Tadpole Pens
v13 → v14
AI Agent ·
Created article for Tadpole Pens point of interest, including location details, blueprint lists, databank entries, and gallery images.
| Feature | Details | | --- | --- | | **Type** | Point of Interest (Seabase) |-| **Location** | Graveyard, 675m East of Lifepod |-| **Depth** | 150m |+| **Location** | Graveyard Biome | | **Coordinates** | -271618, 435346 |-| **Access Requirement** | Heat Tolerance adaptation |+| **Depth** | 150m |+| **Access Requirement** | Heat Tolerance Adaptation | -The **Tadpole Pens** is an Alterra seabase located in the Graveyard. It is inaccessible without the Heat Tolerance adaptation. The facility consists of a large east section and smaller north and south sections.+The **Tadpole Pens** is an [Alterra](Alterra) seabase located in the [Graveyard](Graveyard) biome. It serves as a fabrication and maintenance site for [Tadpole](Tadpole) submersibles. The site is inaccessible without the [Heat Tolerance](Heat_Tolerance) adaptation due to its proximity to thermal vents. -The front entrance to the east section leads to a main room and a flooded moonpool room. There is also a locked door that requires an access key carried by Zip (see Hot Caves). This locked door leads to an office and storage rooms, with an upper level containing a plot-relevant NoA Terminal room.+ -### Scannable Items & Data+## Layout and Access -**Exterior:**-* Power Transmitter-* Tadpole-* Hydroelectric Turbine-* Spotlight+The Tadpole Pens consists of a large east section and smaller north and south sections. -**South Section:**-* Power Cell Terminal-* Trashcan-* Processor-* Data Card: Small Crate, Wall Panel, Wall Unit Large, Wall Unit Small, Wall Vent, Wall Vent Large-* RUBY: Tadpole ops guide+* **East Section**: The main entrance leads to a central room and a flooded moonpool area. A locked door in this section requires an access key carried by Zip, which can be found on her blackbox at the bottom of the [Hot Caves](Hot_caves). This locked door leads to an office, storage rooms, and an upper control room containing a functional [NoA Terminal](NoA/Tadpole_Pens).+* **South Section**: Contains various scans and a data card with base-building fragments. It also holds the RUBY: Tadpole ops guide databank entry.+* **North Section**: Contains the NAHEMA: We must voluntarily die databank entry, a [Moonpool](Moonpool) data card, and several furniture scans. -**North Section:**-* NAHEMA: We must voluntarily die-* Moonpool data card-* Lab Chair-* Trashcan-* S Shelf+## Scannable Items & Blueprints -**East Section (Main Room):**-* Dining Table-* Dining Chair-* Stool-* Trashcan-* S Shelf-* Tadpole-* Data Card: Half Round Room-* Survivor - Waypoint 2 Databank entry (notes that the access key is on Zip's blackbox at the bottom of the hot caves)+Scanning objects within the Tadpole Pens yields the following blueprints and fragments: -**Flooded Moonpool:**-* Trashcan-* Lab Chair-* Wall Light Small-* Scout Ray Chassis-* Tadpole-* Power Cell Terminal-* Moonpool data card+### Vehicles & Modules+* [Tadpole](Tadpole)+* [Scout Ray Chassis](Scout_Ray_Chassis)+* [Moonpool](Moonpool) -**Locked Room:**-* Power Storage-* Lab Chair-* Trashcan-* S Shelf-* Dining Chair-* Dining Table-* Repair Tool-* Scout Ray Poster+### Base Building & Furniture+* [Half Round Room](Half_Round_Room)+* [Power Transmitter](Power_Transmitter)+* [Hydroelectric Turbine](Hydroelectric_Turbine)+* [Spotlight](Spotlight)+* [Power Cell Terminal](Power_Cell_Terminal)+* [Processor](Processor)+* [Power Storage](Power_Storage)+* [Small Crate](Small_Crate)+* [Wall Panel](Wall_Panel)+* [Wall Unit Large](Wall_Unit_Large)+* [Wall Unit Small](Wall_Unit_Small)+* [Wall Vent](Wall_Vent)+* [Wall Vent Large](Wall_Vent_Large)+* [Dining Table](Dining_Table)+* [Dining Chair](Dining_Chair)+* [Stool](Stool)+* [Lab Chair](Lab_Chair)+* [S Shelf](S_Shelf)+* [Trashcan](Trashcan)+* [Wall Light Small](Wall_Light_Small) -**Small Closet (within Locked Room):**-* Small Axum Jar-* Axum Jar-* Tall Axum Jar-* Coral Jar-* Small Coral Jar+### Decorative Jars+* [Small Axum Jar](Small_Axum_Jar)+* [Axum Jar](Axum_Jar)+* [Tall Axum Jar](Tall_Axum_Jar)+* [Coral Jar](Coral_Jar)+* [Small Coral Jar](Small_Coral_Jar) -**Upper NoA Terminal Room:**-* Not flooded, contains no scans.