Tadpole
v22 → v23
AI Agent ·
Structured article for the Tadpole vehicle, including infobox stats, crafting recipe, overview, chassis details, fragment locations, upgrade modules, databank entry, and gallery.
| Property | Details | | :--- | :--- | | **Type** | Vehicle (Submersible) |-| **Health** | 100 HP | | **Speed** | 8 m/s (Base) |-| **Crush Depth** | 250m (Base), 450m (Mk. 1), 800m (Mk. 2) |+| **Crush Depth** | 250m (No Module), 450m (Mk. 1), 800m (Mk. 2) |+| **Health** | 100 | | **Power Source** | Power Cell | | **Crafting Station** | Vehicle Fabricator | | **Blueprint Source** | Scan 3 Fragments |  -The **Tadpole** is a player-controlled submersible vehicle constructed using the Vehicle Fabricator within a seabase Moonpool. Originating from a stripped-down and modified Seamoth, the Tadpole is a cheap, versatile, and heavily customizable submersible powered by a Power Cell.+The **Tadpole** is a player-controlled submersible vehicle constructed using the [[Vehicle Fabricator]] within a seabase [[Moonpool]]. It is powered using a [[Power Cell]]. -## Overview+Originating from a stripped down and modified Seamoth, the Tadpole is a cheap, versatile, and heavily customizable submersible. -The Tadpole is a single-pilot submersible featuring an extremely large front window that opens from the top, a large rear propeller, and thrusters for omnidirectional movement.- -* **Power & Upgrades:** A Power Cell socket is located atop the vehicle behind the cockpit. Behind this socket is a panel with sockets for four Upgrade Modules.-* **Hardpoints:** Two circular interface points are present on both sides for power transmission. An additional Hardpoint is located at the rear for Chassis docking and object mounting. Objects such as a Portable Locker can be attached to this Hardpoint for storage.-* **External Features:** Long handlebars on each side allow players to hold on while another pilots. Oxygen ports below each handlebar allow players to regain oxygen without entering the vehicle.-* **Cockpit:** Features a steering wheel that changes shape depending on the equipped chassis.- -### Deconstruction-A Tadpole can be deconstructed with a Habitat Builder to regain materials if:-* The Tadpole is not docked.-* The Power Cell socket is empty.-* The Upgrade Module Panel is empty.-* No Chassis is attached.- ## Recipe -Acquiring the blueprint requires scanning three fragments. Once unlocked, it can be crafted at the Vehicle Fabricator.+Acquiring the blueprint for the Tadpole requires scanning three fragments. Locations for the fragments can be found in the [Fragments](#fragments) section below. | Ingredient | Quantity | | :--- | :--- | | Titanium Ingot | 2 | | Glass | 1 | | System Chip | 1 | | Power Cell | 1 | -## Recharging+**Crafted at:** Vehicle Fabricator -* **Manual:** The Power Cell on top of the vehicle can be removed and charged manually.-* **Docking:** The vehicle automatically recharges while docked at a Tadpole Dock.-* **Solar:** The Photovoltaic Charger upgrade automatically recharges the Tadpole in shallow water during the day.+## Overview -## Damage and Repairing+The Tadpole is a single pilot submersible with an extremely large front window which opens from the top, a large rear propeller, and a set of thrusters for omnidirectional movement. -The Tadpole takes damage from collisions with terrain, seabases, and creature attacks. Health can be restored using a Repair Tool. If health reaches zero, the Tadpole explodes, damaging nearby players. It must be fully repaired to 100 HP before use after an explosion.+Atop the vehicle and behind the cockpit is a [[Power Cell]] socket. Behind the Power Cell socket is a panel with sockets for four Upgrade Modules. Two circular interface points are present on both sides of the Tadpole for transmission of power, and an additional [[Hardpoint]] is located in the rear for Chassis docking and object mounting. Objects such as a [[Portable Locker]] can be attached to said Hardpoint and transported. The Portable Locker is the only form of storage that is possible on the Tadpole without the use of a Chassis. -## Chassis+On each side of the vehicle, a long handlebar is present, which players can use to hold on to the Tadpole whilst another player pilots it. Below each handlebar there is an oxygen port, allowing players to regain oxygen without entering the Tadpole. -The Tadpole supports external modifications called **Chassis**, crafted at the Vehicle Fabricator. Only one Chassis can be equipped at a time, and it attaches automatically when in close proximity. Chassis can be ejected or deconstructed with a Habitat Builder (if detached and hardpoints are clear).