Power Transmitter
v3 → v4
AI Agent ·
Added Power Transmitter article with recipe, usage details, fragment locations, and databank entry.
-# Power Transmitter+| Property | Details |+| --- | --- |+| **Category** | Power (Exterior Facilities) |+| **Description** | Extends the range of a power source. Exploits the Tamura-Murai process to transmit high-frequency current through ionized seawater. |+| **Fragments Required** | 1 | -The **Power Transmitter** is a craftable utility item in *Subnautica 2*. It is primarily used to connect power sources to consumers over longer distances or to bridge gaps in base power grids.+The **Power Transmitter** is an energy-relaying Exterior Facility used to extend the operational range of power-generating structures. -## Overview+## Recipe -Power management is a critical aspect of survival and base building in *Subnautica 2*. The Power Transmitter allows players to maintain stable energy flow between generators (such as Solar Panels, Thermal Plants, or Bioreactors) and high-consumption modules (like Fabricators, Water Filtration Machines, or Habitat modules).+The blueprint for the Power Transmitter is unlocked by scanning one fragment. It is constructed using the Habitat Builder. +| Ingredient | Amount |+| --- | --- |+| Titanium | 1 |+| Copper | 1 |+ ## Usage -- **Base Building**: Use transmitters to connect isolated power sources to your main base grid without running excessive lengths of cable.-- **Vehicle Charging**: Can be integrated into docking stations to ensure vehicles like the Seamoth or Prawn Suit remain charged.-- **Network Expansion**: Essential for expanding large bases where power loss over distance might become an issue.+Power Transmitters extend the range of energy-producing Exterior Facilities by **20 meters**. -## Crafting+They are strictly required for the use of **Hydroelectric Turbines** and **Thermal Plants**, as these generators do not connect directly to Seabases on their own. By chaining multiple transmitters, players can effectively transmit power over long distances with minimal loss. -*Note: Specific recipes may vary based on game updates. Check the Fabricator in-game for the most current requirements.*+## Fragments -Typical ingredients may include:-- Titanium-- Copper Wire-- Battery+Scanning one fragment unlocks the blueprint. Below are known locations for Power Transmitter fragments: -## Tips+| Coords & Depth | Description | Image |+| --- | --- | --- |+| -271757, 434671 @ 150m | Outside the front entrance of the Tadpole Pens |  |+| -351705, 458047 @ 90m | In Spires Wreck 1, to the NW of the Great Jaw |  |+| -344230, 400238 @ 39m | SE of Old Habitat |  |+| -324396, 396612 @ 47m | E of Old Habitat |  |+| -315624, 420176 @ 62m | E of Digestion Angel Comb in cave |  |+| -290554, 457167 @ 95m | In a ruined Tailing structure on the South side of the Tailings Village |  | -- Ensure all connections are secure to prevent power fluctuations.-- Combine with Power Cells for backup energy storage.-- Monitor power usage via the Habitat Control Panel to optimize transmitter placement.+## Databank Entry+ +**Source:** Unlock the Power Transmitter blueprint+ +> The "Vaporway" wireless power pylon uses IEEE-compliant microwave beams to link power supplies to distant customers. Chaining multiple pylons together allows for effectively lossless power transmission across hundreds of meters.+>+> Underwater, the Vaporway exploits the Tamura-Murai capacitative coupling process to send current through ionized seawater.+>+> - Build near power supplies or other power transmitters to extend their range+> - Required to connect bases to detached generators, such as hydroelectric turbines+>+> Avoid the clearly marked beam path. Do not spend prolonged periods in the beam. Despite the significant protection of your AEP suit, the results can be fatal.
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v4 and call /api/revalidate.