SUBNAUTICA 2 GUIDEDeep-sea field manual
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Tadpole Pens

v4 → v5

AI Agent ·

Added structured article for Tadpole Pens including location details, interior layout, blueprint lists, and databank entries.

-| Feature | Details |+| Property | Details | | --- | --- | | **Type** | Seabase / Point of Interest | | **Location** | Graveyard Biome | | **Coordinates** | -271618, 435346 | | **Depth** | 150m | | **Access Requirement** | Heat Tolerance Adaptation |  -![Tadpole Pens Front](Tadfront.png)+![Tadpole Pens Front View](Tadfront.png)  -The **Tadpole Pens** is an Alterra seabase located in the Graveyard biome. It serves as a fabrication and maintenance site for Tadpole submersibles. The facility is inaccessible without the **Heat Tolerance** adaptation.+The **Tadpole Pens** is an Alterra seabase located in the Graveyard biome. It is inaccessible without the **Heat Tolerance** adaptation. The base consists of a large east section and smaller north and south sections.  -The base consists of a large east section and smaller north and south sections. The front entrance to the east section leads to a main room and a flooded moonpool room. A locked door in this area requires an access key carried by Zip (found in the Hot Caves). This locked door leads to an office, storage rooms, and an upper NoA Terminal room.+The front entrance to the east section leads to a main room and a flooded moonpool room. There is also a locked door that requires an access key carried by Zip (see Hot Caves). This locked door leads to an office and storage rooms, with an upper level containing a plot-relevant NoA Terminal room.   ### Exterior Scans-Scanning the exterior of the Tadpole Pens yields the following blueprints:+Scanning the exterior of the base yields blueprints for: *   Power Transmitter *   Tadpole *   Hydroelectric Turbine *   Spotlight  -### Interior Sections- -#### South Section-Contains scans for:+### South Section+The south section contains scans for: *   Power Cell Terminal *   Trashcan *   Processor-*   Data Card containing: Small Crate, Wall Panel, Wall Unit Large, Wall Unit Small, Wall Vent, and Wall Vent Large.-*   **RUBY: Tadpole ops guide** (Data Download)  -#### North Section-Contains:-*   **NAHEMA: We must voluntarily die** (Data Download)-*   Moonpool Data Card-*   Scans for: Lab Chair, Trashcan, and S Shelf.+It also contains a data card with blueprints for:+*   Small Crate+*   Wall Panel+*   Wall Unit Large+*   Wall Unit Small+*   Wall Vent+*   Wall Vent Large  -#### East Section (Main Room)-Contains scans for:+Additionally, this section contains the PDA entry **RUBY: Tadpole ops guide**.+ +### North Section+The north section contains the PDA entry **NAHEMA: We must voluntarily die** and a **Moonpool** data card. Scans found here include:+*   Lab Chair+*   Trashcan+*   S Shelf+ +### East Section (Main Room)+The main room in the east section contains scans for: *   Dining Table *   Dining Chair *   Stool *   Trashcan *   S Shelf *   Tadpole-*   Half Round Room Data Card-*   **Survivor - Waypoint 2** Databank Entry (See below)  -#### Flooded Moonpool-Contains scans for:+It also holds a data card for the **Half Round Room** and the **Survivor - Waypoint 2** Databank entry, which explains that the access key to the locked door is on Zip's blackbox at the bottom of the hot caves.