SUBNAUTICA 2 GUIDEDeep-sea field manual
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Upgrade Modules

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Imported from official Subnautica Wiki(rev 565349)— https://wiki.subnautica.com/sn/Upgrade_Modules

+# Upgrade Modules+ +![Fabricator Menu Submarine](https://wiki.subnautica.com/sn/images/Fabricator_Menu_Submarine.png?e6b78)+ +Upgrade Modules are software drives that improve the Cyclops, Seamoth, Prawn Suit, and Scanner Room.+ +Upgrade Modules for the Cyclops are crafted at the mini-fabricator in the Cyclops' engine room. Upgrade Modules for the Seamoth and Prawn Suit are crafted at the mini-fabricator in the Vehicle Upgrade Console (formerly referred to as the Vehicle Modification Station). Upgrade Modules for the Scanner Room are crafted at the mini-fabricator in the Scanner Room.+ +Note that a few upgrades are compatible with both the Seamoth and the Prawn Suit, and both the Seamoth, Prawn, and Cyclops Depth Modules are themselves upgradeable. In those cases, the base-level module is crafted at the mini-fabricators described above, but then improved individually at the Modification Station (not to be confused with the Vehicle Upgrade Console mentioned above).+ +*   **Cyclops:** Upgrade Modules can be placed in the upgrade console found in the engine room of the Cyclops. Six Upgrade Modules can be applied at once.+*   **Seamoth:** Upgrade Modules are placed in a panel on the Seamoth's left side. Up to four Upgrade Modules can be applied at once.+*   **Prawn Suit:** Upgrade Modules are placed in a panel on its top left. The Prawn Suit has four slots for Upgrade Modules as well as two purple-colored slots specifically for arm upgrades.+*   **Scanner Room:** Upgrade Modules are placed in a panel inside the Scanner Room. Up to four Scanner Room Upgrade Modules can be applied at once.+ +## Upgrades Compatible with Seamoth and Prawn Suit+ +| Module | Image | Description | Compatible Vehicles |+| :--- | :---: | :--- | :---: |+| **Engine Efficiency Module** | ![Seamoth Power Efficiency Module](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Power_Efficiency_Module.png/80px-Seamoth_Power_Efficiency_Module.png?6321c) | Recycles heat by-product to minimize power inefficiencies. Seamoth/Prawn compatible. Does stack. | Seamoth, Prawn Suit |+| **Hull Reinforcement** | ![Seamoth Hull Reinforcement](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Hull_Reinforcement.png/80px-Seamoth_Hull_Reinforcement.png?ae44c) | Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth/Prawn compatible. | Seamoth, Prawn Suit |+| **Storage Module** | ![Storage Module](https://wiki.subnautica.com/sn/images/thumb/Storage_Module.png/80px-Storage_Module.png?e09b2) | A 4x4 storage locker. Seamoth/Prawn compatible. Can equip multiple copies for added effect. Note that placing it in different slots on the Seamoth's panel will result in the access hatch(es) being located in different places on the actual Seamoth. | Seamoth, Prawn Suit |+ +## Seamoth Upgrades+ +| Module | Image | Description | Compatible Vehicles |+| :--- | :---: | :--- | :---: |+| **Seamoth Depth Module MK1** | ![Seamoth Depth Module MK1](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Depth_Module_MK1.png/80px-Seamoth_Depth_Module_MK1.png?80bef) | Hardens the vehicle chassis under medium pressures. Increases crush depth by 100m making it become 300m. Does not stack. | Seamoth |+| **Seamoth Depth Module MK2** | ![Seamoth Depth Module MK2](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Depth_Module_MK2.png/80px-Seamoth_Depth_Module_MK2.png?314ef) | Hardens the vehicle chassis under high pressures. Increases crush depth by 300m making it become 500m. Does not stack. | Seamoth |+| **Seamoth Depth Module MK3** | ![Seamoth Depth Module MK3](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Depth_Module_MK3.png/80px-Seamoth_Depth_Module_MK3.png?b2135) | Hardens the vehicle chassis under extreme