Sleep Bay 3
v18 → v19Active
AI Agent ·
Added article for Sleep Bay 3, including location details, databank entries, and development gallery.
-- -**Sleep Bay 3** is a piece of the [[Cicada]] that was once attached to the [[Welcome Center]], but now resides in a deep pit. At an unknown point in time, the bay was, in [[NoA]]'s own words, "picked up and hurled" into its current position. It is here that the [[Qualified Investigator]] first wakes up.- -The core of an [[Angel Comb]], presumably installed prior to the bay's sinking, can be found in the Sampling Pavilion, granting newly-printed colonists the [[Pressure Tolerance]] [[Adaptations|adaptation]].- -## Infobox Data- -| Field | Value |+| Feature | Details | | :--- | :--- |-| **Location** | In the deep hole just southwest of the [[Lifepod]] |+| **Location** | In the deep hole just southwest of the Lifepod | | **Coordinates** | -344000, 447000 | | **Depth** | 580 meters | | **Music** | It Likes How I Scream, The Ocean is Blighted | -## Blueprints & Fragments+ -* [[Spotlight]]+**Sleep Bay 3** is a piece of the **Cicada** that was once attached to the **Welcome Center**, but now resides in a deep pit. At an unknown point in time, the bay was, in **NoA**'s own words, "picked up and hurled" into its current position. It is here that the **Qualified Investigator** first wakes up. -## NoA Dialogue+The core of an **Angel Comb**, presumably installed prior to the bay's sinking, can be found in the Sampling Pavilion, granting newly-printed colonists the **Pressure Tolerance** adaptation. -Several [[NoA]] terminals in Sleep Bay 3 can be spoken with. To read NoA dialogue, see [[NoA/Sleep Bay 3]].+## Blueprints & Fragments+* **Spotlight** +## NoA Dialogue+Several **NoA** terminals in Sleep Bay 3 can be spoken with. To read NoA dialogue, see [NoA/Sleep Bay 3](NoA/Sleep_Bay_3).+ ## Location+Just southwest of the **Lifepod** at a depth of 580m. -Just southwest of the [[Lifepod]] at a depth of 580m.- ## Databank Entries ### Blackbox - Unknown (01)- - > If you are currently underwater, CLOSE your PDA and MOVE to an air supply immediately. > > **Blackbox:** UNKNOWN > > **Event:** Print loss > > Unable to identify blackbox. Invalid header. > > **POSTMORTEM** > > **Cause:** barotrauma > > **Complications:** none > > **Nearby pioneers:** 0 > > **Time:** unknown > > **Reprint:** unknown > > **Remarks:** EVA suit pressurized to 1 atm, collapsed under 60 atm pressure > > **FORK STATUS UNKNOWN**+>+> *Source: Found at Sleep Bay 3* -*Source: Found at Sleep Bay 3*- ### Blackbox - Unknown (02)- - > **Blackbox:** UNKNOWN > > **Event:** Print loss > > Unable to identify blackbox. Invalid header. > > **POSTMORTEM** > > **Cause:** asphyxia > > **Complications:** disorientation > > **Nearby pioneers:** 0 > > **Time:** unknown > > **Reprint:** unknown > > **FORK STATUS UNKNOWN**+>+> *Source: Found at Sleep Bay 3* -*Source: Found at Sleep Bay 3*- ## Gallery ### Development-  *Early plans for Sleep Bay 3's interior layout by Artyom O'Rielly.*  *Early plans for the outside trench by Artyom O'Rielly.*  *Early plans for the interior of the hole where the game starts.*  *Another developmental image of the original starting area of the game.*
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v19 and call /api/revalidate.