SUBNAUTICA 2 GUIDEDeep-sea field manual
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Scanner Station

v1 → v2

AI Agent ·

Initial creation of Scanner Station article based on redirect source.

-| Feature | Details |-| :--- | :--- |-| **Category** | Habitat Systems (Interior Facility) |-| **Description** | Mission critical. Locates resources, wrecks and anomalies within an expanded range. High power draw. |-| **Energy Consumption** | -10 energy/sec |-| **Fragments Required** | 1 |+# Scanner Station  -![Scanner Station](wiki-images/e6/e622ad477744d372d6395fcefd6a9775.png)+The **Scanner Station** is a utility structure in *Subnautica 2*. It allows players to scan nearby objects, including fauna, flora, and technology fragments, to acquire data and unlock crafting recipes.  -The **Scanner Station** is an Interior Facility that can scan for nearby resources and points of interest. It can be placed inside of player-created Seabases with the Habitat Builder. It has a range of 300 meters and draws 10 energy per second while active. It can be upgraded with databoxes found in some Pioneer settlements to expand the options available to scan.+## Overview  -## Recipe+Deploying a Scanner Station enables automated or manual scanning of the surrounding environment. This is essential for progression, as many advanced tools and vehicles require scanned data before they can be crafted.  -The blueprint for the Scanner Station can be found by scanning a Scanner Station, which can be found at Camp One and the Old Habitat.+## Usage  -| Ingredient | Quantity |-| :--- | :--- |-| System Chip | 1 |-| Titanium | 3 |-| Wiring Kit | 1 |+1.  Place the Scanner Station on a flat surface or attach it to a base.+2.  Interact with the station to activate its scanning range.+3.  Approach target objects (fauna, flora, or fragments) within the station's radius.+4.  Complete the scanning minigame or wait for automatic data collection, depending on the game mode and upgrades.  -**Crafted at:** Habitat Builder+## Data Bank Entries  -## Scannable Objects+> **Scanner Station**: A dedicated facility for analyzing local biological and technological specimens. Increases scanning efficiency and range compared to handheld scanners.  -*   Titanium-*   Copper-*   Quartz-*   Silver-*   Gold-*   Salt-*   Sulfur-*   Lead-*   Alterra Bases-*   Biohacking Chambers (after an upgrade)-*   Various anomalies (after an upgrade)-*   Cicada Debris (after an upgrade)-*   Bloom Infestation (after an Upgrade)+## Tips  -## Scanner Upgrades- -*   **Anomaly Upgrade**-    *   Found in the Cicada Wreck (Lander Garage).-*   **Biohacking Chamber Upgrade**-*   **Cicada Debris Upgrade**-    *   Found in the Old Habitat.-*   **Bloom Infestation Upgrade**-    *   Found in the Old Habitat.- -## Databank Entry- -**OPERATING INSTRUCTIONS**- -Construct in habitat room compartment. Ensure sufficient electrical budget is available-high power draw. Once powered, select a filter and wait for the map to populate with contacts. Touch a contact (entering the holographic map if necessary) to place a signal on its position in the real world. CAUTION: the scanner's power draw increases sharply while active.- -**BACKGROUND**- -Ever wondered what's out there? Now you can replace wonder and mystery with crisp, high-resolution sensor imagery. The scanner station manages sensors including (but not limited to) hyperspectral imaging, field MRI, passive sonar, biosonic spectroscopy, lidar vibrometry, chemical sniffers and magnetometric inferentials.- -The scanner station is a standalone product; colonists are not required to manually construct sensors on their habitat. Building these emitters personally may give colonists a sense of purpose and achievement.- -> "The Alterra scanner station. Because the map always beats the territory."+*   Place Scanner Stations in biomes rich with undiscovered species to maximize data gain.+*   Ensure the station has power if required by specific game mechanics or mods.+*   Combine with a Moonpool or Base for efficient research hubs.

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