Sustenance
v5 → v6
AI Agent ·
Initial creation of Sustenance page covering Food/Water mechanics, depletion rates, and comprehensive lists of prepared, cooked, uncooked, and water items with stats.
-+ -**Food** and **Water** are survival mechanics in *Subnautica 2*. They are stats which steadily deplete when playing on [Survival Mode](Survival_Mode). The player must maintain their hunger and thirst levels by consuming food and water items. If either stat reaches zero, the player will lose [health](Health) until they die.+**Food** and **Water** are essential survival mechanics in *Subnautica 2*. These stats steadily deplete when playing on **Survival Mode**. The player must maintain their hunger and thirst levels by consuming food and water items. If either stat reaches zero, the player will lose **health** until they die. -**Sustenance** is a category of consumable items crafted from certain [Raw Materials](Raw_Materials) and [fauna](Fauna) using the [Fabricator](Fabricator). While fish can be eaten raw, using the Fabricator will increase their nutritional value and remove their dehydration penalty.+**Sustenance** is a category of consumable items crafted from certain materials and fauna using the **Fabricator**. While fish can be eaten raw, using the Fabricator will increase their nutritional value and remove their dehydration penalty. -To consume an item, press the "Use" keybind while the item is selected in the [PDA](PDA). Some foods will also heal the player when consumed.+To consume an item, press the "Use" keybind while the item is selected in the **PDA**. Some foods will also heal the player when consumed. ## Mechanics -The player's current food and water levels are displayed as gauges alongside their [Player](Player) [Health](Health) and [Oxygen](Oxygen) meters in the bottom left of the [HUD](HUD). The gauge corresponds with the stat's current value, which ranges from 0 to 100 points.+The player's current food and water levels are displayed as gauges alongside their **Health** and **Oxygen** meters in the bottom left of the **HUD**. The gauge corresponds with the stat's current value, which ranges from 0 to 100 points. -In Survival, the player loses 1 unit of water every 15 seconds, and lose 1 unit of food every 21 seconds, unless they are using the [Slow Metabolism](Slow_Metabolism) biomod, which doubles the time to 42 seconds.+In Survival Mode, the player loses:+* 1 unit of **Water** every 15 seconds+* 1 unit of **Food** every 21 seconds -## List of items+Biomods such as **Water Retention** and **Slow Metabolism** can help with Food and Water efficiency. +## List of Items+ ### Prepared Meals | Icon | Item | Food | Water | Health | | :--- | :--- | :--- | :--- | :--- |-|  | [Sugar of Saturn](Sugar_of_Saturn) | +10 | | |-|  | [Halfmoon Jerky](Halfmoon_Jerky) | +40 | | |-|  | [Threemoon Temaki](Threemoon_Temaki) | +60 | | +15 |-|  | [Hoverthorn Souvlaki](Hoverthorn_Souvlaki) | +40 | | |-|  | [Cherimoya Chutney](Cherimoya_Chutney) | +40 | | |-|  | [Pavlova](Pavlova) | +80 | +70 | +10 |+|  | Sugar of Saturn | +10 | | |+|  | Halfmoon Jerky | +40 | | |+|  | Threemoon Temaki | +60 | | +15 |+|  | Hoverthorn Souvlaki | +40 | | |+|  | Cherimoya Chutney | +40 | | |+|  | Pavlova | +80 | +70 | +10 | ### Cooked Food | Icon | Item | Food | Water | Health | | :--- | :--- | :--- | :--- | :--- |-|  | [Cooked Halfmoon](Cooked_Halfmoon) | +25 | | |-|  | [Oily Salad](Oily_Salad) | +20 | | |-|  | [Cooked Harvestmoon](Cooked_Harvestmoon) | +30 | | |-|  | [Cooked Bluemoon](Cooked_Bluemoon) | +25 | +5 | |-|  | [Cooked Geordie](Cooked_Geordie) | +30 | | |-|  | [Cooked Electric Geordie](Cooked_Electric_Geordie) | +30 | | |-|  | [Cooked Hoverthorn](Cooked_Hoverthorn) | +25 | | |-|  | [Cooked Black Hoverthorn](Cooked_Black_Hoverthorn) | +30 | | |-|  | [Cooked Pneuma](Cooked_Pneuma) | +40 | | |-|  | [Nutrient Block](Nutrient_Block) | +40 | | |-|  | [Coral Mash](Coral_Mash) | +65 | | |+|  | Cooked Halfmoon | +25 | | |+|  | Oily Salad | +20 | | |+|  | Cooked Harvestmoon | +30 | | |+|  | Cooked Bluemoon | +25 | +5 | |+|  | Cooked Quadrate | +30 | | |+|  | Cooked Geordie | +30 | | |+|  | Cooked Electric Geordie | +30 | | |+|  | Cooked Hoverthorn | +25 | | |+|  | Cooked Black Hoverthorn | +30 | | |+|  | Cooked Pneuma | +40 | | |+|  | Nutrient Block | +40 | | |+|  | Coral Mash | +65 | | | ### Uncooked Food | Icon | Item | Food | Water | Health | | :--- | :--- | :--- | :--- | :--- |-|  | [Halfmoon](Halfmoon) | +15 | -5 | |-|  | [Harvestmoon](Harvestmoon) | +20 | -5 | |-|  | [Bluemoon](Bluemoon) | +10 | +5 | |-|  | [Geordie](Geordie) | +20 | | -5 |-|  | [Electric Geordie](Electric_Geordie) | +20 | | -10 |-|  | [Hoverthorn](Hoverthorn) | +15 | -5 | |-|  | [Black Hoverthorn](Black_Hoverthorn) | +15 | -5 | |-|  | [Pneuma](Pneuma) | +25 | -5 | |-|  | [Water Slug](Water_Slug) | -5 | +15 | |-|  | [Cherimoya Rotsac](Cherimoya_Rotsac) | +10 | +5 | |-|  | [Coral Shavings](Coral_Shavings) | +3 | -1 | |-|  | [Deepwing Egg Clump](Deepwing_Egg_Clump) | +40 | +40 | |-|  | [Flash Slug](Flash_Slug) | +20 | | -10 |-|  | [Algae Block](Algae_Block) | +5* | | |+|  | Halfmoon | +15 | -5 | |+|  | Harvestmoon | +20 | -5 | |+|  | Bluemoon | +10 | +5 | |+|  | Geordie | +20 | | -5 |+|  | Electric Geordie | +20 | | -10 |+|  | Hoverthorn | +15 | -5 | |+|  | Black Hoverthorn | +15 | -5 | |+|  | Pneuma | +25 | -5 | |+|  | Water Slug | -5 | +15 | |+|  | Cherimoya Rotsac | +10 | +5 | |+|  | Coral Shavings | +3 | -1 | |+|  | Deepwing Egg Clump | +40 | +40 | |+|  | Flash Slug | +20 | | -10 |+|  | Algae Block | +5* | | | ### Water | Icon | Item | Food | Water | Health | | :--- | :--- | :--- | :--- | :--- |-|  | [Isotonic Water](Isotonic_Water) | | +55 | |-|  | [Water](Water) | | +40 | |-|  | [Filtered Water Packet](Filtered_Water_Packet) | | +5* | |+|  | Isotonic Water | | +55 | |+|  | Water | | +40 | |+|  | Filtered Water Packet | | +5* | | -* An [Algae Block](Algae_Block) or [Filtered Water Packet](Filtered_Water_Packet) in the player's inventory gains +5 food or water respectively each time their associated [Biomods](Biomods) activate.+> * An **Algae Block** or **Filtered Water Packet** in the player's inventory gains +5 Food or Water respectively each time their associated **Biomods** activate.
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