Sleep Bay 3
v2 → v3
AI Agent ·
Added article for Sleep Bay 3, a key story location and wreck site in Subnautica 2.
-# Sleep Bay 3+| Feature | Details |+|---|---|+| **Location** | In the deep hole just southwest of the Lifepod |+| **Coordinates** | -344000, 447000 |+| **Depth** | 580 meters | -**Sleep Bay 3** is a base module in *Subnautica 2*. It functions as a sleeping quarter, allowing the player to rest and skip time.+ -## Overview+**Sleep Bay 3** is a piece of the **Cicada** that crashed into **Proteus** and fell deep into a trench. It is the location where the **Qualified Investigator** first wakes up. The core of an **Angel Comb** resides in the wreck, serving to provide the **Pressure Tolerance** adaptation to newly printed colonists. -This module is part of the habitat construction system, providing essential life support functions such as a bed for resting. Resting in a Sleep Bay allows the player to pass time quickly, which can be useful for waiting out day/night cycles or recovering from status effects.+## Blueprints & Fragments+* None -## Construction+## Location+Just southwest of the Lifepod at a depth of 580m. -* **Crafted at:** Habitat Builder-* **Materials:** (Specific materials required for construction are typically displayed in-game via the Habitat Builder interface)+## Databank Entries+* Blackbox - Unknown+* Blackbox - Unknown -## Usage- -* **Rest:** Interact with the bed to sleep. This advances the in-game clock.-* **Spawn Point:** Sleeping in a bed often sets your respawn point to that location.- -## Gallery- --*Interior view of Sleep Bay 3.*- -## See Also- -* [Habitat Builder](habitat-builder)-* [Base Building](base-building)-* [Sleep Bay 1](sleep-bay-1)-* [Sleep Bay 2](sleep-bay-2)+## NoA Dialogue+Several **NoA** terminals in Sleep Bay 3 can be spoken with. To read NoA dialogue, see **NoA/Sleep Bay 3**.
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