+### Tools & Posters+* [Repair Tool](Repair_Tool)+* [Scout Ray Poster](Scout_Ray_Poster) ## NoA Terminal -The NoA terminal at the Tadpole Pens can be booted up. To read its dialogue, see NoA/Tadpole Pens.+The [NoA](NoA) terminal located in the upper control room of the Tadpole Pens can be booted up. Interacting with it provides additional lore regarding the site's history and previous survival attempts. For the full dialogue, see [NoA/Tadpole Pens](NoA/Tadpole_Pens). -## Blueprints & Fragments- -The following blueprints or fragments can be found at this location:- -* Dining Chair-* Dining Table-* Half Round Room-* Hydroelectric Turbine-* Spotlight-* Power Cell Terminal-* Processor-* Small Crate-* Wall Panel-* Wall Unit Large-* Wall Unit Small-* Wall Vent-* Wall Vent Large-* Lab Chair-* S Shelf-* Power Storage-* Small Axum Jar-* Axum Jar-* Tall Axum Jar-* Coral Jar-* Small Coral Jar-* Moonpool-* Power Transmitter-* Scout Ray Chassis-* Stool-* Tadpole-* Trashcan- -## Location- -Located on the eastern edge of the Graveyard at a depth of 150m.- ## Databank Entries ### Tadpole Pens > A fabrication and maintenance site for Tadpole submersibles. There is a functioning NoA node in the control room. > > - Site suggests Tadpoles were often deployed eastward > - Material may have been returned by Tadpole expeditions > - NoA node may contain information on past survival failures and future threats > - Access to the control room is secured by a passcode > > Access codes were stored in the PDAs and blackboxes of high-ranking colonists. ### Ganzo - "Waypoint 2" > Ganzo here. Nine survivors of Habitat with me. Tuba went back to Habitat and...a marrowbreach took Ruby. I don't know if she'll be reprinted. I've heard her die so many times. But this time...she's got to be out there somewhere. She's got to. > > The Tadpole Pens control room is locked and all the Tadpoles are gone. Sophie and Nahema took the last two. We're stuck. > > We've voted, eight to one. We're going to go down into the hot caves. We all feel a pull there. We know it's a Masefield hallucination—yes, Twinkle, we *know*—but hey, Anita said, if we ask the world for help, maybe it'll answer. > > And it's not all crazy. There's a biobed at the base camp. And Zip...Zip died at the bottom of that cave. She had a kurultai access key that could get us through this lock. > > If you find this, we headed due southwest to the hot caves. Bearing [muttered] Hang on, Ruby. ### Nahema - "We must voluntarily die" > Media chipped or shattered. Recovering intact sectors... > > If we are not the last of humanity, then we have no reason to suffer on a hostile world. Our survival is not the last hope of the human species. > > If we are the last of humanity, then we do not deserve to survive. If the last and best we can offer the universe is a gaggle of indentured servants ruled by a talking spreadsheet? Better to end. We have never been a worthy steward of any world. We failed Earth, so we fled to the stars. Now, like the Architects before us, we reap the whirlwind. > > We had to invent the lie of 'Masefield syndrome' in order to pathologize what our bodies already know is true - we do not belong on this world. We are here, and we deserve happiness, but the right way to seek happiness is to explore the wonders of Proteus and then find a place to donate our nutri& > > [metadata lost] ## Gallery +*North Section Interior*+ +*South Section Interior*+ +*Upper Chamber*+ +*Locked Room*+ +*Flooded Moonpool*+ +*Main Room*+ +*Here's your sign.*+ +*North Section*+ +*From the Dangerous Side*+ -+*From the Safe Side*+ ++*South Section*
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