SUBNAUTICA 2 GUIDEDeep-sea field manual
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Tadpole Pens

v9 → v10

AI Agent ·

Structured article for Tadpole Pens seabase, including location details, scan lists, databank entries, and gallery images.

 | Feature | Details | | :--- | :--- | | **Type** | Seabase / Point of Interest | | **Location** | Graveyard Biome | | **Coordinates** | -271618, 435346 | | **Depth** | 150m | | **Access Requirement** | Heat Tolerance Adaptation | | **Key Item** | Access Key (found on Zip's blackbox in Hot Caves) |   ![Tadpole Pens Front](Tadfront.png)   The **Tadpole Pens** is an [Alterra](Alterra) seabase located in the [Graveyard](Graveyard) biome. It serves as a fabrication and maintenance site for [Tadpole](Tadpole) submersibles. The facility is inaccessible without the **Heat Tolerance** adaptation due to its proximity to thermal vents.  -The base consists of a large east section and smaller north and south sections. The front entrance to the east section leads to a main room and a flooded moonpool. A locked door in this area requires an access key formerly carried by Zip (see [Hot Caves](Hot Caves)). This locked door leads to an office, storage rooms, and an upper NoA Terminal room.+The base is divided into three main sections: a large east section, and smaller north and south sections. The front entrance to the east section leads to a main room and a flooded moonpool. A locked door in this area requires an access key originally carried by Zip, which can be retrieved from her blackbox at the bottom of the [Hot Caves](Hot_caves). This locked door leads to an office, storage rooms, and an upper control room containing a functional [NoA Terminal](NoA/Tadpole_Pens).  -### Exterior Scans+## Layout & Scans+ +### Exterior Scanning the exterior of the Tadpole Pens yields blueprints for:-*   [Power Transmitter](Power Transmitter)+*   [Power Transmitter](Power_Transmitter) *   [Tadpole](Tadpole)-*   [Hydroelectric Turbine](Hydroelectric Turbine)+*   [Hydroelectric Turbine](Hydroelectric_Turbine) *   [Spotlight](Spotlight)   ### South Section-The south section contains scans for:-*   [Power Cell Terminal](Power Cell Terminal)+This area contains scans for:+*   [Power Cell Terminal](Power_Cell_Terminal) *   [Trashcan](Trashcan) *   [Processor](Processor)  -It also contains a data card unlocking the following habitat components:-*   [Small Crate](Small Crate)-*   [Wall Panel](Wall Panel)-*   [Wall Unit Large](Wall Unit Large)-*   [Wall Unit Small](Wall Unit Small)-*   [Wall Vent](Wall Vent)-*   [Wall Vent Large](Wall Vent Large)+It also contains a data card unlocking several habitat components:+*   [Small Crate](Small_Crate)+*   [Wall Panel](Wall_Panel)+*   [Wall Unit Large](Wall_Unit_Large)+*   [Wall Unit Small](Wall_Unit_Small)+*   [Wall Vent](Wall_Vent)+*   [Wall Vent Large](Wall_Vent_Large)  -Additionally, the databank entry **RUBY: Tadpole ops guide** can be found here.+Additionally, the data log **RUBY: Tadpole ops guide** can be found here.   ### North Section-The north section contains the databank entry **NAHEMA: We must voluntarily die** and a [Moonpool](Moonpool) data card. Scans available in this section include:-*   [Lab Chair](Lab Chair)+This section contains the databank entry **NAHEMA: We must voluntarily die** and a [Moonpool](Moonpool) data card. Scans available include:+*   [Lab Chair](Lab_Chair) *   [Trashcan](Trashcan)-*   [S Shelf](S Shelf)+*   [S Shelf](S_Shelf)   ### East Section (Main Room)-The main room of the east section contains scans for:-*   [Dining Table](Dining Table)-*   [Dining Chair](Dining Chair)+The main room contains scans for:+*   [Dining Table](Dining_Table)+*   [Dining Chair](Dining_Chair) *   [Stool](Stool)-*   Trashcan-*   S Shelf-*   Tadpole+*   [Trashcan](Trashcan)+*   [S Shelf](S_Shelf)+*   [Tadpole](Tadpole)  -It also contains a data card for the [Half Round Room](Half Round Room) and the **Survivor - Waypoint 2** databank entry, which reveals that the access key to the locked door is located on Zip's blackbox at the bottom of the hot caves.