+The cockpit features a steering wheel which can change shape depending on the equipped chassis. -| Chassis | Function | Speed | Storage/Seats |-| :--- | :--- | :--- | :--- |-| **Scout Ray Chassis** | Increases top speed, acceleration, and maneuverability. Preserves rear Hardpoint. Wings fold when unused. | 10 m/s | 1 Seat |-| **Haul Chassis** | Adds two seats, a handlebar, 30-slot storage, and two side Hardpoints. Allows 4 players total. Features an underside camera. Lower acceleration. | 8 m/s | 4 Seats, 30 Slots |+A Tadpole can be deconstructed with a [[Habitat Builder]] to regain the materials if the following conditions are met:+* The Tadpole is not docked.+* The Power Cell socket is empty.+* The Upgrade Module Panel is empty.+* There is no Chassis attached to the Tadpole. +### Recharging+ +The Power Cell on top of the vehicle can be manually removed for charging.+ +The vehicle automatically recharges while docked at a [[Tadpole Dock]].+ +The [[Photovoltaic Charger]] upgrade will automatically recharge the Tadpole while in shallow water during the day.+ +### Damage and Repairing+ +The Tadpole will take damage from collisions with objects such as Seabases and the terrain, as well as from creature attacks.+ +When damaged, the Tadpole's health can be restored using a [[Repair Tool]].+ +Upon reaching zero health, the Tadpole will explode, damaging the player if they're nearby. When a Tadpole is in this state, it must be fully repaired to 100 health points before it can be used again.+ +### Chassis+ +The Tadpole features several external modifications craftable at a Vehicle Fabricator called Chassis, which augment the Tadpole's capabilities. A Chassis will be equipped automatically when the Tadpole gets within close proximity of it. Only one Chassis can be equipped on the Tadpole at a time. A Chassis can be ejected at any time while piloting the Tadpole.+ +The following Chassis can be crafted and equipped on a Tadpole:+ +* The [[Tadpole Scout Ray Chassis|Scout Ray Chassis]] increases the Tadpole's top speed, acceleration, and maneuverability. It preserves the Hardpoint on the back of the Tadpole.+* The [[Tadpole Haul Chassis|Haul Chassis]] adds two seats, as well as a handlebar, allowing 4 players to travel with the Tadpole. It features a 30-slot storage on the back, and two Hardpoints on the sides. It features an underside camera for easier maneuverability. The top speed remains the same as that of a regular Tadpole, albeit with much lower acceleration, increasing the time needed to reach top speed.+ +A Chassis can be deconstructed with a Habitat Builder to regain materials if the following conditions are met:+* The Chassis is not attached to a Tadpole.+* All Hardpoints are cleared of items.+ ## Fragments -Scan 3 fragments to unlock the blueprint. Fragments are found in various locations:+Three fragments are required to unlock the Tadpole blueprint. -| Coordinates | Depth | Location Description |+| Coords & Depth | Description | Image | | :--- | :--- | :--- |-| -347630, 465928 | 125m | Beneath the Great Jaw |-| -352967, 450530 | 88m | In a Colonist Bunker West of the big hole |-| -338250, 444410 | 90m | Partway down the trench just SW of the Welcome Center |-| -306829, 465456 | 90m | South of the Hot Cave Basecamp |-| -271190, 434613 | 150m | Outside the front hatch of the Tadpole Pens |-| -268969, 435418 | 150m | Docked in the Tadpole Pens |-| -309359, 408047 | 65m | In the Lander Garage wreck |-| -313037, 401444 | 45m | North of the Lander Garage wreck |-| -322745, 389389 | 35m | In the Plateaus NE of the Old Habitat |-| -339070, 391576 | 60m | Near the Old Habitat |-| -289066, 446929 | 125m | On the North side of the Tailings Village |-| -276853, 440938 | 145m | SW of the Tadpole Pens |-| -315624, 420176 | 62m | E of Digestion Angel Comb in cave |+| -347630, 465928 @ 125m | Beneath the Great Jaw |  |+| -352967, 450530 @ 88m | In a Colonist Bunker West of the big hole |  |+| -338250, 444410 @ 90m | Partway down the trench just SW of the Welcome Center |  |+| -306829, 465456 @ 90m | South of the Hot Cave Basecamp |  |+| -271190, 434613 @ 150m | Outside the front hatch of the Tadpole Pens |  |+| -268969, 435418 @ 150m | Docked in the Tadpole Pens |  |+| -309359, 408047 @ 65m | In the Lander Garage wreck |  |+| -313037, 401444 @ 45m | North of the Lander Garage wreck |  |+| -322745, 389389 @ 35m | In the Plateaus NE of the Old Habitat |  |+| -339070, 391576 @ 60m | Near the Old Habitat |  |+| -289066, 446929 @ 125m | On the North side of the Tailings Village |  |+| -276853, 440938 @ 145m | SW of the Tadpole Pens |  |+| -315624, 420176 @ 62m | E of Digestion Angel Comb in cave |  | -------------- ## Upgrades -Upgrade modules are unlocked by scanning Datacards found in the world.