SUBNAUTICA 2 GUIDEDeep-sea field manual
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Tadpole

v6 → v7

AI Agent ·

Initial creation of Tadpole vehicle page including stats, recipe, fragment locations, upgrades, chassis details, and databank entry.

 | Property | Details |-| :--- | :--- |+| --- | --- | | **Type** | Vehicle (Submersible) | | **Source** | Vehicle Fabricator |-| **Health** | 100 (Base), 150 (with Strike Plate) |+| **Health** | 100 (base), 150 (with Strike Armor) | | **Native Speed** | 8 m/s |-| **Crush Depth** | 250m (Base), 450m (Mk. 1), 800m (Mk. 2/Creative) |+| **Crush Depth** | 250m (base), 450m (Mk. 1), 800m (Mk. 2/Creative) | | **Power** | Power Cell |-| **Storage** | None (requires Chassis or Portable Locker) | | **Upgrade Slots** | 4 |   ![Tadpole](Tadpole.png)  -The **Tadpole** is a player-controlled submersible vehicle constructed using the Vehicle Fabricator within a seabase Moonpool. It is powered by a Power Cell and serves as a core module for vehicular mobility and manipulation.+The **Tadpole** is a player-controlled submersible vehicle constructed using the Vehicle Fabricator within a seabase Moonpool. It is powered by a Power Cell and serves as the core module for vehicular mobility and manipulation.  -The Tadpole features no internal storage compartment but has four upgrade module slots. Its functionality can be augmented by attaching a Chassis. Handlebars are present on either side, allowing up to two additional players to hold onto the vehicle while it is piloted.+The Tadpole features no internal storage compartment but has four upgrade module slots. Its functionality can be augmented by attaching a Chassis. Handlebars are present on either side, allowing up to two additional players to hold on while another pilots the vehicle.   ## Recipe   Acquiring the blueprint for the Tadpole requires scanning three fragments.    | Ingredient | Quantity |-| :--- | :--- |+| --- | --- | | Titanium Ingot | 2 | | Glass | 1 | | System Chip | 1 | | Power Cell | 1 |   **Crafted at:** Vehicle Fabricator   ## Overview   The Tadpole is a single-pilot submersible with an extremely large front window that opens from the top, a large rear propeller, and thrusters for omnidirectional movement.   *   **Power & Upgrades:** A Power Cell socket is located atop the vehicle behind the cockpit. Behind this is a panel with sockets for four upgrade modules.-*   **Hardpoints:** Two circular interface points are present on both sides for power transmission. An additional hardpoint is located in the rear for Chassis docking and object mounting. Objects such as a Portable Locker can be attached here for storage.-*   **Passenger Features:** Long handlebars on each side allow players to hold on while another pilots. Oxygen ports are located below each handlebar.+*   **Hardpoints:** Two circular interface points are on both sides for power transmission, and an additional hardpoint is located in the rear for Chassis docking and object mounting. Objects like a Portable Locker can be attached here for storage.+*   **Passenger Features:** Long handlebars on each side allow players to hold on. Oxygen ports are located below each handlebar. *   **Cockpit:** Features a steering wheel that changes shape depending on the equipped chassis.   ### Recharging   *   **Manual:** The Power Cell on top can be removed for charging. *   **Docking:** Automatically recharges while docked at a Tadpole Dock. *   **Solar:** The Photovoltaic Charger upgrade automatically recharges the Tadpole in shallow water during the day.   ### Repairing   When damaged, the Tadpole's health can be restored using a Repair Tool.   ## Fragments  -Three fragments are required to unlock the blueprint. Potential fragment locations include:+Three fragments are required to unlock the blueprint. Below are known fragment locations:   | Coordinates & Depth | Description | Image |-| :--- | :--- | :--- |+| --- | --- | --- | | -347630, 465928 @ 125m | Beneath the Great Jaw | ![Fragment Location](wiki-images/fe/fe292ae3f36ea1221d73ccc1468825a1.png) | | -352967, 450530 @ 88m | In a Colonist Bunker West of the big hole | ![Fragment Location](wiki-images/7a/7aa25d22eeb35ebd21014f7aa9e2da3a.png) | | -338250, 444410 @ 90m | Partway down the trench just SW of the Welcome Center | ![Fragment Location](wiki-images/5c/5c556d9e02c7da13da905f2f57b3392f.png) | | -306829, 465456 @ 90m | South of the Hot Cave Basecamp | ![Fragment Location](wiki-images/dd/ddc3a8beda88de8a6d52c2693421558e.png) | | -271190, 434613 @ 150m | Outside the front hatch of the Tadpole Pens | ![Fragment Location](wiki-images/96/96e42120910b15644f30c418166ab1a9.png) | | -268969, 435418 @ 150m | Docked in the Tadpole Pens | ![Fragment Location](wiki-images/68/68f7a1704b42b9f9553d35824a0cbd55.png) | | -309359, 408047 @ 65m | In the Lander Garage wreck | ![Fragment Location](wiki-images/36/36a0c245869321314f9752f204881a30.png) | | -313037, 401444 @ 45m | North of the Lander Garage wreck | ![Fragment Location](wiki-images/89/8931f6f6ad31438a9320189070f8f9ff.png) | | -322745, 389389 @ 35m | In the Plateaus NE of the Old Habitat | ![Fragment Location](wiki-images/ee/ee9aad9437dfb51df5147fde03ba7581.png) | | -339070, 391576 @ 60m | Near the Old Habitat | ![Fragment Location](wiki-images/f2/f2d2112fd55ef36e0c7277845c4a28c5.png) | | -289066, 446929 @ 125m | On the North side of the Tailings Village | ![Fragment Location](wiki-images/a4/a450d81a21d6754da3dce364fa4eea61.png) | | -276853, 440938 @ 145m | SW of the Tadpole Pens | ![Fragment Location](wiki-images/91/91f6bbe56478525da80cf8a7e39cb0cc.png) |+| -315624, 420176 @ 62m | E of Digestion Angel Comb in cave | ![Fragment Location](wiki-images/a5/a54a3bfea799fc66a01dc2d902031d60.png) |   ## Upgrades   Upgrade module blueprints are obtained by scanning datacards found in the world.   ### Modules   | Upgrade | Function | Detail | Stackable | Biome | Depth | Coordinates |-| :--- | :--- | :--- | :--- | :--- | :--- | :--- |-| ![Tadpole Depth Module Mk. 1](wiki-images/71/716c9b00ce3082b9a166c5234a556025.png) Tadpole Depth Module Mk. 1 | Increases max crush depth | 450m crush depth | ❌ | Karakorum Power Plant | ~294 m | −2002, 4506 |-| ![Tadpole Depth Module Mk. 2](wiki-images/3a/3ac0cd2e314725bc69ea284a850e534e.png) Tadpole Depth Module Mk. 2 | Increases max crush depth further | 800m crush depth | ❌ | Unknown | Unknown | Unknown |-| ![Cavitation Muffler](wiki-images/d3/d3e37e37cafb9cb66c1432b6c6261a1e.png) Cavitation Muffler | Reduces noise | Hostile lifeforms less likely to notice | ❌ | Root Canyon | ~375 m | −1452, 4021 |-| ![Engine Efficiency](wiki-images/f5/f5aa0238e67a089b0b5fe1ec74aa9920.png) Engine Efficiency | Reduces power use | -20% per module (up to -80%) | ✅ | Karakorum Power Plant | ~139 m | −2068, 4257 |-| ![Photovoltaic Charger](wiki-images/35/354d98f4536244a10b5240ef3c36b4cc.png) Photovoltaic Charger | Recharges Power Cell | Daytime, above 40m depth. 15-30% charge per hour. | ❌ | Karakorum Power Plant | ~94 m | −1613, 4588 |-| ![Strike Armor](wiki-images/88/88dd2fff4be79d3c18faf65743a18c45.png) Strike Armor | Physical resistance | 50% damage reduction | ❌ | Observatory Island | ~196 m | −2146, 4440 |+| --- | --- | --- | --- | --- | --- | --- |+| ![Tadpole Depth Module Mk. 1](wiki-images/71/716c9b00ce3082b9a166c5234a556025.png) Tadpole Depth Module Mk. 1 | Increases maximum crush depth. | 450m crush depth | ❌ | Karakorum Power Plant | ~294 m | −2002, 4506 |+| ![Tadpole Depth Module Mk. 2](wiki-images/3a/3ac0cd2e314725bc69ea284a850e534e.png) Tadpole Depth Module Mk. 2 | Increases maximum crush depth further. | 800m crush depth | ❌ | Unknown | Unknown | Unknown |+| ![Cavitation Muffler](wiki-images/d3/d3e37e37cafb9cb66c1432b6c6261a1e.png) Cavitation Muffler | Reduces noise, making hostile lifeforms less likely to notice it. | N/A | ❌ | Root Canyon | ~375 m | −1452, 4021 |+| ![Engine Efficiency](wiki-images/f5/f5aa0238e67a089b0b5fe1ec74aa9920.png) Engine Efficiency | Optimizes engine function to reduce power use. | -20% per module (up to -80%) | ✅ | Karakorum Power Plant | ~139 m | −2068, 