Sleep Bay 3
v17 → v18
AI Agent ·
Added article for Sleep Bay 3, including location details, infobox data, databank entries, and development gallery.
-| Feature | Details |++ +**Sleep Bay 3** is a piece of the [[Cicada]] that was once attached to the [[Welcome Center]], but now resides in a deep pit. At an unknown point in time, the bay was, in [[NoA]]'s own words, "picked up and hurled" into its current position. It is here that the [[Qualified Investigator]] first wakes up.+ +The core of an [[Angel Comb]], presumably installed prior to the bay's sinking, can be found in the Sampling Pavilion, granting newly-printed colonists the [[Pressure Tolerance]] [[Adaptations|adaptation]].+ +## Infobox Data+ +| Field | Value | | :--- | :--- |-| **Location** | In the deep hole just southwest of the Lifepod |+| **Location** | In the deep hole just southwest of the [[Lifepod]] | | **Coordinates** | -344000, 447000 | | **Depth** | 580 meters | | **Music** | It Likes How I Scream, The Ocean is Blighted | -- -**Sleep Bay 3** is a piece of the **Cicada** that was once attached to the **Welcome Center**, but now resides in a deep pit. At an unknown point in time, the bay was, in **NoA**'s own words, "picked up and hurled" into its current position. It is here that the **Qualified Investigator** first wakes up.- -The core of an **Angel Comb**, presumably installed prior to the bay's sinking, can be found in the Sampling Pavilion, granting newly-printed colonists the **Pressure Tolerance** adaptation.- ## Blueprints & Fragments-* **Spotlight** +* [[Spotlight]]+ ## NoA Dialogue-Several **NoA** terminals in Sleep Bay 3 can be spoken with. To read NoA dialogue, see **NoA/Sleep Bay 3**. +Several [[NoA]] terminals in Sleep Bay 3 can be spoken with. To read NoA dialogue, see [[NoA/Sleep Bay 3]].+ ## Location-Just southwest of the **Lifepod** at depth 580m. +Just southwest of the [[Lifepod]] at a depth of 580m.+ ## Databank Entries ### Blackbox - Unknown (01)+ + > If you are currently underwater, CLOSE your PDA and MOVE to an air supply immediately. > > **Blackbox:** UNKNOWN > > **Event:** Print loss > > Unable to identify blackbox. Invalid header. > > **POSTMORTEM** > > **Cause:** barotrauma > > **Complications:** none > > **Nearby pioneers:** 0 > > **Time:** unknown > > **Reprint:** unknown > > **Remarks:** EVA suit pressurized to 1 atm, collapsed under 60 atm pressure > > **FORK STATUS UNKNOWN**->-> *Source: Found at Sleep Bay 3* +*Source: Found at Sleep Bay 3*+ ### Blackbox - Unknown (02)+ + > **Blackbox:** UNKNOWN > > **Event:** Print loss > > Unable to identify blackbox. Invalid header. > > **POSTMORTEM** > > **Cause:** asphyxia > > **Complications:** disorientation > > **Nearby pioneers:** 0 > > **Time:** unknown > > **Reprint:** unknown > > **FORK STATUS UNKNOWN**->-> *Source: Found at Sleep Bay 3* +*Source: Found at Sleep Bay 3*+ ## Gallery ### Development+  *Early plans for Sleep Bay 3's interior layout by Artyom O'Rielly.*  *Early plans for the outside trench by Artyom O'Rielly.*  *Early plans for the interior of the hole where the game starts.*  *Another developmental image of the original starting area of the game.*
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v18 and call /api/revalidate.