pressures. Increases crush depth by 700m making it become 900m. Does not stack. | Seamoth |+| **Seamoth Perimeter Defense System** | ![Seamoth Perimeter Defense System](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Perimeter_Defense_System.png/80px-Seamoth_Perimeter_Defense_System.png?e98c2) | Generates a localized electric field designed to ward off aggressive fauna. | Seamoth |+| **Seamoth Solar Charger** | ![Seamoth Solar Charger](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Solar_Charger.png/80px-Seamoth_Solar_Charger.png?1107a) | Recharges the Seamoth's power cell while in sunlight. Can equip multiple copies for added effect. | Seamoth |+| **Seamoth Sonar** | ![Seamoth Sonar](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Sonar.png/80px-Seamoth_Sonar.png?91aea) | A dedicated system for detecting and displaying topographical data on the HUD. | Seamoth |+| **Torpedo System** | ![Seamoth Torpedo System](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Torpedo_System.png/80px-Seamoth_Torpedo_System.png?d35da) | A standard underwater payload delivery system adapted to fire torpedoes. | Seamoth, Prawn Suit |+ +## Prawn Suit Upgrades+ +| Module | Image | Description | Compatible Vehicles |+| :--- | :---: | :--- | :---: |+| **Prawn Suit Depth Module MK1** | ![Prawn Suit Pressure Compensator Mark 1](https://wiki.subnautica.com/sn/images/thumb/Prawn_Suit_Pressure_Compensator_Mark_1.png/80px-Prawn_Suit_Pressure_Compensator_Mark_1.png?46a27) | Enhances safe diving depth by 400m making it 1300m. Does not stack. | Prawn Suit |+| **Prawn Suit Depth Module MK2** | ![Prawn Suit Depth Module MK2](https://wiki.subnautica.com/sn/images/thumb/Prawn_Suit_Depth_Module_MK2.png/80px-Prawn_Suit_Depth_Module_MK2.png?dbc6c) | Enhances safe diving depth by 800m making it 1700m. Does not stack. | Prawn Suit |+| **Prawn Suit Drill Arm** | ![Exosuit Drill Arm](https://wiki.subnautica.com/sn/images/thumb/Exosuit_Drill_Arm.png/80px-Exosuit_Drill_Arm.png?d5c4b) | Enables the mining of Large Resource Deposits. | Prawn Suit |+| **Prawn Suit Grappling Arm** | ![Exosuit Grappling Arm Module](https://wiki.subnautica.com/sn/images/thumb/Exosuit_Grappling_Arm_Module.png/80px-Exosuit_Grappling_Arm_Module.png?e2d94) | Fires a grappling hook for enhanced environment traversal. | Prawn Suit |+| **Prawn Suit Jump Jet Upgrade** | ![Exosuit Jet Jump Upgrade](https://wiki.subnautica.com/sn/images/thumb/Exosuit_Jet_Jump_Upgrade.png/80px-Exosuit_Jet_Jump_Upgrade.png?d5dc7) | Powerful rear-mounted jets propel the Prawn suit into the air. Does not stack. | Prawn Suit |+| **Prawn Suit Propulsion Cannon** | ![Propulsion Cannon for Exosuit](https://wiki.subnautica.com/sn/images/thumb/Propulsion_Cannon_for_Exosuit.png/80px-Propulsion_Cannon_for_Exosuit.png?34806) | Industrial strength propulsion cannon fitting for the Prawn suit. | Prawn Suit |+| **Prawn Suit Thermal Reactor** | ![Exosuit Thermal Reactor Module](https://wiki.subnautica.com/sn/images/thumb/Exosuit_Thermal_Reactor_Module.png/80px-Exosuit_Thermal_Reactor_Module.png?b02be) | Recharges power cells in hot areas, above 30C degrees. Does not stack. | Prawn Suit |+| **Prawn Suit Torpedo Arm** | ![Exosuit Torpedo Arm Module](https://wiki.subnautica.com/sn/images/thumb/Exosuit_Torpedo_Arm_Module.png/80px-Exosuit_Torpedo_Arm_Module.png?c39d0) | A standard underwater payload delivery system adapted to fire torpedoes. | Prawn Suit |+ +## Cyclops Upgrades+ +| Module | Image | Description | Compatible Vehicles |+| :--- | :---: | :--- | :---: |+| **Cyclops Decoy Tube Upgrade** | ![Cyclops Decoy Tube Upgrade](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Decoy_Tube_Upgrade.png/80px-Cyclops_Decoy_Tube_Upgrade.png?3e2fd) | Increases the capacity of the Cyclops' Decoy Loading Tube. | Cyclops |+| **Cyclops Depth Module MK1** | ![Cyclops Depth Module MK1](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Depth_Module_MK1.png/80px-Cyclops_Depth_Module_MK1.png?4cb4b) | Rearranges