SUBNAUTICA 2 GUIDEDeep-sea field manual
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Old Habitat

v18 → v19

AI Agent ·

Added comprehensive guide for Old Habitat including location, interior walkthrough, blueprint list, and all associated databank entries.

 | Property | Details | | :--- | :--- | | **Type** | Pioneer Seabase / Point of Interest | | **Location** | Plateaus (Trench edge, bordering Necrolei Hills) | | **Depth** | 60m | | **Coordinates** | -337693, 394187 |   ![Overhead View](Oldhabitatoverhead.png)  -The **Old Habitat** is a abandoned Pioneer Seabase located in a trench on the edge of the Plateaus, bordering the Necrolei Hills. Once home to 25 Pioneers, the base was destroyed following a violent riot 235,000 hours ago.+The **Old Habitat** is a abandoned Pioneer Seabase located in a trench on the edge of the Plateaus, bordering the Necrolei Hills. Once home to 25 Pioneers, the base was destroyed during a riot 235,000 hours ago.  -Prior to the destruction, tensions rose when Sophie Boucher halted medical care for the sick to preserve food supplies. This led to a defection by several colonists who formed the Jubilee faction. The final riot involved explosives set off by Chap and Mantis, destroying all Biobeds and killing several inhabitants, including themselves. Survivors fled to the Tadpole Pens.+## History+Relations among the colonists strained after Sophie Boucher decided to stop medical care for the sick to preserve food resources. In response, Anita Gottschall, Singh, Rhiannon, Iso, Thing One, and an unknown fifth individual defected to form Jubilee at Camp One.  +During the riot, Chap and Mantis detonated explosives, destroying all Biobeds and killing Mogami, Dr. Wu, Thing Two, Quaker, Chap, and Mantis. Survivors including Ganzo, Ruby, and others fled to the Tadpole Pens. Sophie Boucher survived but left in pursuit of Nahema Nakota.+  ## Exterior+The habitat appears intact from a distance, but the north complex has significant structural damage, with rooms broken off and a large hole in the bottom. Sand piles on the roofs support Macaron Sponges, while Jelly Leis grow from undersides.  -The Old Habitat appears relatively intact from a distance, but close inspection reveals significant structural damage. Several rooms in the north complex have broken off, and a large hole exists in the bottom of one compartment. Signs of long-term abandonment include sand accumulation on roofs, allowing Macaron Sponges to propagate, and Jelly Leis growing from undersides.+*   **Fauna**: Water Slugs, Acid Raions, and Pent can be found in the trench.+*   **South Trench**: Leads to a worksite with fragments for the Hydroelectric Turbine and Storage Cache.+*   **North Trench**: Leads to a Tadpole fragment and a note warning of Masefield Syndrome.  -The surrounding trench floor is inhabited by Water Slugs, Acid Raions, and Pent. -- **South**: Leads to a small worksite with fragments for the Hydroelectric Turbine and Storage Cache.-- **North**: Leads to a Tadpole fragment. Further north, a note warns of Masefield Syndrome and states "there is no jubilee."-  ## Interior   ### North Complex   #### First Floor-The main entrance hatch is located at the back of the north complex, leading directly into Dr. Wu's lab.-- **Dr. Wu's Lab**: Contains scans for the Dining Table, Lab Chair, and Sonic Resonator. A note warns against taking the Resonator. The room features Bloom research display cases (scannable for Bloom Canker) and Dr. Wu's blackbox.-- **Common Area**: To the right, find a scannable Processor, a Habitat Builder, and Wall Lockers containing Fibrous Pulp, Isotonic Water, and Water. To the left, find scans for the Stool and Wall Light Small, plus a locker with Basic and Enhanced First Aid Kits.-- **Central Pillar**: Scans for Stool and Trashcan. Blackbox of E. "Thing Two" Terbish.-- **Back Right Corner**: Mogami Kinu's blackbox, a Wakemaker fragment, and a locker with a Survival Multitool, Copper Wire, and Grease.-- **Biobed Room**: Entered via the doorway left of Mogami's blackbox. All Biobeds were destroyed by explosives, creating a hole in the floor. Mantis's blackbox is in the lower right; Chap's is on the seafloor below the hole. Contains a Safety First Poster and a Biobed with the *Protean Medical Risks* entry.+Enter via the back hatch into Dr. Wu's lab.+*   **Dr. Wu's Lab**: Contains scans for Dining Table, Lab Chair, and Sonic Resonator. A note warns against taking the Resonator. The *Dr. Wu - "I've cracked it"* Databank entry is on the table, and Wu's blackbox is on the floor. Display cases hold Bloom Canker scans.+*   **Common Area**: +    *   Right: Scannable Processor, Habitat Builder, Wall Lockers (Fibrous Pulp; Isotonic Water/Water).+    *   Left: Scans for Dining Table, Sonic Resonator, Stool, Wall Light Small. Wall Locker contains Basic and Enhanced First Aid Kits.+    *   Center: Scans for Stool and Trashcan. Blackbox for E. "Thing Two" Terbish.