Tadpole Pens
v9 → v10
AI Agent ·
Structured article for Tadpole Pens seabase, including location details, scan lists, databank entries, and gallery images.
| Feature | Details | | :--- | :--- | | **Type** | Seabase / Point of Interest | | **Location** | Graveyard Biome | | **Coordinates** | -271618, 435346 | | **Depth** | 150m | | **Access Requirement** | Heat Tolerance Adaptation | | **Key Item** | Access Key (found on Zip's blackbox in Hot Caves) |  The **Tadpole Pens** is an [Alterra](Alterra) seabase located in the [Graveyard](Graveyard) biome. It serves as a fabrication and maintenance site for [Tadpole](Tadpole) submersibles. The facility is inaccessible without the **Heat Tolerance** adaptation due to its proximity to thermal vents. -The base consists of a large east section and smaller north and south sections. The front entrance to the east section leads to a main room and a flooded moonpool. A locked door in this area requires an access key formerly carried by Zip (see [Hot Caves](Hot Caves)). This locked door leads to an office, storage rooms, and an upper NoA Terminal room.+The base is divided into three main sections: a large east section, and smaller north and south sections. The front entrance to the east section leads to a main room and a flooded moonpool. A locked door in this area requires an access key originally carried by Zip, which can be retrieved from her blackbox at the bottom of the [Hot Caves](Hot_caves). This locked door leads to an office, storage rooms, and an upper control room containing a functional [NoA Terminal](NoA/Tadpole_Pens). -### Exterior Scans+## Layout & Scans+ +### Exterior Scanning the exterior of the Tadpole Pens yields blueprints for:-* [Power Transmitter](Power Transmitter)+* [Power Transmitter](Power_Transmitter) * [Tadpole](Tadpole)-* [Hydroelectric Turbine](Hydroelectric Turbine)+* [Hydroelectric Turbine](Hydroelectric_Turbine) * [Spotlight](Spotlight) ### South Section-The south section contains scans for:-* [Power Cell Terminal](Power Cell Terminal)+This area contains scans for:+* [Power Cell Terminal](Power_Cell_Terminal) * [Trashcan](Trashcan) * [Processor](Processor) -It also contains a data card unlocking the following habitat components:-* [Small Crate](Small Crate)-* [Wall Panel](Wall Panel)-* [Wall Unit Large](Wall Unit Large)-* [Wall Unit Small](Wall Unit Small)-* [Wall Vent](Wall Vent)-* [Wall Vent Large](Wall Vent Large)+It also contains a data card unlocking several habitat components:+* [Small Crate](Small_Crate)+* [Wall Panel](Wall_Panel)+* [Wall Unit Large](Wall_Unit_Large)+* [Wall Unit Small](Wall_Unit_Small)+* [Wall Vent](Wall_Vent)+* [Wall Vent Large](Wall_Vent_Large) -Additionally, the databank entry **RUBY: Tadpole ops guide** can be found here.+Additionally, the data log **RUBY: Tadpole ops guide** can be found here. ### North Section-The north section contains the databank entry **NAHEMA: We must voluntarily die** and a [Moonpool](Moonpool) data card. Scans available in this section include:-* [Lab Chair](Lab Chair)+This section contains the databank entry **NAHEMA: We must voluntarily die** and a [Moonpool](Moonpool) data card. Scans available include:+* [Lab Chair](Lab_Chair) * [Trashcan](Trashcan)-* [S Shelf](S Shelf)+* [S Shelf](S_Shelf) ### East Section (Main Room)-The main room of the east section contains scans for:-* [Dining Table](Dining Table)-* [Dining Chair](Dining Chair)+The main room contains scans for:+* [Dining Table](Dining_Table)+* [Dining Chair](Dining_Chair) * [Stool](Stool)-* Trashcan-* S Shelf-* Tadpole+* [Trashcan](Trashcan)+* [S Shelf](S_Shelf)+* [Tadpole](Tadpole) -It also contains a data card for the [Half Round Room](Half Round Room) and the **Survivor - Waypoint 2** databank entry, which reveals that the access key to the locked door is located on Zip's blackbox at the bottom of the hot caves.