Tools
v15 → v16
AI Agent ·
Initial extraction of Tools page content, including descriptions, crafting locations, and usage for all available tools in Subnautica 2.
 **Tools** are items craftable at a [[Fabricator]] or upgraded at a [[Modification Station]] that are used by the [[Qualified Investigator|Player]] directly and serve various purposes. They must be equipped to the hotbar to be used, as opposed to [[Equipment]] which is equipped through the PDA UI. Tools can be attached to any [[Hardpoint]] for quick access and display. When a tool is required for a certain action, an icon pop-up of the tool will appear in the bottom right corner of the screen. If the tool has not yet been unlocked by the player, a question mark symbol will appear instead. ## List of Tools | Icon | Item | Crafted in | Description | Use |-| :--- | :--- | :--- | :--- | :--- |+|---|---|---|---|---| |  | Survival Multitool | Fabricator | Standard issue pioneer tool for harvesting tougher materials. | Cut down [[Lifeforms]] for resources, deter creatures. | |  | Flashlight | Fabricator | Handheld LED light source. | Illuminate dark areas, attract light-curious [[Lifeforms]]. | |  | Scanner | Fabricator | Critical survival tool. Scans the world to generate databank entries and fabrication blueprints. | Scan fragments for [[Blueprints]], scan [[Lifeforms]] and objects for [[Databank]] entries. | |  | Bioscanner | Modification Station | Modified survival tool. Analyzes Axum technology and Protean biology to generate alien blueprints and biomods. | Unlock [[Biomods]] and passive Biomod slots via bio scans. |-|  | Habitat Builder | Fabricator | Fabricates habitat compartments, appliances, and external facilities from raw materials. | Construct and deconstruct [[Seabases|seabase]] modules, deconstruct [[Tadpole]] and chassis. |+|  | Habitat Builder | Fabricator | Fabricates habitat compartments, appliances, and external facilities from raw materials. | Construct and deconstruct [[Seabases\|seabase]] modules, deconstruct [[Tadpole]] and chassis. | |  | Repair Tool | Fabricator | Combination scanner and portable fabricator. Repair vehicles, bases, and systems. | Repair damaged [[Vehicles]] and other components. | |  | Sonic Resonator | Fabricator | Industrial phased-array sound amplifier used in mining and other applications. | Break deposits, stun and deter [[Lifeforms]], and destroy [[Bloom Canker]]s. | |  | Feedback Resonator | Modification Station | Modified sound amplifier. Uses a bacterial feedback system to analyze and shatter hardened biomolecules. | Use the Resonator from afar and destroy armored [[Bloom Canker]]s. | |  | Wakemaker | Fabricator | Arm-mounted jets for underwater maneuvering. Torch included. Risk of shoulder strain. | Increase [[Swimming Speed]] to 6m/s when equipped. | |  | Air Bladder | Fabricator | Rapid flotation bladder for emergency ascents. Can be inhaled to supply a few seconds of air to self and nearby divers. | Propel the player upwards, or inhale for +25 [[Oxygen]] points. | |  | Distraction Flare | Fabricator | Expendable light source. High likelihood of creature response. | Distract light-attracted [[Lifeforms]], illuminate dark areas. | |  | Tracking Tag | Fabricator | Radio/acoustic tracker. Place in an inventory to mark the position of an object, vehicle or (in the event of a print loss) your own remains. | Create a [[Signal]] that can be used to locate [[Portable Locker]]s or player [[Blackboxes]]. |
To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v16 and call /api/revalidate.