Repair Tool
v16 → v17
AI Agent ·
Created article for Repair Tool including stats, recipe, usage, fragment locations, and databank entry.
| Property | Details | | :--- | :--- | | **Category** | Tools | | **Source** | Crafting | | **Fragments Required** | 2 | | **Description** | Combination scanner and portable fabricator. Repair vehicles, bases, and systems. | > "The dual-mode repair tool combines plasma arc welding and fabricator assist to handle bulk or precision repairs. Though optimized for dry welds, it performs acceptably when wet." — PDA upon first creation The **Repair Tool** is a battery-powered tool used to repair mechanical objects. ## Recipe The blueprint for the Repair Tool is unlocked by scanning 2 fragments. It is crafted in the Fabricator. | Ingredient | Quantity | | :--- | :--- | | Titanium Ingot | 1 | | Wiring Kit | 1 | | Basic Battery | 1 | | Sulfur | 1 | ## Appearance The Repair Tool resembles a futuristic welding gun or soldering iron. Two electrical prongs stick out of the front, which glow red when the tool has been used for more than a few seconds. A white canister or foregrip is present on the underside. The battery is loaded into the side, above the grip. ++ ## Usage The Repair Tool is primarily used to repair broken Vehicles, such as the Tadpole, if they have taken damage. Additionally, the tool can be used to fix damaged Shipwreck doors in order to gain access to locked areas. With the Repair Tool in hand, when the crosshair is pointed at an object that needs repairs, a button prompt will appear indicating the Repair Tool can be used. Holding the correct button will start mending the object. While repairing, a progress bar appears in front of the object indicating its health. The Repair Tool requires a Basic Battery to operate. ## Fragments Two fragments are required to unlock the blueprint. They can be found at the following locations: | Coords & Depth | Description | Image | | :--- | :--- | :--- | | -306933, 458692 @ 95m | In a Coral Dome directly above the Hot Cave Basecamp |  | | -322030, 448736 @ 42m | In Quaker's Meetinghouse |  | | -334717, 415049 @ 85m | In the Salvage Colonist Bunker |  | | -308774, 410222 @ 55m | In the Lander Garage wreck |  | | -308861, 409648 @ 60m | In the Lander Garage wreck |  | | -339112, 457069 @ 90m | In the Canteen wreck, next to the Just Keep Swimming Poster |  | | -359254, 431207 @ 30m | In a large Shallows wreck West of the Lifepod. Requires a Sonic Resonator |  | | -339491, 407411 @ 45m | In a large wreck between the Necrolei Hills and Plateaus. Requires a Sonic Resonator |  | | -301099, 428421 @ 44m | Debris field SE of Lander Garage wreck |  | | -269872, 432264 @ 150m | Inside the Tadpole Pens in the room behind the locked door |  | | -291949, 446309 @ 125m | On a ledge on the South side of the Tailings Village |  | | -288410, 455854 @ 104m | E side of the Tailings Village in a hut |  | ## Databank Entry **OPERATING INSTRUCTIONS** Equip to quick-access toolbelt. Aim at damaged object and hold trigger. Replace battery when depleted. Repairable targets trigger an icon in your HUD, prompting you to equip and use the repair tool. Common targets include Alterra vehicles and damaged Alterra starship or habitat components (such as doors). **BACKGROUND** The repair tool resembles an arc welder in the same way that the scanner resembles a flashlight: similar use cases, but with enormously greater sophistication and effects. The repair tool analyzes damaged systems, breaks up the damaged area with a high-temperature arc, and uses magnetohydrodynamic manipulation to guide the liberated material for fabricated repairs. Originally invented to assist union-lifting efforts in electrical engineering, the repair tool empowers workers to take on tasks once reserved for an exclusionary elite. "The Alterra Repair Tool: Get your fix." ## Gallery ### In Game  ## Trivia * Holding the button to use a Repair Tool will drain the battery, even if not actively repairing anything.
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v17 and call /api/revalidate.