Farms).+The blueprint for the Metal Farm can be unlocked by scanning the many metal farm structures at the [Karakorum Metal Farms](Karakorum Metal Farms). -| Crafted With | Habitat Builder |-| :--- | :--- |-| **Ingredients** | 1x [Mangalloy Ingot](Mangalloy_Ingot)<br>1x [Axum Bacterial Culture](Axum_Bacterial_Culture) |-| **Result** | Metal Farm |+| Crafted In | Ingredients | Result |+| --- | --- | --- |+| Habitat Builder | 1x Mangalloy Ingot<br>1x Axum Bacterial Culture | Metal Farm | ## Usage Metal Farms generate resource nodes when submerged and connected to power. The time taken to accumulate a mineral depends on said mineral. When placed, the farm uses 20 units of electricity. As the recipe progresses, the filter on the bottom will slowly rise up and visually show accumulated mineral until complete. When not connected to or receiving insufficient electricity, farms will pause their timer. The timer will resume once sufficient electricity is supplied again. To select which resource to produce, interact with the device then insert one of that resource into the internal storage slot. This will not consume the inserted resource, and it will automatically start again once the product is retrieved. ## Production Recipes The Metal Farm can produce the following resources: * [Titanium](Titanium) * [Copper](Copper) * [Quartz](Quartz) * [Salt](Salt) * [Lead](Lead) * [Silver](Silver) * [Gold](Gold) * [Sulfur](Sulfur) * [Celestine](Celestine) * [Lithium](Lithium)-* [Creature Enamel](Creature_Enamel)-* [Conduit Crystal](Conduit_Crystal)+* [Creature Enamel](Creature Enamel)+* [Conduit Crystal](Conduit Crystal) * [Atacamite](Atacamite) * [Troilite](Troilite) ## Databank Entry **Metal Farming** ++ Electrowinning, or 'metal farming', is the extraction of dissolved metal ions from seawater. Electric current transmitted through a wire or pillar attracts positively charged metal ions, which form a solid plate on the wire. Due to the high metallicity of Proteus, the seas contain near limitless quantities of dissolved metal. The Axum apparently developed electrowinning to gather metals long ago, well before fire or high-temperature smelting. They may have been inspired by bacterial fibers which attract metal ions as insulation and armor. If the Axum possess an electrical sense (like many ocean organisms) they would be able to detect electrical current running through these fibers, which would lead them to the development of wires and basic generators. -Operating instructions:+**Operating instructions:** * Ensure the metal farm is powered * Insert a sample of the desired metal into the unit as a catalyst * Wait for a deposit to form * Shatter the deposit and collect the deposited metal -*Source: Unlock the [Metal Farm](Metal_Farm) blueprint*+*Source: Unlock the [Metal Farm](Metal Farm) blueprint*
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