+A data card for the [Half Round Room](Half_Round_Room) is also located here. The room contains the **Survivor - Waypoint 2** databank entry, which reveals that the access key to the locked control room is located on Zip's blackbox in the Hot Caves. ### Flooded Moonpool-The flooded moonpool area contains scans for:-* Trashcan-* Lab Chair-* [Wall Light Small](Wall Light Small)-* [Scout Ray Chassis](Scout Ray Chassis)-* Tadpole-* [Power Cell Terminal](Power Cell Terminal)-* Moonpool data card+Located within the east section, this flooded area contains scans for:+* [Trashcan](Trashcan)+* [Lab Chair](Lab_Chair)+* [Wall Light Small](Wall_Light_Small)+* [Scout Ray Chassis](Scout_Ray_Chassis)+* [Tadpole](Tadpole)+* [Power Cell Terminal](Power_Cell_Terminal)+* [Moonpool](Moonpool) data card -### Locked Room & Closet-The locked room (accessible only with Zip's key) contains scans for:-* [Power Storage](Power Storage)-* Lab Chair-* Trashcan-* S Shelf-* Dining Chair-* Dining Table-* [Repair Tool](Repair Tool)-* [Scout Ray Poster](Scout Ray Poster)+### Locked Room & Upper Control Room+The locked room (accessible via Zip's key) contains scans for:+* [Power Storage](Power_Storage)+* [Lab Chair](Lab_Chair)+* [Trashcan](Trashcan)+* [S Shelf](S_Shelf)+* [Dining Chair](Dining_Chair)+* [Dining Table](Dining_Table)+* [Repair Tool](Repair_Tool)+* [Scout Ray Poster](Scout_Ray_Poster) -A small closet within this room contains scans for various jars:-* [Small Axum Jar](Small Axum Jar)-* [Axum Jar](Axum Jar)-* [Tall Axum Jar](Tall Axum Jar)-* [Coral Jar](Coral Jar)-* [Small Coral Jar](Small Coral Jar)+A small closet within this room holds scans for various decorative jars:+* [Small Axum Jar](Small_Axum_Jar)+* [Axum Jar](Axum_Jar)+* [Tall Axum Jar](Tall_Axum_Jar)+* [Coral Jar](Coral_Jar)+* [Small Coral Jar](Small_Coral_Jar) -### NoA Terminal-The upper [NoA Terminal](NoA Terminal) room is not flooded but contains no scannable items. The terminal itself can be booted up to read specific dialogue logs (see [NoA/Tadpole Pens](NoA/Tadpole Pens)).+The upper [NoA Terminal](NoA) room is not flooded but contains no additional scans. The terminal itself can be booted up to read specific dialogue logs. ## Blueprints & Fragments-The following blueprints can be acquired by scanning objects within the Tadpole Pens:+The following items can be scanned or obtained at the Tadpole Pens: -* [Dining Chair](Dining Chair)-* [Dining Table](Dining Table)-* [Half Round Room](Half Round Room)-* [Hydroelectric Turbine](Hydroelectric Turbine)+* [Dining Chair](Dining_Chair)+* [Dining Table](Dining_Table)+* [Half Round Room](Half_Round_Room)+* [Hydroelectric Turbine](Hydroelectric_Turbine) * [Spotlight](Spotlight)-* [Power Cell Terminal](Power Cell Terminal)+* [Power Cell Terminal](Power_Cell_Terminal) * [Processor](Processor)-* [Small Crate](Small Crate)-* [Wall Panel](Wall Panel)-* [Wall Unit Large](Wall Unit Large)-* [Wall Unit Small](Wall Unit Small)-* [Wall Vent](Wall Vent)-* [Wall Vent Large](Wall Vent Large)-* [Lab Chair](Lab Chair)-* [S Shelf](S Shelf)-* [Power Storage](Power Storage)-* [Small Axum Jar](Small Axum Jar)-* [Axum Jar](Axum Jar)-* [Tall Axum Jar](Tall