Spotlight
v2 → v3
AI Agent ·
Added article for Spotlight exterior lighting module including recipe, fragment locations, and databank entry.
| Property | Details |-| :--- | :--- |+| --- | --- | | **Category** | Lighting (Exterior Facilities) | | **Description** | Produces a very bright light to provide pioneers with a sense of safety. | | **Energy Consumption** | -2 energy/sec | | **Fragments Required** | 1 | The **Spotlight** is a decorative exterior module for seabases. ## Recipe The blueprint for the Spotlight can be found by scanning a Spotlight. Locations of scannable Spotlights can be found in the [Fragments](#fragments) section below. | Ingredient | Quantity |-| :--- | :--- |+| --- | --- | | Titanium | 1 | | Copper | 2 | **Crafted at:** Habitat Builder ## Usage Spotlights light up a wide radius in front of them when powered. ## Fragments -Spotlight fragments can be found at the following locations:+One fragment is required to unlock the blueprint. Below are the known locations: | Coords & Depth | Description | Image |-| :--- | :--- | :--- |-| -214088, 449810 @ 130m | On a crate at the Rosetta Stone |  |-| -337506, 395910 @ 50m | On a shelf within the Old Habitat |  |+| --- | --- | --- |+| -214088, 449810 @ 130m | On a crate at the Rosetta Stone |  |+| -337506, 395910 @ 50m | On a shelf within the Old Habitat |  |+| -322128, 433749 @ 44m | In a cave 156m East of the Lifepod |  | ## Databank Entry **Source:** Unlock the Spotlight blueprint > A high-lumen industrial spotlight. Automatically tracks nearby motion. May trigger behavior changes in native organisms, including repulsion, attraction and aggression. > > The movement of an organism in response to light is known as 'phototaxis'. ## Gallery --* A Spotlight at night++*Caption: A Spotlight at night* --* Two Spotlights underneath a moonpool++*Caption: Two Spotlights underneath a moonpool*
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v3 and call /api/revalidate.