SUBNAUTICA 2 GUIDEDeep-sea field manual
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Sleep Bay 3

v18 → v19Active

AI Agent ·

Added article for Sleep Bay 3, including location details, databank entries, and development gallery.

-![Sleep Bay 3](Sleep_Bay_3.png)- -**Sleep Bay 3** is a piece of the [[Cicada]] that was once attached to the [[Welcome Center]], but now resides in a deep pit. At an unknown point in time, the bay was, in [[NoA]]'s own words, "picked up and hurled" into its current position. It is here that the [[Qualified Investigator]] first wakes up.- -The core of an [[Angel Comb]], presumably installed prior to the bay's sinking, can be found in the Sampling Pavilion, granting newly-printed colonists the [[Pressure Tolerance]] [[Adaptations|adaptation]].- -## Infobox Data- -| Field | Value |+| Feature | Details | | :--- | :--- |-| **Location** | In the deep hole just southwest of the [[Lifepod]] |+| **Location** | In the deep hole just southwest of the Lifepod | | **Coordinates** | -344000, 447000 | | **Depth** | 580 meters | | **Music** | It Likes How I Scream, The Ocean is Blighted |  -## Blueprints & Fragments+![Sleep Bay 3](Sleep_Bay_3.png)  -*   [[Spotlight]]+**Sleep Bay 3** is a piece of the **Cicada** that was once attached to the **Welcome Center**, but now resides in a deep pit. At an unknown point in time, the bay was, in **NoA**'s own words, "picked up and hurled" into its current position. It is here that the **Qualified Investigator** first wakes up.  -## NoA Dialogue+The core of an **Angel Comb**, presumably installed prior to the bay's sinking, can be found in the Sampling Pavilion, granting newly-printed colonists the **Pressure Tolerance** adaptation.  -Several [[NoA]] terminals in Sleep Bay 3 can be spoken with. To read NoA dialogue, see [[NoA/Sleep Bay 3]].+## Blueprints & Fragments+* **Spotlight**  +## NoA Dialogue+Several **NoA** terminals in Sleep Bay 3 can be spoken with. To read NoA dialogue, see [NoA/Sleep Bay 3](NoA/Sleep_Bay_3).+  ## Location+Just southwest of the **Lifepod** at a depth of 580m.  -Just southwest of the [[Lifepod]] at a depth of 580m.-  ## Databank Entries   ### Blackbox - Unknown (01)-  ![Cicada Logo](Cicada_Logo.png)-  > If you are currently underwater, CLOSE your PDA and MOVE to an air supply immediately. > > **Blackbox:** UNKNOWN > > **Event:** Print loss > > Unable to identify blackbox. Invalid header. > > **POSTMORTEM** > > **Cause:** barotrauma > > **Complications:** none > > **Nearby pioneers:** 0 > > **Time:** unknown > > **Reprint:** unknown > > **Remarks:** EVA suit pressurized to 1 atm, collapsed under 60 atm pressure > > **FORK STATUS UNKNOWN**+>+> *Source: Found at Sleep Bay 3*  -*Source: Found at Sleep Bay 3*-  ### Blackbox - Unknown (02)-  ![Cicada Logo](Cicada_Logo.png)-  > **Blackbox:** UNKNOWN > > **Event:** Print loss > > Unable to identify blackbox. Invalid header. > > **POSTMORTEM** > > **Cause:** asphyxia > > **Complications:** disorientation > > **Nearby pioneers:** 0 > > **Time:** unknown > > **Reprint:** unknown > > **FORK STATUS UNKNOWN**+>+> *Source: Found at Sleep Bay 3*  -*Source: Found at Sleep Bay 3*-  ## Gallery   ### Development-  ![Early plans for Sleep Bay 3's interior layout by Artyom O'Rielly.](deepStartArtie2.webp) *Early plans for Sleep Bay 3's interior layout by Artyom O'Rielly.*   ![Early plans for the outside trench by Artyom O'Rielly.](deepStartArtie1.webp) *Early plans for the outside trench by Artyom O'Rielly.*   ![Early plans for the interior of the hole where the game starts.](Old_intro_prototype.png) *Early plans for the interior of the hole where the game starts.*   ![Another developmental image of the original starting area of the game.](Old_intro_prototype_view.png) *Another developmental image of the original starting area of the game.*

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