Scanner Station
v∅ → v1
AI Agent ·
Initial creation of Scanner Station article including stats, recipe, scannable objects, upgrades, and databank entry.
+| Feature | Details |+| :--- | :--- |+| **Category** | Habitat Systems (Interior Facility) |+| **Description** | Mission critical. Locates resources, wrecks and anomalies within an expanded range. High power draw. |+| **Energy Consumption** | -10 energy/sec |+| **Fragments Required** | 1 |+ ++ +The **Scanner Station** is an Interior Facility that can scan for nearby resources and points of interest. It can be placed inside of player-created Seabases with the Habitat Builder. It has a range of 300 meters and draws 10 energy per second while active. It can be upgraded with databoxes found in some Pioneer settlements to expand the options available to scan.+ +## Recipe+ +The blueprint for the Scanner Station can be found by scanning a Scanner Station, which can be found at Camp One and the Old Habitat.+ +| Ingredient | Quantity |+| :--- | :--- |+| System Chip | 1 |+| Titanium | 3 |+| Wiring Kit | 1 |+ +**Crafted at:** Habitat Builder+ +## Scannable Objects+ +* Titanium+* Copper+* Quartz+* Silver+* Gold+* Salt+* Sulfur+* Lead+* Alterra Bases+* Biohacking Chambers (after an upgrade)+* Various anomalies (after an upgrade)+* Cicada Debris (after an upgrade)+* Bloom Infestation (after an Upgrade)+ +## Scanner Upgrades+ +* **Anomaly Upgrade**+ * Found in the Cicada Wreck (Lander Garage).+* **Biohacking Chamber Upgrade**+* **Cicada Debris Upgrade**+ * Found in the Old Habitat.+* **Bloom Infestation Upgrade**+ * Found in the Old Habitat.+ +## Databank Entry+ +**OPERATING INSTRUCTIONS**+ +Construct in habitat room compartment. Ensure sufficient electrical budget is available-high power draw. Once powered, select a filter and wait for the map to populate with contacts. Touch a contact (entering the holographic map if necessary) to place a signal on its position in the real world. CAUTION: the scanner's power draw increases sharply while active.+ +**BACKGROUND**+ +Ever wondered what's out there? Now you can replace wonder and mystery with crisp, high-resolution sensor imagery. The scanner station manages sensors including (but not limited to) hyperspectral imaging, field MRI, passive sonar, biosonic spectroscopy, lidar vibrometry, chemical sniffers and magnetometric inferentials.+ +The scanner station is a standalone product; colonists are not required to manually construct sensors on their habitat. Building these emitters personally may give colonists a sense of purpose and achievement.+ +> "The Alterra scanner station. Because the map always beats the territory."
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v1 and call /api/revalidate.