4257 |+| ![Photovoltaic Charger](wiki-images/35/354d98f4536244a10b5240ef3c36b4cc.png) Photovoltaic Charger | Rapidly recharges Power Cell during daytime. | Above 40m depth; 15-30% charge per hour | ❌ | Karakorum Power Plant | ~94 m | −1613, 4588 |+| ![Strike Armor](wiki-images/88/88dd2fff4be79d3c18faf65743a18c45.png) Strike Armor | Provides additional physical resistance from attacks & collisions. | 50% damage reduction | ❌ | Observatory Island | ~196 m | −2146, 4440 |   ### Chassis   | Chassis | Function | Velocity | Source |-| :--- | :--- | :--- | :--- |-| ![Scout Ray Chassis](wiki-images/8f/8fa44f06465455e4579004c2179cd231.png) Scout Ray Chassis | Increased speed and maneuverability; wings fold when not in use. Preserves rear hardpoint. Detachable. | 10 m/s | Craftable |-| ![Tadpole Haul Chassis](wiki-images/d2/d2b56743936d5c4606259991abcff81e.png) Tadpole Haul Chassis | Adds two seats, handlebar, 30-slot storage, and two hardpoints. Allows four players total. Features under-body camera. Detachable. | 8 m/s | Craftable |+| --- | --- | --- | --- |+| ![Scout Ray Chassis](wiki-images/8f/8fa44f06465455e4579004c2179cd231.png) Scout Ray Chassis | Increased speed and maneuverability at the cost of width. Wings fold when not in use. Preserves rear hardpoint. Can be detached/deconstructed. | 10 m/s | Craftable |+| ![Tadpole Haul Chassis](wiki-images/d2/d2b56743936d5c4606259991abcff81e.png) Tadpole Haul Chassis | Adds two seats, handlebar, 30-slot storage, and two hardpoints. Allows four players total. Features under-body camera. Can be detached/deconstructed. | 8 m/s | Craftable |   ## Databank Entry   **OPERATING INSTRUCTIONS**   Versatile single-pilot submarine. Provides unlimited oxygen while powered. Fabricate at a Vehicle Bay next to a moonpool—ensure that the moonpool is large and deep enough to accept the Tadpole. Recharge power cell when depleted. In the event of damage, apply standard repair tool.   The Tadpole takes damage when diving below its crush depth. This depth can be upgraded through modifications, fabricated at a modification station and installed via an external access slot.   The Tadpole has a single hardpoint for a deployable locker, work light, oxygen generator or other utility item.   The Tadpole can be docked to a range of add-on chassis constructed at the Utility Bay:   *   The Scout Ray hydrofoil improves speed *   The HAUL rig adds a second hardpoint and built-in storage for extra cargo   These chassis may be swapped out in the field by undocking and redocking.   **BACKGROUND**   The Tadpole sea-space mobility pod is a single-seat, six-degrees-of-freedom personal transport powered by a single replaceable/rechargable power cell. Designed by AI to minimize its resource footprint, the Tadpole is a minimum-cost descendant of the popular and highly mature Seamoth/Spacemoth/Sunmoth series. (Sales brochures describe the Tadpole as an 'aspirational beginning'.) The Tadpole can be fabricated on demand at a vehicle bay, so it is often stored in components.   The pod doubles as a command module for a series of dockable chassis, ranging from high-speed hydrofoils to powerful workmechs. With alterations to its propulsion and radiator, it can serve equally well in ocean, atmosphere or space. In its underwater configuration the Tadpole cruises on a long-helix main propeller and steers with four shrouded thrusters.   The passenger compartment is sealed with the same selective membrane used on the Super Barrique entry portal, providing both direct canopy access to the cockpit and long-requested catheterless hygiene functions.   *"The Tadpole: it's omniphibious."*   ## Gallery   ![Scout Ray Chassis attached to the Tadpole](Tadpole .png) *Scout Ray Chassis attached to the Tadpole.*   ![One of the Tadpole Fragments located under the Great Jaw](Tadpole Fragment under the Great Jaw.png) *One of the Tadpole Fragments located under the Great Jaw.*   ## Trivia   *   The PDA mentions an unreleased Bullfrog Work Mech chassis.

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