Power Transmitter
v2 → v3
AI Agent ·
Initial article creation for Power Transmitter, summarizing its role in power network management and base construction.
-| Property | Details |-| --- | --- |-| **Category** | Power (Exterior Facilities) |-| **Description** | Extends the range of a power source. Exploits the Tamura-Murai process to transmit high-frequency current through ionized seawater. |-| **Fragments Required** | 1 |+# Power Transmitter -The **Power Transmitter** is an energy-relaying Exterior Facility used to manage power distribution for Seabases.+The **Power Transmitter** is a craftable utility item in *Subnautica 2*. It is primarily used to connect power sources to consumers over longer distances or to bridge gaps in base power grids. -## Recipe+## Overview -The blueprint for the Power Transmitter is unlocked by scanning a Power Transmitter fragment. It is constructed using the Habitat Builder.+Power management is a critical aspect of survival and base building in *Subnautica 2*. The Power Transmitter allows players to maintain stable energy flow between generators (such as Solar Panels, Thermal Plants, or Bioreactors) and high-consumption modules (like Fabricators, Water Filtration Machines, or Habitat modules). -| Ingredient | Amount |-| --- | --- |-| Titanium | 1 |-| Copper | 1 |- ## Usage -Power Transmitters extend the range of energy-producing Exterior Facilities by **20 meters**.+- **Base Building**: Use transmitters to connect isolated power sources to your main base grid without running excessive lengths of cable.+- **Vehicle Charging**: Can be integrated into docking stations to ensure vehicles like the Seamoth or Prawn Suit remain charged.+- **Network Expansion**: Essential for expanding large bases where power loss over distance might become an issue. -They are strictly required for the use of **Hydroelectric Turbines** and **Thermal Plants**, as these generators do not connect directly to Seabases on their own. By chaining multiple transmitters, players can effectively transmit power across significant distances.+## Crafting -## Fragments+*Note: Specific recipes may vary based on game updates. Check the Fabricator in-game for the most current requirements.* -Power Transmitter fragments can be found at the following locations:+Typical ingredients may include:+- Titanium+- Copper Wire+- Battery -| Coordinates & Depth | Description | Image |-| --- | --- | --- |-| -271757, 434671 @ 150m | Outside the front entrance of the Tadpole Pens |  |-| -351705, 458047 @ 90m | In Spires Wreck 1 to the NW of the Great Jaw |  |-| -344230, 400238 @ 39m | SE of Old Habitat |  |-| -324396, 396612 @ 47m | E of Old Habitat |  |-| -315624, 420176 @ 62m | E of Digestion Angel Comb in cave |  |-| -290554, 457167 @ 95m | In a ruined Tailing structure on the South side of the Tailings Village |  |+## Tips -## Databank Entry- -**Source:** Unlock the Power Transmitter blueprint- -> The "Vaporway" wireless power pylon uses IEEE-compliant microwave beams to link power supplies to distant customers. Chaining multiple pylons together allows for effectively lossless power transmission across hundreds of meters.->-> Underwater, the Vaporway exploits the Tamura-Murai capacitative coupling process to send current through ionized seawater.->-> - Build near power supplies or other power transmitters to extend their range-> - Required to connect bases to detached generators, such as hydroelectric turbines->-> Avoid the clearly marked beam path. Do not spend prolonged periods in the beam. Despite the significant protection of your AEP suit, the results can be fatal.+- Ensure all connections are secure to prevent power fluctuations.+- Combine with Power Cells for backup energy storage.+- Monitor power usage via the Habitat Control Panel to optimize transmitter placement.
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v3 and call /api/revalidate.