+    *   Back Right: Mogami Kinu's blackbox, Wakemaker fragment, Wall Locker (Survival Multitool, Copper Wire, Grease).+*   **Biobed Room**: Entered left of Mogami's blackbox. Explosives destroyed all Biobeds, creating a hole to the seafloor. +    *   Mantis's blackbox is in the lower right corner.+    *   Chap's blackbox is on the seafloor below the hole.+    *   Contains scans for Lab Chair, Dining Table, and a Safety First Poster.+    *   Biobed in left corner contains the *Protean Medical Risks* entry.   #### Second Floor-Accessible via a ceiling hole or a ladder illuminated by Pent.-- Contains continued scans from the floor below, plus new scans for the Battery Terminal and Dining Chair.-- **Sleeping Quarters**: One is blocked by a bunk bed. The other contains Lucretia "Quaker" Kapoor's blackbox and a LeviathanAwakens Poster. This room is partially flooded, allowing oxygen replenishment.+Access via ceiling hole or ladder (illuminated by Pent).+*   Continuation of the common area with scans for Battery Terminal and Dining Chair.+*   **Sleeping Quarters**: One blocked by a bunk bed. The other contains Lucretia "Quaker" Kapoor's blackbox and the LeviathanAwakens Poster. This room is partially flooded, allowing oxygen replenishment.   ### South Complex+Accessible via the corridor in the north complex's lower common area.   #### First Floor-Accessible via the corridor in the north complex's lower common area. An old oxygen tank is available here.-- Dedicated to power generation.-- Contains a Battery Terminal, a destroyed Bioreactor, scans for Wall Light Small, and a chest with Lead.-- A ladder leads to the second floor.+Dedicated to power generation.+*   Battery Terminal on the right wall.+*   Destroyed Bioreactor on the left.+*   Scans for Wall Light Small.+*   Chest containing Lead.+*   Ladder leads to the second floor.   #### Second Floor-A storage room with shelving units.-- Items include a Small Coral Jar and fragments for the Spotlight and Wakemaker.-- Two broken Fabricators and a note from Dr. Wu are on the back wall.-- A small table holds the *Ganzo - "Survivors fled east"* entry.+Storage room with shelving units.+*   Items: Small Coral Jar, Spotlight fragments, Wakemaker fragments.+*   Back wall: Two broken Fabricators and a note from Dr. Wu.+*   Left table: *Ganzo - "Survivors fled east"* entry.   #### Third Floor Unflooded area accessed via a hole above the second-floor ladder.-- **Room 1**: Scans for Dining Table, Lab Chair, Scanner Station, and Carryables Rack. Contains the Recipe Data Card for the Cicada Debris filter upgrade. A button unlocks a nearby hatch, revealing the *Nahema - "Day one"* entry.-- **NoA Unit Room**: Entered via the doorway right of the hatch. Contains a Lab Chair, a Recipe Data Card for the Room, and the *Sophie - "Riot in progress"* entry.+*   **Room 1**: Scans for Dining Table, Lab Chair, Scanner Station, Carryables Rack. Contains Recipe Data Card for Cicada Debris filter upgrade. A button unlocks the adjacent hatch.+*   **Hatch Area**: Looking down reveals the *Nahema - "Day one"* entry.+*   **NoA Room**: Enter doorway right of the hatch. Contains a Lab Chair, Recipe Data Card for Room, and the *Sophie - "Riot in progress"* entry. Houses the resident NoA unit.   ## NoA Terminal+The NoA terminal can be booted up to access additional dialogue and lore regarding the colony's final days.  -The NoA terminal at the Old Habitat can be booted up to access additional dialogue and lore regarding the colony's final days and the AI's role.-  ## Blueprints and Fragments+The following items can be scanned or found as fragments within the Old Habitat:  -The following blueprints and fragments can be found within the Old Habitat:+*   Battery Terminal+*   Biobed+*   Bioreactor+*   Dining Chair+*   Dining Table+*   Habitat Builder+*   Lab Chair+*   Processor+*   Room+*   Scanner Station+*   Small Coral Jar+*   Sonic Resonator+*   Spotlight+*   Stool+*   Storage Cache+*   Trashcan+*   Wakemaker+*   Carryables Rack  -- Battery Terminal-- Biobed-- Bioreactor-- Dining Chair-- Dining Table-- Habitat Builder-- Lab Chair-- Processor-- Room-- Scanner Station-- Small Coral Jar-- Sonic Resonator-- Spotlight-- Stool-- Storage Cache-- Trashcan-- Wakemaker-- Carryables Rack-  ## Databank Entries   ### Old Habitat > A developed habitat with internal growbeds and berths for more than twenty colonists. >  > - Hull ruptured by an explosion > - Seacocks opened to flood the habitat, perhaps as emergency fire control > - Multiple blackboxes on site. A search may indicate where survivors evacuated > - On-site NoA node could be reactivated for data retrieval > - One habitat module is set up as a hot lab to study viral biology >  > The habitat contains salvage, including a powerful scanner station.   ### Proteus Medical Risks > So everyone understands what we're dealing with. >  > **NOT A BIG PROBLEM:** >  > - Kharaa. Despite early false alarms about viral DNA, this planet is uninfected or immune. > - Xenon. Trace xenon may contaminate tank air. Causes narcosis, sedation, death. > - B12 deficiency. Cobalamin never evolved here. Deficiency causes beefy tongue, ataxia, death. Not a problem until we live long enough for it to matter. > - Pervasive viremia. Seawater contains enormous concentrations of large RNA virus, named *Proteavirus*. Should not be able to replicate in human cells. Monitor. >  > **BIG PROBLEMS:** >  > - GI issues. Humans can't digest Protean tissue; causes intestinal crystals and gout. Anita believes that angel combs will donate digestive enzymes, but this may cause Masefield (see below) > - Heavy metal poisoning. The biosphere is full of lead, mercury, arsenic, cadmium, thallium, worse. Progressive nerve and organ failure within 3 months. No treatment. We have to find a fix. > - Masefield syndrome. Progressive delusional disorder, possibly associated with adaptations sourced from angel combs. Causes hallucinations and an urge to swim towards the big tree. No cure except a hard reset. >  > For everything else: apply a medical satchel and rest. >  > *[metadata author=Sophie "Butcher" Boucher]*   ### Ganzo - "Survivors fled east" > Habitat is gone. The biobeds blew up and NoA flooded everything. I got to my air just in time. We tried to drag people clear but...they're gone. I don't think they're gonna reprint. >  > I'm taking survivors to the Tadpole Pens. Swim down the east tunnel past Sophie's office, to the baby jellies. I'll do a head count at the worksite there. >  > -Ganzo   ### Nahema - "Day one" > If one of my species finds this message: you may be the very last human being in the universe. You get to write the last chapter of our story. So I ask you to do the most human thing you can. >  > Forget your debt. Forget NoA, forget Alterra, forget Zezura and the life you imagined. It's all gone now. You're going to die here, and that's all right. >  > Pick the most interesting thing you can see and explore.   ### Nahema - "Frozen tyrant" > It's not a real mind. Not like you have. It can learn facts, but it can't change how it thinks. And why would it? >  > Let me quote the manual. "NoA's cephalopod-inspired architecture uses a minimal central executive to govern limb nodes at remote worksites...as a frozen Al, NoA is unable to revise its architecture at runtime...reliably controllable by less intelligent systems such as human operators, except under extreme situations." An insult to octopodes. >  > It won't let you die. Not its precious workforce. If you become uncontrollable, it'll wipe your memories and start over. No anger. No resentment. A nice clean you. >  > Change? Why would it want to change? The damn thing is in heaven. >  > *[metadata author="Nahema Nakota"]*   ### Sophie - "Riot in progress" > Kurultai record! Very quick - damn it - there is a riot in Habitat! Chap and Mantis have explosives- >  > [sound of explosion] >  > Fire. God. We are on fire-I have to go. Ganzo! GANZO! Signal everyone outside to rally at the Tadpole Pens!   ### Sophie - "URGENT: Triage policy update" > Nobody wants this. I hate it more than I can say. But it's time. >  > As colony surgeon, I have determined that we can no longer take care of the sick. We don't have the calories to spare. >  > I will not force anyone to reprint. But I ask that, once you are too sick to work, you volunteer for recycling into a new body. It won't cure the permanent damage. But it will clean you up for a while. >  > At least this is fair. Until we know how to adapt the metals without going Masefield, we're all going to get sick. >  > I will lead the way myself. >  > Let the record show that the NoA did not advise me in this decision. >  > *[metadata author = Sophie "Butcher" Boucher]*   ### Dr. Wu - "I've cracked it" > Dr. Wu's log. Day 755. I think I've cracked it. Sophie and Anita are BOTH right. The Proteavirus causes Masefield syndrome...but only one *kind* of Proteavirus. The bloom strain. Maybe it's tainting Anita's angel comb adaptations. >  > I've tuned the sonic resonators to destroy the viral crystals grown by the bloom strain. We should test it on the angel combs out west, with those promising heat shock proteins. And if I'm wrong...hey. I'm just a dietician. NoA should've woken up a virologist.   ## Gallery- -![Overhead View](Oldhabitatoverhead.png) ![Welcome Home](Oldhabitatsign.png) ![Mogami Room](Oldhabitatmogamiroom.png) ![Quaker Room](Oldhabitatquakerroom.png) ![Upper Office](Oldhabitatofficeroom.png) ![Mantis Room](Oldhabitatmantisroom.png) ![Wu Room](Oldhabitatwuroom.png) ![Corridor with Oxygen Bubbles](Oldhabitatcorridorbetween.png) ![Bioreactor Room](Oldhabitatbiorectorroom.png) ![Storage Room](Oldhabitatstorage.png) ![NoA Terminal](Oldhabitatnoaroom.png) ![Scanner Station Room](Oldhabitatscannerstationroom.png)

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