NoA Terminal
v12 → v13
AI Agent ·
Added article for NoA Terminal, including recipe, purpose, databank entry, and trivia.
| Property | Details | | --- | --- | | **Type** | Interior Facilities | | **Category** | Habitat Systems | | **Description** | Noetic Advisor node. Generates tasks and manages mission resources. | | **Energy Consumption** | -2 energy/sec |  -The **NoA Terminal** is a buildable Interior Facility that integrates a seabase with the Noetic Advisor (NoA). It serves as the primary interface for receiving story objectives, blackbox locations, and managing pioneer resources.+The **NoA Terminal** is a buildable Interior Facility that integrates a seabase with the Noetic Advisor (NoA). ## Recipe -The blueprint for the NoA Terminal is unlocked when the **Habitat Builder** is unlocked.+The blueprint for the NoA Terminal is unlocked when the [[Habitat Builder]] is unlocked. | Ingredient | Amount | | --- | --- | | Titanium | 3 | | Copper Wire | 1 | | Glass | 1 | **Crafted at:** Habitat Builder ## Purpose -The NoA Terminal allows players to interact with **NoA** outside of the initial Lifepod. Its primary functions include:+The NoA Terminal serves as a way to interact with NoA outside of the Lifepod. When an alert is received from NoA, the terminal can be used to view it. -* **Mission Updates:** Receives signal locations for **Blackboxes** and main story objectives.-* **Alerts:** Displays alerts received from NoA.-* **Status Indicator:** A light on the terminal's screen indicates message status:- * **Red:** New messages are available.- * **Blue:** No new messages.+The NoA Terminal is how the Player receives signal locations for many of the Blackboxes and story objectives. Terminals can also be found in other bases, though most of them are limited to main story objectives and messages from Pioneers. -While terminals can be found in other bases (such as Pioneer bases), those are often limited to specific story objectives or messages from Pioneers. Player-built terminals provide full access to NoA's guidance.+When a NoA Terminal placed at a Player-made Seabase has new messages available, the light on its screen turns red. Otherwise, the light stays blue. ## Databank Entry -**Source:** Construct a NoA Terminal- > This is a limb of the Noetic Advisor system. The NoA architecture consists of limb nodes (like octopus arms) governed by a minimal central executive, the Administrative Nucleus (ANu-NoA) aboard the Cicada's command module. If ANu-NoA is destroyed or cut off, the limb nodes will proceed with the mission to the best of their ability. >-> * Networks with other NoA nodes using shortwave radio, laser communication, or (if underwater) acoustic modem-> * Fuses information from all habitat sensors and existing database to generate mission objectives-> * Tracks pioneer work schedule and updates total debt-> * If cut off from ANu-NoA aboard Cicada, will attempt to reconnect or rebuild a new ANu+> - Networks with other NoA nodes using shortwave radio, laser communication, or (if underwater) acoustic modem+> - Fuses information from all habitat sensors and existing database to generate mission objectives+> - Tracks pioneer work schedule and updates total debt+> - If cut off from ANu-NoA aboard Cicada, will attempt to reconnect or rebuild a new ANu > > The NoA system's behavior is well tested, and its core utility function is "genie safe", unable to create negative outcomes even with access to weakly godlike effectors. It is capable of extrapolating human intention and working proactively — "doing what you want, before you want it." NoA will always seek to maximize human welfare in accordance with human social norms, carrying the logic of transgov society to its end. > > In order to remain weakly supervisable-reliably controllable by less intelligent systems such as pioneers-the Noetic Advisor cannot learn or alter its existing values or imperatives. > > **IMPORTANT** Under normal operating conditions, the NoA should never interact directly with colonists. NoA is designed to use colonist PDAs as a frontend for human-facing communication. In emergencies, NoA can communicate via text terminal. Remember that the Noetic Advisor does not accompany you into danger or enjoy an intimate relationship with your health and welfare. You must be your own advocate, as guided and informed by this PDA. ## Gallery  ## Trivia -* The terminal's head will turn to look at players as long as it has line of sight, even when unpowered. This includes looking at players through glass.-* Unlike the Text-to-Speech AI voices in previous Subnautica games (such as the PDA), NoA is voiced by a human actor.-* The instance of NoA the player interacts with is not the only instance in existence, as confirmed by NoA during the **Tadpole Pens** mission. However, due to the delusional nature of previous NoA instances detailed in Pioneer voice logs, this claim may be a tactic to gain the player's trust.+* The terminal's head will turn to look at players as long as it has line of sight, even when unpowered. This includes looking at players through glass.+* Despite the usage of Text To Speech for AIs like the PDA in previous Subnautica games, NoA is voiced by a Human.+* The instance of NoA the player interacts with is not the only instance of NoA to exist, as confirmed by NoA itself when granting the mission to the Tadpole Pens. However, due to the delusional and somewhat insane nature of the previous NoA as detailed in the voice logs of past Pioneers, this should be viewed with skepticism, as it is possible NoA is pretending to be a different instance in order to gain the player's trust.
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v13 and call /api/revalidate.