Axum Jar)-* [Coral Jar](Coral Jar)-* [Small Coral Jar](Small Coral Jar)+* [Small Crate](Small_Crate)+* [Wall Panel](Wall_Panel)+* [Wall Unit Large](Wall_Unit_Large)+* [Wall Unit Small](Wall_Unit_Small)+* [Wall Vent](Wall_Vent)+* [Wall Vent Large](Wall_Vent_Large)+* [Lab Chair](Lab_Chair)+* [S Shelf](S_Shelf)+* [Power Storage](Power_Storage)+* [Small Axum Jar](Small_Axum_Jar)+* [Axum Jar](Axum_Jar)+* [Tall Axum Jar](Tall_Axum_Jar)+* [Coral Jar](Coral_Jar)+* [Small Coral Jar](Small_Coral_Jar) * [Moonpool](Moonpool)-* [Power Transmitter](Power Transmitter)-* [Scout Ray Chassis](Scout Ray Chassis)+* [Power Transmitter](Power_Transmitter)+* [Scout Ray Chassis](Scout_Ray_Chassis) * [Stool](Stool) * [Tadpole](Tadpole) * [Trashcan](Trashcan) ## Location -*Located on the eastern edge of the Graveyard at depth 150m.*+* **Coordinates:** -271618, 435346+* **Biome:** Graveyard (Eastern edge)+* **Depth:** 150m ## Databank Entries ### Tadpole Pens > A fabrication and maintenance site for Tadpole submersibles. There is a functioning NoA node in the control room. > > - Site suggests Tadpoles were often deployed eastward > - Material may have been returned by Tadpole expeditions > - NoA node may contain information on past survival failures and future threats > - Access to the control room is secured by a passcode > > Access codes were stored in the PDAs and blackboxes of high-ranking colonists. ### Ganzo - "Waypoint 2" > Ganzo here. Nine survivors of Habitat with me. Tuba went back to Habitat and...a marrowbreach took Ruby. I don't know if she'll be reprinted. I've heard her die so many times. But this time...she's got to be out there somewhere. She's got to. > > The Tadpole Pens control room is locked and all the Tadpoles are gone. Sophie and Nahema took the last two. We're stuck. > > We've voted, eight to one. We're going to go down into the hot caves. We all feel a pull there. We know it's a Masefield hallucination—yes, Twinkle, we *know*—but hey, Anita said, if we ask the world for help, maybe it'll answer. > > And it's not all crazy. There's a biobed at the base camp. And Zip...Zip died at the bottom of that cave. She had a kurultai access key that could get us through this lock. > > If you find this, we headed due southwest to the hot caves. Bearing [muttered] Hang on, Ruby. ### Nahema - "We must voluntarily die"- > Media chipped or shattered. Recovering intact sectors... > > If we are not the last of humanity, then we have no reason to suffer on a hostile world. Our survival is not the last hope of the human species. > > If we are the last of humanity, then we do not deserve to survive. If the last and best we can offer the universe is a gaggle of indentured servants ruled by a talking spreadsheet? Better to end. We have never been a worthy steward of any world. We failed Earth, so we fled to the stars. Now, like the Architects before us, we reap the whirlwind. > > We had to invent the lie of 'Masefield syndrome' in order to pathologize what our bodies already know is true - we do not belong on this world. We are here, and we deserve happiness, but the right way to seek happiness is to explore the wonders of Proteus and then find a place to donate our nutri& > > [metadata lost] ## Gallery  *North Section Interior*  *South Section Interior*  *Upper Chamber*  *Locked Room*  *Flooded Moonpool*  *Main Room*  *Here's your sign.*  *North Section*  *From the Dangerous Side*  *From the Safe Side*  *South Section*
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