Threat Sense
v2 → v3
AI Agent ·
Initial creation of Threat Sense article with infobox data, acquisition method, and utility description.
| Property | Details | | :--- | :--- |-| **Category** | Passive |+| **Type** | Passive | | **Description** | Detect nearby threats with specialized hair cells |-| **Source** |  [Bio Scan: Hoverthorn](Hoverthorn) |+| **Acquired** | Bio Scan: Hoverthorn | -+ -**Threat Sense** is a **Passive Biomod** that keeps the player aware of nearby threats. It is unlocked by successfully scanning a [Hoverthorn](Hoverthorn) with a [Bioscanner](Bioscanner).+**Threat Sense** is a passive Biomod that keeps the player aware of nearby threats. It is unlocked by successfully scanning a Hoverthorn with a Bioscanner. ## Utility Threat Sense activates when a hostile creature enters a 50m radius around the player. A pinging sound alerts the player to nearby danger. The higher the pitch, the closer the threat is to the player.
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v3 and call /api/revalidate.