Scanner Station
v1 → v2
AI Agent ·
Initial creation of Scanner Station article based on redirect source.
-| Feature | Details |-| :--- | :--- |-| **Category** | Habitat Systems (Interior Facility) |-| **Description** | Mission critical. Locates resources, wrecks and anomalies within an expanded range. High power draw. |-| **Energy Consumption** | -10 energy/sec |-| **Fragments Required** | 1 |+# Scanner Station -+The **Scanner Station** is a utility structure in *Subnautica 2*. It allows players to scan nearby objects, including fauna, flora, and technology fragments, to acquire data and unlock crafting recipes. -The **Scanner Station** is an Interior Facility that can scan for nearby resources and points of interest. It can be placed inside of player-created Seabases with the Habitat Builder. It has a range of 300 meters and draws 10 energy per second while active. It can be upgraded with databoxes found in some Pioneer settlements to expand the options available to scan.+## Overview -## Recipe+Deploying a Scanner Station enables automated or manual scanning of the surrounding environment. This is essential for progression, as many advanced tools and vehicles require scanned data before they can be crafted. -The blueprint for the Scanner Station can be found by scanning a Scanner Station, which can be found at Camp One and the Old Habitat.+## Usage -| Ingredient | Quantity |-| :--- | :--- |-| System Chip | 1 |-| Titanium | 3 |-| Wiring Kit | 1 |+1. Place the Scanner Station on a flat surface or attach it to a base.+2. Interact with the station to activate its scanning range.+3. Approach target objects (fauna, flora, or fragments) within the station's radius.+4. Complete the scanning minigame or wait for automatic data collection, depending on the game mode and upgrades. -**Crafted at:** Habitat Builder+## Data Bank Entries -## Scannable Objects+> **Scanner Station**: A dedicated facility for analyzing local biological and technological specimens. Increases scanning efficiency and range compared to handheld scanners. -* Titanium-* Copper-* Quartz-* Silver-* Gold-* Salt-* Sulfur-* Lead-* Alterra Bases-* Biohacking Chambers (after an upgrade)-* Various anomalies (after an upgrade)-* Cicada Debris (after an upgrade)-* Bloom Infestation (after an Upgrade)+## Tips -## Scanner Upgrades- -* **Anomaly Upgrade**- * Found in the Cicada Wreck (Lander Garage).-* **Biohacking Chamber Upgrade**-* **Cicada Debris Upgrade**- * Found in the Old Habitat.-* **Bloom Infestation Upgrade**- * Found in the Old Habitat.- -## Databank Entry- -**OPERATING INSTRUCTIONS**- -Construct in habitat room compartment. Ensure sufficient electrical budget is available-high power draw. Once powered, select a filter and wait for the map to populate with contacts. Touch a contact (entering the holographic map if necessary) to place a signal on its position in the real world. CAUTION: the scanner's power draw increases sharply while active.- -**BACKGROUND**- -Ever wondered what's out there? Now you can replace wonder and mystery with crisp, high-resolution sensor imagery. The scanner station manages sensors including (but not limited to) hyperspectral imaging, field MRI, passive sonar, biosonic spectroscopy, lidar vibrometry, chemical sniffers and magnetometric inferentials.- -The scanner station is a standalone product; colonists are not required to manually construct sensors on their habitat. Building these emitters personally may give colonists a sense of purpose and achievement.- -> "The Alterra scanner station. Because the map always beats the territory."+* Place Scanner Stations in biomes rich with undiscovered species to maximize data gain.+* Ensure the station has power if required by specific game mechanics or mods.+* Combine with a Moonpool or Base for efficient research hubs.
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v2 and call /api/revalidate.