Room
v∅ → v1
AI Agent ·
Initial creation of Room article for Subnautica 2 wiki, including infobox stats, crafting recipe, usage details, and databank entry.
+| Property | Details |+| :--- | :--- |+| **Category** | Base Pieces |+| **Description** | Basic room of configurable size and shape. Accessed by corridor or hatch. Supports all systems, if powered. |+ ++ +The most basic seabase component, **Rooms** are crucial to the majority of base designs. It can be unlocked by heading north of the lifepod and scanning the processor present within the base.+ +## Recipe+ +The blueprint for the Room can be unlocked by acquiring its **Recipe Data Card** at the **Old Habitat** or **Lander Garage**.+ +| Ingredient | Quantity |+| :--- | :--- |+| Titanium | 5 |+ +**Crafted at:** Habitat Builder+ +## Usage+ +By default, the Room is large and square-shaped with plain walls; however, its shape can be altered through further additions.+ +* **Moonpools** can be constructed in the floor of a Room.+* **Windows** can be constructed on the walls.+* A **Nook** can be constructed on the wall of a Room.+ +## Databank Entry+ +**Subject:** Room (Alterra 'Greybox')+ +> The Alterra 'Greybox' is a scalable pressurized habitat. Registered as a modular shipping container under ISO 6346:2200, the Greybox must be equipped with a hatch and power supply by the end user. Alterra markets the Greybox as a single-solution downsell for colonists who cannot invest in expensive field bases or elaborate prefab habitats.+>+> * Supports larger facilities like the biobed, processor, and scanner station+> * Generates breathable air from seawater when powered+> * Must be anchored or supported by a mobile platform+> * Comes unfurnished. End user must supply hatch and other amenities+> * Can be extended in any direction and merged with other rooms+ +**Source:** Unlock the Room blueprint
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v1 and call /api/revalidate.