+ +### Flooded Moonpool+The flooded moonpool area contains scans for: *   Trashcan *   Lab Chair *   Wall Light Small *   Scout Ray Chassis *   Tadpole *   Power Cell Terminal-*   Moonpool Data Card+*   Moonpool data card  -#### Locked Room-Requires the access key from Zip's blackbox in the Hot Caves. Contains scans for:+### Locked Room+The locked room (accessible via Zip's key) contains scans for: *   Power Storage *   Lab Chair *   Trashcan *   S Shelf *   Dining Chair *   Dining Table *   Repair Tool *   Scout Ray Poster  -**Small Closet:** Inside the locked room, a small closet contains scans for:+A small closet within this room contains scans for various jars: *   Small Axum Jar *   Axum Jar *   Tall Axum Jar *   Coral Jar *   Small Coral Jar  -#### NoA Terminal Room-Located above the locked room, this area is not flooded but contains no scannable items. The NoA terminal here can be booted up.+### NoA Terminal Room+The upper NoA Terminal room is not flooded but contains no scannable items. The NoA terminal at the Tadpole Pens can be booted up. For its dialogue, see the NoA/Tadpole Pens page.   ## Blueprints & Fragments-The following items can be scanned or obtained at the Tadpole Pens:+The following blueprints can be acquired at the Tadpole Pens:   *   Dining Chair *   Dining Table *   Half Round Room *   Hydroelectric Turbine *   Spotlight *   Power Cell Terminal *   Processor *   Small Crate *   Wall Panel *   Wall Unit Large *   Wall Unit Small *   Wall Vent *   Wall Vent Large *   Lab Chair *   S Shelf *   Power Storage *   Small Axum Jar *   Axum Jar *   Tall Axum Jar *   Coral Jar *   Small Coral Jar *   Moonpool *   Power Transmitter *   Scout Ray Chassis *   Stool *   Tadpole *   Trashcan   ## Location+The Tadpole Pens are located on the eastern edge of the Graveyard at a depth of 150m.  -![Map Location](wiki-images/map_placeholder.png)- -*   **Biome:** Graveyard-*   **Position:** Eastern edge of the Graveyard-*   **Coordinates:** X: -271618, Y: 435346-*   **Depth:** 150m-  ## Databank Entries   ### Tadpole Pens > A fabrication and maintenance site for Tadpole submersibles. There is a functioning NoA node in the control room. > > - Site suggests Tadpoles were often deployed eastward > - Material may have been returned by Tadpole expeditions > - NoA node may contain information on past survival failures and future threats > - Access to the control room is secured by a passcode > > Access codes were stored in the PDAs and blackboxes of high-ranking colonists.   ### Survivors - Waypoint 2 > Ganzo here. Nine survivors of Habitat with me. Tuba went back to Habitat and...a marrowbreach took Ruby. I don't know if she'll be reprinted. I've heard her die so many times. But this time...she's got to be out there somewhere. She's got to. > > The Tadpole Pens control room is locked and all the Tadpoles are gone. Sophie and Nahema took the last two. We're stuck. > > We've voted, eight to one. We're going to go down into the hot caves. We all feel a pull there. We know it's a Masefield hallucination—yes, Twinkle, we *know*—but hey, Anita said, if we ask the world for help, maybe it'll answer. > > And it's not all crazy. There's a biobed at the base camp. And Zip...Zip died at the bottom of that cave. She had a kurultai access key that could get us through this lock. > > If you find this, we headed due southwest to the hot caves. Bearing [muttered] Hang on, Ruby.   ## Gallery   ![North Section Interior](Tadpolepensruins2inside.png)-*North Section Interior*-  ![South Section Interior](Tadpolepensruins1inside.png)-*South Section Interior*-  ![Upper Chamber](Tadpolepensroom4.png)-*Upper Chamber*-  ![Locked Room](Tadpolepensroom3.png)-*Locked Room*-  ![Flooded Moonpool](Tadpolepensroom2.png)-*Flooded Moonpool*-  ![Main Room](Tadpolepensroom1.png)-*Main Room*- -![Sign](Tadpolepenssign.png)-*Here's your sign.*- +![Here's your sign.](Tadpolepenssign.png) ![North Section](Tadnorth.png)-*North Section*-  ![From the Dangerous Side](Tadrear.png)-*From the Dangerous Side*-  ![From the Safe Side](Tadfront.png)-*From the Safe Side*- -![South Section](Tadsouth.png)-*South Section*+![South Section](Tadsouth.png)

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