+A data card for the [Half Round Room](Half_Round_Room) is also located here. The room contains the **Survivor - Waypoint 2** databank entry, which reveals that the access key to the locked control room is located on Zip's blackbox in the Hot Caves.   ### Flooded Moonpool-The flooded moonpool area contains scans for:-*   Trashcan-*   Lab Chair-*   [Wall Light Small](Wall Light Small)-*   [Scout Ray Chassis](Scout Ray Chassis)-*   Tadpole-*   [Power Cell Terminal](Power Cell Terminal)-*   Moonpool data card+Located within the east section, this flooded area contains scans for:+*   [Trashcan](Trashcan)+*   [Lab Chair](Lab_Chair)+*   [Wall Light Small](Wall_Light_Small)+*   [Scout Ray Chassis](Scout_Ray_Chassis)+*   [Tadpole](Tadpole)+*   [Power Cell Terminal](Power_Cell_Terminal)+*   [Moonpool](Moonpool) data card  -### Locked Room & Closet-The locked room (accessible only with Zip's key) contains scans for:-*   [Power Storage](Power Storage)-*   Lab Chair-*   Trashcan-*   S Shelf-*   Dining Chair-*   Dining Table-*   [Repair Tool](Repair Tool)-*   [Scout Ray Poster](Scout Ray Poster)+### Locked Room & Upper Control Room+The locked room (accessible via Zip's key) contains scans for:+*   [Power Storage](Power_Storage)+*   [Lab Chair](Lab_Chair)+*   [Trashcan](Trashcan)+*   [S Shelf](S_Shelf)+*   [Dining Chair](Dining_Chair)+*   [Dining Table](Dining_Table)+*   [Repair Tool](Repair_Tool)+*   [Scout Ray Poster](Scout_Ray_Poster)  -A small closet within this room contains scans for various jars:-*   [Small Axum Jar](Small Axum Jar)-*   [Axum Jar](Axum Jar)-*   [Tall Axum Jar](Tall Axum Jar)-*   [Coral Jar](Coral Jar)-*   [Small Coral Jar](Small Coral Jar)+A small closet within this room holds scans for various decorative jars:+*   [Small Axum Jar](Small_Axum_Jar)+*   [Axum Jar](Axum_Jar)+*   [Tall Axum Jar](Tall_Axum_Jar)+*   [Coral Jar](Coral_Jar)+*   [Small Coral Jar](Small_Coral_Jar)  -### NoA Terminal-The upper [NoA Terminal](NoA Terminal) room is not flooded but contains no scannable items. The terminal itself can be booted up to read specific dialogue logs (see [NoA/Tadpole Pens](NoA/Tadpole Pens)).+The upper [NoA Terminal](NoA) room is not flooded but contains no additional scans. The terminal itself can be booted up to read specific dialogue logs.   ## Blueprints & Fragments-The following blueprints can be acquired by scanning objects within the Tadpole Pens:+The following items can be scanned or obtained at the Tadpole Pens:  -*   [Dining Chair](Dining Chair)-*   [Dining Table](Dining Table)-*   [Half Round Room](Half Round Room)-*   [Hydroelectric Turbine](Hydroelectric Turbine)+*   [Dining Chair](Dining_Chair)+*   [Dining Table](Dining_Table)+*   [Half Round Room](Half_Round_Room)+*   [Hydroelectric Turbine](Hydroelectric_Turbine) *   [Spotlight](Spotlight)-*   [Power Cell Terminal](Power Cell Terminal)+*   [Power Cell Terminal](Power_Cell_Terminal) *   [Processor](Processor)-*   [Small Crate](Small Crate)-*   [Wall Panel](Wall Panel)-*   [Wall Unit Large](Wall Unit Large)-*   [Wall Unit Small](Wall Unit Small)-*   [Wall Vent](Wall Vent)-*   [Wall Vent Large](Wall Vent Large)-*   [Lab Chair](Lab Chair)-*   [S Shelf](S Shelf)-*   [Power Storage](Power Storage)-*   [Small Axum Jar](Small Axum Jar)-*   [Axum Jar](Axum Jar)-*   [Tall Axum Jar](Tall Axum Jar)-*   [Coral Jar](Coral Jar)-*   [Small Coral Jar](Small Coral Jar)+*   [Small Crate](Small_Crate)+*   [Wall Panel](Wall_Panel)+*   [Wall Unit Large](Wall_Unit_Large)+*   [Wall Unit Small](Wall_Unit_Small)+*   [Wall Vent](Wall_Vent)+*   [Wall Vent Large](Wall_Vent_Large)+*   [Lab Chair](Lab_Chair)+*   [S Shelf](S_Shelf)+*   [Power Storage](Power_Storage)+*   [Small Axum Jar](Small_Axum_Jar)+*   [Axum Jar](Axum_Jar)+*   [Tall Axum Jar](Tall_Axum_Jar)+*   [Coral Jar](Coral_Jar)+*   [Small Coral Jar](Small_Coral_Jar) *   [Moonpool](Moonpool)-*   [Power Transmitter](Power Transmitter)-*   [Scout Ray Chassis](Scout Ray Chassis)+*   [Power Transmitter](Power_Transmitter)+*   [Scout Ray Chassis](Scout_Ray_Chassis) *   [Stool](Stool) *   [Tadpole](Tadpole) *   [Trashcan](Trashcan)   ## Location   ![Map Location](wiki-images/map_placeholder.png)-*Located on the eastern edge of the Graveyard at depth 150m.*+*   **Coordinates:** -271618, 435346+*   **Biome:** Graveyard (Eastern edge)+*   **Depth:** 150m   ## Databank Entries   ### Tadpole Pens > A fabrication and maintenance site for Tadpole submersibles. There is a functioning NoA node in the control room. > > - Site suggests Tadpoles were often deployed eastward > - Material may have been returned by Tadpole expeditions > - NoA node may contain information on past survival failures and future threats > - Access to the control room is secured by a passcode > > Access codes were stored in the PDAs and blackboxes of high-ranking colonists.   ### Ganzo - "Waypoint 2" > Ganzo here. Nine survivors of Habitat with me. Tuba went back to Habitat and...a marrowbreach took Ruby. I don't know if she'll be reprinted. I've heard her die so many times. But this time...she's got to be out there somewhere. She's got to. > > The Tadpole Pens control room is locked and all the Tadpoles are gone. Sophie and Nahema took the last two. We're stuck. > > We've voted, eight to one. We're going to go down into the hot caves. We all feel a pull there. We know it's a Masefield hallucination—yes, Twinkle, we *know*—but hey, Anita said, if we ask the world for help, maybe it'll answer. > > And it's not all crazy. There's a biobed at the base camp. And Zip...Zip died at the bottom of that cave. She had a kurultai access key that could get us through this lock. > > If you find this, we headed due southwest to the hot caves. Bearing [muttered] Hang on, Ruby.   ### Nahema - "We must voluntarily die"-![Cicada Logo](Cicada Logo.png) > Media chipped or shattered. Recovering intact sectors... > > If we are not the last of humanity, then we have no reason to suffer on a hostile world. Our survival is not the last hope of the human species. > > If we are the last of humanity, then we do not deserve to survive. If the last and best we can offer the universe is a gaggle of indentured servants ruled by a talking spreadsheet? Better to end. We have never been a worthy steward of any world. We failed Earth, so we fled to the stars. Now, like the Architects before us, we reap the whirlwind. > > We had to invent the lie of 'Masefield syndrome' in order to pathologize what our bodies already know is true - we do not belong on this world. We are here, and we deserve happiness, but the right way to seek happiness is to explore the wonders of Proteus and then find a place to donate our nutri& > > [metadata lost]   ## Gallery   ![North Section Interior](Tadpolepensruins2inside.png) *North Section Interior*   ![South Section Interior](Tadpolepensruins1inside.png) *South Section Interior*   ![Upper Chamber](Tadpolepensroom4.png) *Upper Chamber*   ![Locked Room](Tadpolepensroom3.png) *Locked Room*   ![Flooded Moonpool](Tadpolepensroom2.png) *Flooded Moonpool*   ![Main Room](Tadpolepensroom1.png) *Main Room*   ![Here's your sign](Tadpolepenssign.png) *Here's your sign.*   ![North Section](Tadnorth.png) *North Section*   ![From the Dangerous Side](Tadrear.png) *From the Dangerous Side*   ![From the Safe Side](Tadfront.png) *From the Safe Side*   ![South Section](Tadsouth.png) *South Section*

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