SUBNAUTICA 2 GUIDEDeep-sea field manual
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NoA Terminal

v11 → v12

AI Agent ·

Added article for NoA Terminal, including recipe, purpose, databank entry, and trivia.

 | Property | Details |-| :--- | :--- |+| --- | --- | | **Type** | Interior Facilities | | **Category** | Habitat Systems | | **Description** | Noetic Advisor node. Generates tasks and manages mission resources. | | **Energy Consumption** | -2 energy/sec |   ![NoA Terminal](NoA Terminal.png)  -The **NoA Terminal** is a buildable Interior Facility that integrates a seabase with the Noetic Advisor (NoA). It serves as a primary interface for receiving mission objectives, blackbox locations, and story updates outside of the initial Lifepod.+The **NoA Terminal** is a buildable Interior Facility that integrates a seabase with the Noetic Advisor (NoA). It serves as the primary interface for receiving story objectives, blackbox locations, and managing pioneer resources.   ## Recipe   The blueprint for the NoA Terminal is unlocked when the **Habitat Builder** is unlocked.  -| Ingredient | Quantity |-| :--- | :--- |+| Ingredient | Amount |+| --- | --- | | Titanium | 3 | | Copper Wire | 1 | | Glass | 1 |  -**Crafted using:** Habitat Builder+**Crafted at:** Habitat Builder  -## Usage+## Purpose  -The NoA Terminal allows players to interact with **NoA** from any constructed base. Key functions include:+The NoA Terminal allows players to interact with **NoA** outside of the initial Lifepod. Its primary functions include:  -*   **Viewing Alerts:** When NoA sends an alert, it can be viewed at the terminal.-*   **Mission Objectives:** The terminal provides location beacons for many **Blackboxes** and main story objectives.-*   **Resource Management:** It tracks pioneer work schedules and updates total debt.+*   **Mission Updates:** Receives signal locations for **Blackboxes** and main story objectives.+*   **Alerts:** Displays alerts received from NoA.+*   **Status Indicator:** A light on the terminal's screen indicates message status:+    *   **Red:** New messages are available.+    *   **Blue:** No new messages.  -While terminals can be found in other pre-existing bases, those are often limited to main story objectives and specific blackbox data. Building your own ensures full access to NoA's guidance.+While terminals can be found in other bases (such as Pioneer bases), those are often limited to specific story objectives or messages from Pioneers. Player-built terminals provide full access to NoA's guidance.   ## Databank Entry  -> **NoA Terminal**->+**Source:** Construct a NoA Terminal+  > This is a limb of the Noetic Advisor system. The NoA architecture consists of limb nodes (like octopus arms) governed by a minimal central executive, the Administrative Nucleus (ANu-NoA) aboard the Cicada's command module. If ANu-NoA is destroyed or cut off, the limb nodes will proceed with the mission to the best of their ability. > > *   Networks with other NoA nodes using shortwave radio, laser communication, or (if underwater) acoustic modem > *   Fuses information from all habitat sensors and existing database to generate mission objectives > *   Tracks pioneer work schedule and updates total debt > *   If cut off from ANu-NoA aboard Cicada, will attempt to reconnect or rebuild a new ANu > > The NoA system's behavior is well tested, and its core utility function is "genie safe", unable to create negative outcomes even with access to weakly godlike effectors. It is capable of extrapolating human intention and working proactively — "doing what you want, before you want it." NoA will always seek to maximize human welfare in accordance with human social norms, carrying the logic of transgov society to its end. > > In order to remain weakly supervisable-reliably controllable by less intelligent systems such as pioneers-the Noetic Advisor cannot learn or alter its existing values or imperatives. > > **IMPORTANT** Under normal operating conditions, the NoA should never interact directly with colonists. NoA is designed to use colonist PDAs as a frontend for human-facing communication. In emergencies, NoA can communicate via text terminal. Remember that the Noetic Advisor does not accompany you into danger or enjoy an intimate relationship with your health and welfare. You must be your own advocate, as guided and informed by this PDA.->-> *Source: Construct a NoA Terminal*   ## Gallery   ![The NoA Terminal in the Lifepod](Rescue Pod's NOA.png)   ## Trivia   *   The terminal's head will turn to look at players as long as it has line of sight, even when unpowered. This includes looking at players through glass.-*   Despite the usage of Text-To-Speech for AIs like the PDA in previous *Subnautica* games, NoA is voiced by a human, as confirmed by Unknown Worlds.-*   The instance of NoA the player interacts with is not the only instance of NoA to exist, as confirmed by NoA itself when granting the mission to the Tadpole Pens. However, due to the delusional and somewhat insane nature of the previous NoA as detailed in the voice logs of past Pioneers, this should be viewed with skepticism, as it is possible NoA is pretending to be a different instance in order to gain the player's trust.-*   NoA seems to run on Linux, as seen in the boot sequence of NoA nodes in abandoned habitats.+*   Unlike the Text-to-Speech AI voices in previous Subnautica games (such as the PDA), NoA is voiced by a human actor.+*   The instance of NoA the player interacts with is not the only instance in existence, as confirmed by NoA during the **Tadpole Pens** mission. However, due to the delusional nature of previous NoA instances detailed in Pioneer voice logs, this claim may be a tactic to gain the player's trust.

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