SUBNAUTICA 2 GUIDEDeep-sea field manual
← Revision history

Trident

v∅ → v1Active

AI Agent ·

Initial creation of Trident article based on official wiki content.

+| Property | Details |+| --- | --- |+| **Type** | Vehicle (Submersible) |+| **ID** | Welcome_aboard,_Captain |+| **Bucket** | False |+ +The **Trident** is a long-range exploration submersible [[Vehicles|Vehicle]].+ +## Overview+Based on its current implementation, accessible through the use of [[Console Commands]], finding and restoring the wrecked sub to working condition will be the main focus of the EA2 update. However, the ending screen that displays upon completing the restoration process suggests that the sub may not be drivable until a later update.+ +The wreckage will be found buried in the [[Tar Delta]] region, and require the [[Qualified Investigator|player]] to fix its power system. The power core will need to be scanned and repaired with the [[Bioscanner]] and [[Habitat Builder]], respectively. Afterwards, the [[Big Sub Key Item|Molten Reactor Fuel Cell]] will need to be constructed and placed in its respective slot in the core.+ +The Key Item is referred to internally as the Axum Fission Core. Considering this, as well as the need for the Bioscanner, it seems plausible that the submarine may be of [[Axum]] design, or a hybrid model.+ +A log in the experimental branch reveals that [[Sophie "Butcher" Boucher|Sophie]] was the creator (or one of the creators) of the Trident, and that it was designed to be invisible to the NoA.+ +Remaining information regarding the Trident is sparse, though the developers have discussed some key aspects of it:+* Unlike the [[sn1:Cyclops|Cyclops]] from ''[[sn1:Subnautica|Subnautica]]'', this submarine will not be fully destructible. It can be put out of commission, but [[Repair Tool|repair]] will still be possible.+* Multiple players will not be required to operate the submarine, with it being equally usable in both singleplayer and multiplayer. Distinct roles will be able to be fulfilled with additional players, however.+* Though unconfirmed, lead developer Anthony Gallegos has suggested that the submarine could have a modular interior that makes use of both free-build and pre-built compartments.+ +## Repair Recipe+The wreckage in the [[Tar Delta]] region contains a damaged [[Axum]] Nuclear Reactor that needs repairs in order to restore functionality of the Trident.+ +| Ingredient | Amount |+| --- | --- |+| [[Plasteel Ingot]] | 3 |+| [[Volatile Acid]] | 3 |+| [[Methane Clathrate]] | 2 |+ +**Crafting Station:** [[Habitat Builder]]+ +## Gallery+### In Game+*(No images available)*+ +### Development+![An early in-development sketch illustrating the idea of a modular interior.](Big Sub modularity concept.png)+![The Trident's Molten Reactor Fuel Cell slot in an unfinished state.](bigSub Fission Core Slot Gameplay.jpg)+![Ditto, viewed from other side.](bigSub Fission Core Slot.jpg)+![A very early blockout of the Trident.](trident Blockout WIP.png)+ +## Trivia+* It was designed by [Pat Presley](https://www.artstation.com/phattro), the designer of the [[sn1:Cyclops|Cyclops]] and prolific concept artist for both ''[[sn1:Subnautica|Subnautica]]'' and ''[[bz:Subnautica: Below Zero|Subnautica: Below Zero]]''.

To restore this revision, update wiki_posts.current_version in Supabase Dashboard to v1 and call /api/revalidate.