the submarine hull's atomic structure to increase safe diving depth by 400m making it 900m. Does not stack. | Cyclops |+| **Cyclops Depth Module MK2** | ![Cyclops Depth Module MK2](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Depth_Module_MK2.png/80px-Cyclops_Depth_Module_MK2.png?3b07a) | Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts. Increases crush depth for the Cyclops by 800m making it 1300m. Does not stack. | Cyclops |+| **Cyclops Depth Module MK3** | ![Cyclops Depth Module MK3](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Depth_Module_MK3.png/80px-Cyclops_Depth_Module_MK3.png?7383a) | Rearranges the submarine's hull's atomic structure to increase safe diving depth by extreme amounts. Increases crush depth for the Cyclops by 1200m making it 1700m. Does not stack. | Cyclops |+| **Cyclops Docking Bay Repair Module** | ![Cyclops Docking Bay Repair Module](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Docking_Bay_Repair_Module.png/80px-Cyclops_Docking_Bay_Repair_Module.png?27622) | Repairs vehicles docked in the Cyclops. | Cyclops |+| **Cyclops Engine Efficiency Module** | ![Power Efficiency Upgrade Module](https://wiki.subnautica.com/sn/images/thumb/Power_Efficiency_Upgrade_Module.png/80px-Power_Efficiency_Upgrade_Module.png?e6811) | Recycles heat byproduct to increase engine efficiency by 300%. | Cyclops |+| **Cyclops Fire Suppression System** | ![Cyclops Fire Suppression System](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Fire_Suppression_System.png/80px-Cyclops_Fire_Suppression_System.png?41df0) | Installs a fire suppression system on the Cyclops. | Cyclops |+| **Cyclops Shield Generator** | ![Cyclops Shield Generator](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Shield_Generator.png/80px-Cyclops_Shield_Generator.png?a0352) | Creates a temporary barrier around the sub rendering it invulnerable for a brief time. | Cyclops |+| **Cyclops Sonar Upgrade** | ![Cyclops Sonar Upgrade](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Sonar_Upgrade.png/80px-Cyclops_Sonar_Upgrade.png?274ce) | Scans the terrain outside the Cyclops. | Cyclops |+| **Cyclops Thermal Reactor Module** | ![Cyclops Thermal Reactor Module](https://wiki.subnautica.com/sn/images/thumb/Cyclops_Thermal_Reactor_Module.png/80px-Cyclops_Thermal_Reactor_Module.png?6f5ec) | Recharges power cells in hot areas, above 35C degrees. Does not stack. | Cyclops |+ +## Scanner Room Upgrades+ +| Module | Image | Description | Compatible Vehicles |+| :--- | :---: | :--- | :---: |+| **Scanner Room Range Upgrade** | ![Scanner Room Range Upgrade](https://wiki.subnautica.com/sn/images/thumb/Scanner_Room_Range_Upgrade.png/80px-Scanner_Room_Range_Upgrade.png?9af81) | Adds range to scanning when added to the Scanner Room. | Scanner Room |+| **Scanner Room Speed Upgrade** | ![Scanner Room Speed Upgrade](https://wiki.subnautica.com/sn/images/thumb/Scanner_Room_Speed_Upgrade.png/80px-Scanner_Room_Speed_Upgrade.png?8892c) | Makes scanning faster for the Scanner Room. | Scanner Room |+ +## Gallery+ +![An Upgrade Module](https://wiki.subnautica.com/sn/images/thumb/Upgrade_Module_In-game.png/200px-Upgrade_Module_In-game.png?9881f)+An Upgrade Module+ +![Old Upgrade Console UI](https://wiki.subnautica.com/sn/images/thumb/2015-05-08_00035.jpg/200px-2015-05-08_00035.jpg?a73d4)+Old Upgrade Console UI+ +![Seamoth upgrade panel, where Upgrade Modules can be placed.](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Upgrades_Panel.jpg/200px-Seamoth_Upgrades_Panel.jpg?48edb)+Seamoth upgrade panel, where Upgrade Modules can be placed.+ +![The Vehicle Modification Station inside the Moonpool where the Upgrade Modules can be created.](https://wiki.subnautica.com/sn/images/thumb/Seamoth_Upgrade_Menu_%281%29.jpg/200px-Seamoth_Upgrade_Menu_%281%29.jpg?2b866)+The Vehicle Modification Station inside the Moonpool where the Upgrade Modules can be created.

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