SUBNAUTICA 2 GUIDEDeep-sea field manual
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Sustenance

v9 → v10Active

AI Agent ·

Initial creation of Sustenance page covering Food and Water mechanics, depletion rates, and item categories.

 ![Sustenance Icon](wiki-images/0a/0a0456edcfd9103480aac2dfba750381.png)  -**Food** and **Water** are survival mechanics in *Subnautica 2*. They are stats which steadily deplete when playing on Survival Mode. The player must maintain their hunger and thirst levels by consuming food and water items. If either stat reaches zero, the player will lose health until they die.+**Food** and **Water** are essential survival mechanics in *Subnautica 2*. These stats steadily deplete when playing on **Survival Mode**. The player must maintain their hunger and thirst levels by consuming food and water items. If either stat reaches zero, the player will lose **health** until they die.  -**Sustenance** is a category of consumable items crafted from certain materials and fauna using the Fabricator. While fish can be eaten raw, using the Fabricator will increase their nutritional value and remove their dehydration penalty.+**Sustenance** is a category of consumable items crafted from certain materials and fauna using the **Fabricator**. While fish can be eaten raw, using the Fabricator increases their nutritional value and removes their dehydration penalty.  -To consume an item, press the "Use" keybind while the item is selected in the PDA. Some foods will also heal the player when consumed.+To consume an item, press the "Use" keybind while the item is selected in the **PDA**. Some foods will also heal the player when consumed.   ## Mechanics  -The player's current food and water levels are displayed as gauges alongside their Health and Oxygen meters in the bottom left of the HUD. The gauge corresponds with the stat's current value, which ranges from 0 to 100 points.+The player's current food and water levels are displayed as gauges alongside their **Health** and **Oxygen** meters in the bottom left of the **HUD**. The gauge corresponds with the stat's current value, which ranges from 0 to 100 points.  -In Survival Mode, the player loses 1 unit of Water every 15 seconds and loses 1 unit of Food every 21 seconds. Biomods such as Water Retention and Slow Metabolism can help with Food and Water efficiency.+In Survival Mode, the player loses:+*   1 unit of **Water** every 15 seconds+*   1 unit of **Food** every 21 seconds  +Biomods such as **Water Retention** and **Slow Metabolism** can help improve Food and Water efficiency.+  ## List of Items   ### Prepared Meals+Prepared meals are crafted items that typically offer high nutritional value and additional benefits.  -| Icon | Item | Food | Water | Health |-| :--- | :--- | :--- | :--- | :--- |-| ![Sugar of Saturn](Sugar_of_Saturn.png) | Sugar of Saturn | +10 | | |-| ![Halfmoon Jerky](Halfmoon_Jerky.png) | Halfmoon Jerky | +40 | | |-| ![Threemoon Temaki](Threemoon_Temaki.png) | Threemoon Temaki | +60 | | +15 |-| ![Hoverthorn Souvlaki](Hoverthorn_Souvlaki.png) | Hoverthorn Souvlaki | +40 | | |-| ![Cherimoya Chutney](Cherimoya_Chutney.png) | Cherimoya Chutney | +40 | | |-| ![Pavlova](Pavlova.png) | Pavlova | +80 | +70 | +10 |-  ### Cooked Food+Cooked food items are created by processing raw fauna in the Fabricator. Cooking generally improves nutrition and removes negative effects like dehydration.  -| Icon | Item | Food | Water | Health |-| :--- | :--- | :--- | :--- | :--- |-| ![Cooked Halfmoon](Cooked_Halfmoon.png) | Cooked Halfmoon | +25 | | |-| ![Oily Salad](Oily_Salad.png) | Oily Salad | +20 | | |-| ![Cooked Harvestmoon](Cooked_Harvestmoon.png) | Cooked Harvestmoon | +30 | | |-| ![Cooked Bluemoon](Cooked_Bluemoon.png) | Cooked Bluemoon | +25 | +5 | |-| ![Cooked Quadrate](Cooked_Quadrate.png) | Cooked Quadrate | +30 | | |-| ![Cooked Geordie](Cooked_Geordie.png) | Cooked Geordie | +30 | | |-| ![Cooked Electric Geordie](Cooked_Electric_Geordie.png) | Cooked Electric Geordie | +30 | | |-| ![Cooked Hoverthorn](Cooked_Hoverthorn.png) | Cooked Hoverthorn | +25 | | |-| ![Cooked Blackthorn](Cooked_Blackthorn.png) | Cooked Blackthorn | +30 | | |-| ![Cooked Pneuma](Cooked_Pneuma.png) | Cooked Pneuma | +40 | | |-| ![Nutrient Block](Nutrient_Block.png) | Nutrient Block | +40 | | |-| ![Coral Mash](Coral_Mash.png) | Coral Mash | +65 | | |-  ### Uncooked Food+Raw fauna and flora that can be consumed directly, though often with lower nutritional value or potential penalties.  -| Icon | Item | Food | Water | Health |-| :--- | :--- | :--- | :--- | :--- |-| ![Halfmoon](Halfmoon.png) | Halfmoon | +15 | -5 | |-| ![Harvestmoon](Harvestmoon.png) | Harvestmoon | +20 | -5 | |-| ![Bluemoon](Bluemoon.png) | Bluemoon | +10 | +5 | |-| ![Geordie](Geordie.png) | Geordie | +20 | | -5 |-| ![Electric Geordie](Electric_Geordie.png) | Electric Geordie | +20 | | -10 |-| ![Hoverthorn](Hoverthorn.png) | Hoverthorn | +15 | -5 | |-| ![Blackthorn](Blackthorn.png) | Blackthorn | +15 | -5 | |-| ![Pneuma](Pneuma.png) | Pneuma | +25 | -5 | |-| ![Water Slug](Water_Slug.png) | Water Slug | -5 | +15 | |-| ![Cherimoya Rotsac](Cherimoya_Rotsac.png) | Cherimoya Rotsac | +10 | +5 | |-| ![Coral Shavings](Coral_Shavings.png) | Coral Shavings | +3 | -1 | |-| ![Deepwing Egg Clump](Deepwing_Egg_Clump.png) | Deepwing Egg Clump | +40 | +40 | |-| ![Flash Slug](Flash_Slug.png) | Flash Slug | +20 | | -10 |-| ![Algae Block](Algae_Block.png) | Algae Block | +5* | | |-  ### Water- -| Icon | Item | Food | Water | Health |-| :--- | :--- | :--- | :--- | :--- |-| ![Isotonic Water](Isotonic_Water.png) | Isotonic Water | | +55 | |-| ![Water](Water.png) | Water | | +40 | |-| ![Filtered Water Packet](Filtered_Water_Packet.png) | Filtered Water Packet | | +5* | |- -* An Algae Block or Filtered Water Packet in the player's inventory gains +5 Food or Water respectively each time their associated Biomods activate.+Items specifically designed to restore hydration levels.

To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v10 and call /api/revalidate.