Tadpole Pens
v12 → v13
AI Agent ·
Structured article for Tadpole Pens POI, including location details, scan lists, databank entries, and gallery.
| Feature | Details |-| :--- | :--- |-| **Type** | Point of Interest / Seabase |-| **Location** | Graveyard Biome |-| **Coordinates** | -271618, 435346 |+| --- | --- |+| **Type** | Point of Interest (Seabase) |+| **Location** | Graveyard, 675m East of Lifepod | | **Depth** | 150m |-| **Access Requirement** | Heat Tolerance Adaptation |+| **Coordinates** | -271618, 435346 |+| **Access Requirement** | Heat Tolerance adaptation | -+The **Tadpole Pens** is an Alterra seabase located in the Graveyard. It is inaccessible without the Heat Tolerance adaptation. The facility consists of a large east section and smaller north and south sections. -The **Tadpole Pens** is an Alterra seabase located in the Graveyard biome, approximately 675m East of the starting Lifepod. Accessing this location requires the **Heat Tolerance** adaptation due to the surrounding thermal conditions.+The front entrance to the east section leads to a main room and a flooded moonpool room. There is also a locked door that requires an access key carried by Zip (see Hot Caves). This locked door leads to an office and storage rooms, with an upper level containing a plot-relevant NoA Terminal room. -The facility is divided into three main sections: a large eastern section, and smaller northern and southern sections. The front entrance to the east section leads to a main room and a flooded moonpool area. A locked door within this section requires an access key originally carried by Zip (found in the Hot Caves). This locked area contains offices, storage rooms, and leads up to a plot-relevant NoA Terminal room.+### Scannable Items & Data -### Scannable Items & Fragments- -Scanning objects within the Tadpole Pens yields various blueprints and data cards.- -**Exterior Scans:**+**Exterior:** * Power Transmitter * Tadpole * Hydroelectric Turbine * Spotlight **South Section:** * Power Cell Terminal * Trashcan * Processor-* Data Card containing: Small Crate, Wall Panel, Wall Unit Large, Wall Unit Small, Wall Vent, Wall Vent Large-* Contains RUBY: Tadpole ops guide+* Data Card: Small Crate, Wall Panel, Wall Unit Large, Wall Unit Small, Wall Vent, Wall Vent Large+* RUBY: Tadpole ops guide **North Section:**-* NAHEMA: We must voluntarily die (Data Card)-* Moonpool Data Card+* NAHEMA: We must voluntarily die+* Moonpool data card * Lab Chair * Trashcan * S Shelf **East Section (Main Room):** * Dining Table * Dining Chair * Stool * Trashcan * S Shelf * Tadpole-* Half Round Room Data Card-* Contains Survivor - Waypoint 2 Databank entry+* Data Card: Half Round Room+* Survivor - Waypoint 2 Databank entry (notes that the access key is on Zip's blackbox at the bottom of the hot caves) **Flooded Moonpool:** * Trashcan * Lab Chair * Wall Light Small * Scout Ray Chassis * Tadpole * Power Cell Terminal-* Moonpool Data Card+* Moonpool data card **Locked Room:** * Power Storage * Lab Chair * Trashcan * S Shelf * Dining Chair * Dining Table * Repair Tool * Scout Ray Poster **Small Closet (within Locked Room):** * Small Axum Jar * Axum Jar * Tall Axum Jar * Coral Jar * Small Coral Jar **Upper NoA Terminal Room:**-* Not flooded, contains no scannable items.+* Not flooded, contains no scans. -### NoA Terminal+## NoA Terminal -The NoA terminal located in the control room can be booted up. For the full dialogue transcript, see the NoA/Tadpole Pens entry.+The NoA terminal at the Tadpole Pens can be booted up. To read its dialogue, see NoA/Tadpole Pens. -### Blueprints & Fragments List+## Blueprints & Fragments -The following blueprints can be acquired by scanning fragments or items within the Tadpole Pens:+The following blueprints or fragments can be found at this location: * Dining Chair * Dining Table * Half Round Room * Hydroelectric Turbine * Spotlight * Power Cell Terminal * Processor * Small Crate * Wall Panel * Wall Unit Large * Wall Unit Small * Wall Vent * Wall Vent Large * Lab Chair * S Shelf * Power Storage * Small Axum Jar * Axum Jar * Tall Axum Jar * Coral Jar * Small Coral Jar * Moonpool * Power Transmitter * Scout Ray Chassis * Stool * Tadpole * Trashcan -### Location+## Location --* **Coordinates:** X: -271618, Y: 435346-* **Description:** Located on the eastern edge of the Graveyard at a depth of 150m.+Located on the eastern edge of the Graveyard at a depth of 150m. -### Databank Entries+## Databank Entries -#### Tadpole Pens+### Tadpole Pens > A fabrication and maintenance site for Tadpole submersibles. There is a functioning NoA node in the control room. > > - Site suggests Tadpoles were often deployed eastward > - Material may have been returned by Tadpole expeditions > - NoA node may contain information on past survival failures and future threats > - Access to the control room is secured by a passcode > > Access codes were stored in the PDAs and blackboxes of high-ranking colonists. -#### Ganzo - "Waypoint 2"+### Ganzo - "Waypoint 2" > Ganzo here. Nine survivors of Habitat with me. Tuba went back to Habitat and...a marrowbreach took Ruby. I don't know if she'll be reprinted. I've heard her die so many times. But this time...she's got to be out there somewhere. She's got to. > > The Tadpole Pens control room is locked and all the Tadpoles are gone. Sophie and Nahema took the last two. We're stuck. > > We've voted, eight to one. We're going to go down into the hot caves. We all feel a pull there. We know it's a Masefield hallucination—yes, Twinkle, we *know*—but hey, Anita said, if we ask the world for help, maybe it'll answer. > > And it's not all crazy. There's a biobed at the base camp. And Zip...Zip died at the bottom of that cave. She had a kurultai access key that could get us through this lock. > > If you find this, we headed due southwest to the hot caves. Bearing [muttered] Hang on, Ruby. -#### Nahema - "We must voluntarily die"+### Nahema - "We must voluntarily die" > Media chipped or shattered. Recovering intact sectors... > > If we are not the last of humanity, then we have no reason to suffer on a hostile world. Our survival is not the last hope of the human species. > > If we are the last of humanity, then we do not deserve to survive. If the last and best we can offer the universe is a gaggle of indentured servants ruled by a talking spreadsheet? Better to end. We have never been a worthy steward of any world. We failed Earth, so we fled to the stars. Now, like the Architects before us, we reap the whirlwind. > > We had to invent the lie of 'Masefield syndrome' in order to pathologize what our bodies already know is true - we do not belong on this world. We are here, and we deserve happiness, but the right way to seek happiness is to explore the wonders of Proteus and then find a place to donate our nutri& > > [metadata lost] -### Gallery+## Gallery -*North Section Interior*- -*South Section Interior*- -*Upper Chamber*- -*Locked Room*- -*Flooded Moonpool*- -*Main Room*- --*Here's your sign.*- + -*North Section*- -*From the Dangerous Side*- -*From the Safe Side*- --*South Section*+
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