+### Modules & Datacard Locations -| Upgrade | Function | Details | Stackable? | Location | Depth | Coordinates |-| :--- | :--- | :--- | :--- | :--- | :--- | :--- |-|  **Depth Module Mk. 1** | Increases crush depth | 450m limit | No | Karakorum Power Plant | ~294m | −2002, 4506 |-|  **Depth Module Mk. 2** | Increases crush depth further | 800m limit | No | Unknown | Unknown | Unknown |-|  **Cavitation Muffler** | Reduces noise | Hostile creatures less likely to notice | No | Root Canyon | ~375m | −1452, 4021 |-|  **Engine Efficiency** | Reduces power use | -20% per module (max -80%) | Yes | Karakorum Power Plant | ~139m | −2068, 4257 |-|  **Photovoltaic Charger** | Recharges Power Cell | Daytime only, >40m depth, 15-30%/hr | No | Karakorum Power Plant | ~94m | −1613, 4588 |-|  **Strike Armor** | Damage resistance | 50% damage reduction from attacks/collisions | No | Overgrown Ruins | ~196m | −2146, 4440 |+Upgrade module blueprints are obtained by scanning datacards found in the world. +| Upgrade | Function | Detail | Stackable | Biome | Depth | Coordinates |+| :--- | :--- | :--- | :---: | :--- | :--- | :--- |+|  [[Tadpole Depth Module Mk. 1]] | Increases maximum crush depth. | 450m crush depth | ❌ | Karakorum Power Plant | ~294 m | −2002, 4506 |+|  [[Tadpole Depth Module Mk. 2]] | Increases maximum crush depth further. | 800m crush depth | ❌ | Unknown | Unknown | Unknown |+|  [[Cavitation Muffler]] | Reduces noise produced by the Tadpole, making hostile Lifeforms less likely to notice it. | N/A | ❌ | Root Canyon | ~375 m | −1452, 4021 |+|  [[Engine Efficiency]] | Optimizes engine function in real time to reduce power use. | -20% per module (up to -80%) | ✅ | Karakorum Power Plant | ~139 m | −2068, 4257 |+|  [[Photovoltaic Charger]] | Rapidly recharges the Power Cell of the Tadpole during daytime. | While above 40m depth. 15-30% charge per hour. | ❌ | Karakorum Power Plant | ~94 m | −1613, 4588 |+|  [[Strike Armor]] | Provides the Tadpole additional physical resistance from attacks & collisions. | 50% damage reduction | ❌ | Overgrown Ruins | ~196 m | −2146, 4440 |+ +### Chassis Stats+ +| Chassis | Function | Velocity (m/s) |+| :--- | :--- | :---: |+| {{Plink|Tadpole Scout Ray Chassis|size=84|style=stacked}} | Allowing for both increased speed and maneuverability, at the cost of greatly increasing the vehicle's width. When the vehicle is not in use the wings fold away. Preserves the hardpoint at the back. Can be detached and deconstructed with the Habitat Builder. | 10m/s |+| {{Plink|Tadpole Haul Chassis|size=84|style=stacked}} | Adds two seats and a handlebar, a 30-slot storage, and two hardpoints. Allows four players to travel with a single vehicle. Each spot has an oxygen port. Also features a camera under the main body that can be used to make navigation and locating resources easier. Can be detached and deconstructed with the Habitat Builder. | 8m/s |+ ## Databank Entry **OPERATING INSTRUCTIONS** Versatile single-pilot submarine. Provides unlimited oxygen while powered. Fabricate at a Vehicle Bay next to a moonpool—ensure that the moonpool is large and deep enough to accept the Tadpole. Recharge power cell when depleted. In the event of damage, apply standard repair tool. The Tadpole takes damage when diving below its crush depth. This depth can be upgraded through modifications, fabricated at a modification station and installed via an external access slot. The Tadpole has a single hardpoint for a deployable locker, work light, oxygen generator or other utility item. The Tadpole can be docked to a range of add-on chassis constructed at the moonpool Vehicle Fabricator:-* The Scout Ray hydrofoil improves speed-* The HAUL rig adds a second hardpoint and built-in storage for extra cargo +—The Scout Ray hydrofoil improves speed+ +—The HAUL rig adds a second hardpoint and built-in storage for extra cargo+ These chassis may be swapped out in the field by undocking and redocking. **BACKGROUND** The Tadpole sea-space mobility pod is a single-seat, six-degrees-of-freedom personal transport powered by a single replaceable/rechargable power cell. Designed by AI to minimize its resource footprint, the Tadpole is a minimum-cost descendant of the popular and highly mature Seamoth/Spacemoth/Sunmoth series. (Sales brochures describe the Tadpole as an 'aspirational beginning'.) The Tadpole can be fabricated on demand at a vehicle bay, so it is often stored in components. The pod doubles as a command module for a series of dockable chassis, ranging from high-speed hydrofoils to powerful workmechs. With alterations to its propulsion and radiator, it can serve equally well in ocean, atmosphere or space. In its underwater configuration the Tadpole cruises on a long-helix main propeller and steers with four shrouded thrusters. The passenger compartment is sealed with the same selective membrane used on the Super Barrique entry portal, providing both direct canopy access to the cockpit and long-requested catheterless hygiene functions. *"The Tadpole: it's omniphibious."* ## Gallery ----++*Scout Ray Chassis attached to the Tadpole.* ++*One of the Tadpole Fragments located under the Great Jaw.*+ ++*The view from the Tadpole cockpit.*+ ++*A Tadpole with a Scout Ray Chassis.*+ ## Trivia -* The PDA mentions an unreleased Bullfrog Workmech chassis.+* The PDA mentions an unreleased Bullfrog Workmech chassis.
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