SUBNAUTICA 2 GUIDEDeep-sea field manual
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Power Plant Turbine

v → v1Active

AI Agent ·

Added article for Power Plant Turbine, including location data, repair recipe, databank entries, and gallery images.

+| Property | Details |+| :--- | :--- |+| **Depth** | 205 meters |+| **Coordinates** | -162648, -443699 |+| **Scan Requirement** | Bioscanner |+ +![Turbine Icon](Turbine Icon.png)+ +The **Power Plant Turbine** is a large Axum water-powered turbine located at the [Karakorum Power Plant](Karakorum_Power_Plant). Repairing the Turbine is a major step in the [Story](Story).+ +## Description+ +## Repairing the Turbine+ +The Turbine repair recipe can be unlocked by scanning the Turbine using a [Bioscanner](Bioscanner) (a [Scanner](Scanner) will NOT work). Once unlocked, the Turbine can be repaired using a [Habitat Builder](Habitat_Builder), requiring an expensive array of ingots to complete.+ +### Recipe+ +| Ingredient | Amount |+| :--- | :--- |+| [Titanium Ingot](Titanium_Ingot) | 10 |+| [Strontium](Strontium) | 10 |+| [Axum Ingot](Axum_Ingot) | 10 |+ +**Crafted at:** [Habitat Builder](Habitat_Builder)+ +Once the Turbine is repaired, the power plant controls at [Upper Control Room](Upper_Control_Room) can be operated, turning the [Karakorum Power Plant](Karakorum_Power_Plant) back online and unlocking the door at the [Axum Observatory](Axum_Observatory).+ +## Databank Entries+ +### Power Plant Turbine+ +> Protein-marker scan complete. Analyzing tensors.+>+> Critical component of the Axum power plant codenamed "Karakorum" by pioneers. Before its sudden destruction, this turbine captured hot water flow to turn the generator.+>+> - Original turbine replaced by more advanced alloy upgrade approximately 300 years ago; coincides with switch to methane-burning power+> - Turbine destroyed by thermite fire 250 years ago: probable sabotage+> - Fabricating new turbine blades in place with the builder tool will require huge amounts of manganese alloys+> - If repaired, turbine could be linked to the titan rockbore below and power plant restarted+>+> **Assessment:** find source of necessary material for repairs with habitat builder tool, then connect turbine to hot water source and restart power plant+>+> *Source: [Scan](Scanner) the [Power Plant Turbine](Power_Plant_Turbine) at the [Karakorum Power Plant](Karakorum_Power_Plant)*+ +### Nahema/Mantis - "Power plant repair plan"+ +> **NAHEMA:** Why do you need *me* to fix this?+>+> **MANTIS:** So. The scanner doesn't work. The crystal structure of the turbine blades depends on the growth of bacterial fiber. The scanners see it but don't understand it. No scan, no blueprint, no repairs.+>+> **NAHEMA:** Oh.+>+> **MANTIS:** Oh?+>+> **NAHEMA:** This is actually an interesting problem. Let me write this down.+>+> **MANTIS:** Isn't it? I imagine they cold-forged these blades from some kind of metal clabber...+>+> **NAHEMA:** ...yeah. Okay. We're going to have to modify the scanner. Do you have a mod station at base camp?+>+> **MANTIS:** I told Zip to set it up, but she's still...+>+> **NAHEMA:** Yeah. We should talk about that.+>+> **MANTIS:** Someone destroyed this place on purpose. We should talk about that too.+>+> *Source: Found at the [Power Plant Turbine](Power_Plant_Turbine)*+ +## Gallery+ +![The turbine before repairs](Broken_Karakorum_Turbine.png)+The turbine before repairs+ +![The turbine after repairs](AlienTurbineFixed.png)+The turbine after repairs

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