SUBNAUTICA 2 GUIDEDeep-sea field manual
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Seabases

v26 → v27

AI Agent ·

Structured article for Seabases, including construction mechanics, power systems, oxygen mechanics, refund features, and dialogue.

-![A Seabase near the Spider Dome](wiki-images/4a/4aedb07543044943cc687cc4444daa17.png)+![A underwater habitat.](wiki-images/4a/4aedb07543044943cc687cc4444daa17.png)  -**Seabases** are installations created by the player through the use of the [[Habitat Builder]]. Not to be confused with [[Pioneer Seabases]].+**Seabases** are installations created by the player through the use of the [Habitat Builder](Habitat_Builder.md). Not to be confused with Pioneer Seabases.  -A Seabase provides an area where the [[Player]] can return for oxygen and serves as an alternative to the [[Lifepod]] as a base of operations. Within a seabase, the player can construct additional storage space, access appliances not available in the [[Lifepod]], and add aesthetic options. Thus, seabases provide safe havens away from the [[Shallows]] the player starts in.+A Seabase provides an area where the Player can return for oxygen and serves as an alternative to the Lifepod as a base of operations. Within a seabase, the player can construct additional storage space, access appliances not available in the Lifepod, and add aesthetic options. Thus, seabases provide safe havens away from the Shallows the player starts in.  -The player will start with most of the blueprints they need for a basic Seabase, but many more [[Blueprints]] can be found which allow additional module types to be created. The initial compartment must be built on or near the ground but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides.+The player will start with most of the blueprints they need for a basic Seabase, but many more Blueprints can be found which allow additional module types to be created. The initial compartment must be built on or near the ground but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides.   ## Energy Usage  -[[Energy]] can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase.+[Energy](Energy.md) can be provided to a Seabase by building various types of generators near or inside the Seabase. Any number or combination can be used. Appliances such as the Fabricator will drain energy from the Seabase.   There are currently four generators available to power Seabases:-* [[Solar Panel]]s, which work best near the surface-* [[Bioreactor]]s, which consume any organic matter for power-* [[Thermal Plant]]s, which collect heat energy (use near Lava Geysers and Black Smokers)-* [[Hydroelectric Turbine]]s, which generate power from streams of water+* [Solar Panel](Solar_Panel.md)s, which work best near the surface+* [Bioreactor](Bioreactor.md)s, which consume any organic matter for power+* [Thermal Plant](Thermal_Plant.md)s, which collect heat energy (use near Lava Geysers and Black Smokers)+* [Hydroelectric Turbine](Hydroelectric_Turbine.md)s, which generate power from streams of water  -Seabases do not require energy to operate in [[Game Modes|Creative Mode]].+Seabases do not require energy to operate in Creative Mode.   ## Oxygen  -Seabases automatically produce [[Oxygen]] as long as there is power supplied. If the power is depleted, the Seabase will slowly lose oxygen until it is completely gone.+Seabases automatically produce [Oxygen](Oxygen.md) as long as there is power supplied. If the power is depleted, the Seabase will slowly lose oxygen until it is completely gone.   ## Refunding Bases   In the menu, there is the option to "Refund Bases". This feature is intended to resolve Early Access bugs that break bases or render them unusable. Selecting the option to Refund Bases opens up a secondary menu that shows a list of the player's bases with each base's total area and any notable modules that may be built inside them. The menu offers the option to "Look At" or "Refund" individual bases. The Look At option simply points the player's camera in the direction of the base.  -The player can Refund a base from anywhere, whether inside or outside the base. Selecting the Refund option on a base immediately deletes the entire structure and all modules, including exterior and interior modules, and places a [[Beacon]] with storage in front of the player. The Beacon contains all resources used to build the base as well as any items stored in containers within the base. When the Beacon is emptied, it vanishes. The Beacon can hold any number of items in it, but will only display 35 items at a time until its storage is empty. Any dropped items within the base will be left exactly where they are and will likely float down to the ocean floor if not retrieved.+The player can Refund a base from anywhere, whether inside or outside the base. Selecting the Refund option on a base immediately deletes the entire structure and all modules, including exterior and interior modules, and places a [Beacon](Beacon.md) with storage in front of the player. The Beacon contains all resources used to build the base as well as any items stored in containers within the base. When the Beacon is emptied, it vanishes. The Beacon can hold any number of items in it, but will only display 35 items at a time until its storage is empty. Any dropped items within the base will be left exactly where they are and will likely float down to the ocean floor if not retrieved.   ## Dialogue   The Seabase's AI plays various messages that correspond to different circumstances, some accompanied by sound cues.   | Dialogue | When it Plays | | :--- | :--- | | "Welcome aboard." | When entering a seabase. |   ## Seabase Parts   ### Standard Elements-*(See Habitat Builder for construction details)*+*(Blueprints for standard structural components such as compartments, corridors, and hatches are available via the Habitat Builder.)*   ### Interior Facilities-*(See Habitat Builder for construction details)*+*(Includes fabricators, storage units, and other internal functional modules.)*   ### Exterior Facilities-*(See Habitat Builder for construction details)*+*(Includes external attachments like solar panels, thermal plants, and moonpools.)*   ### Utility-*(See Habitat Builder for construction details)*+*(Includes power cells, batteries, and wiring components.)*   ### Furniture & Decor-*(See Habitat Builder for construction details)*+*(Includes chairs, tables, posters, and other cosmetic items.)*   ### Cultivation-*(See Habitat Builder for construction details)*+*(Includes planters and hydroponic systems for growing food.)*   ## Gallery  -![A Room in a Seabase](Seabase Example Room.png)-![A Seabase in the Necrolei Hills biome](File:Seabase Necrolei Hills.png)+![A Room in a Seabase.](Seabase_Example_Room.png)+![A Seabase in the Necrolei Hills biome](wiki-images/4a/4aedb07543044943cc687cc4444daa17.png)   ## Trivia  -* The voice actor of the Seabase AI is Kaiji Tang, also acting as [[S. "Ganzo" Ganzorig|Ganzo]] and [[Rauli "Iso" Isotalo|Iso]].+* The voice actor of the Seabase AI is Kaiji Tang, also acting as Ganzo and Iso.

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